[TREEFARM - ADDON] Caffein v0.4.0

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daniel34
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Re: [TREEFARM - ADDON] Caffein v0.4.0

Post by daniel34 »

meischi wrote:if i create a new game i get the error

__Treefarm-Caffeine-Addon__/control.lua:107: attempt to index global 'game' (a nil value)

how can i fix it or whats the reason for it
The mod hasn't been updated to work with 0.12.11+. and I don't know if it would be compatible with Treefarm if it was updated for the current Factorio version.
quick links: log file | graphical issues | wiki

meischi
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Re: [TREEFARM - ADDON] Caffein v0.4.0

Post by meischi »

ah ok thx for help

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Blu3wolf
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Re: [TREEFARM - ADDON] Caffein v0.4.0

Post by Blu3wolf »

Id be happy for folks to try this version here: https://github.com/Blu3wolf/Treefarm-Caffeine/releases

This version is released under the GPL v3 IAW drs' licensing options presented here: viewtopic.php?f=44&t=522&start=430#p122766

Any bugs, please report as issues here: https://github.com/Blu3wolf/Treefarm-Caffeine/issues

Thanks!

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MiniMe943
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Re: [TREEFARM - ADDON] Caffein v0.4.0

Post by MiniMe943 »

How do you get the tea and coffee seeds? I think you're supposed to get them when you research, but that doesn't really work. I think there needs to be a different way to get them naturally.

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Blu3wolf
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Re: [TREEFARM - ADDON] Caffein v0.4.0

Post by Blu3wolf »

When I get around to updating for 0.13, Ill have a look at making them craftable from something else.

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MiniMe943
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Re: [TREEFARM - ADDON] Caffein v0.4.0

Post by MiniMe943 »

Blu3wolf wrote:When I get around to updating for 0.13, Ill have a look at making them craftable from something else.
Cheers, I'll be on the lookout for that then.

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