The mod hasn't been updated to work with 0.12.11+. and I don't know if it would be compatible with Treefarm if it was updated for the current Factorio version.meischi wrote:if i create a new game i get the error
__Treefarm-Caffeine-Addon__/control.lua:107: attempt to index global 'game' (a nil value)
how can i fix it or whats the reason for it
[TREEFARM - ADDON] Caffein v0.4.0
Re: [TREEFARM - ADDON] Caffein v0.4.0
Re: [TREEFARM - ADDON] Caffein v0.4.0
ah ok thx for help
Re: [TREEFARM - ADDON] Caffein v0.4.0
Id be happy for folks to try this version here: https://github.com/Blu3wolf/Treefarm-Caffeine/releases
This version is released under the GPL v3 IAW drs' licensing options presented here: viewtopic.php?f=44&t=522&start=430#p122766
Any bugs, please report as issues here: https://github.com/Blu3wolf/Treefarm-Caffeine/issues
Thanks!
This version is released under the GPL v3 IAW drs' licensing options presented here: viewtopic.php?f=44&t=522&start=430#p122766
Any bugs, please report as issues here: https://github.com/Blu3wolf/Treefarm-Caffeine/issues
Thanks!
Re: [TREEFARM - ADDON] Caffein v0.4.0
How do you get the tea and coffee seeds? I think you're supposed to get them when you research, but that doesn't really work. I think there needs to be a different way to get them naturally.
Twitch: https://www.twitch.tv/minime943
Re: [TREEFARM - ADDON] Caffein v0.4.0
When I get around to updating for 0.13, Ill have a look at making them craftable from something else.
Re: [TREEFARM - ADDON] Caffein v0.4.0
Cheers, I'll be on the lookout for that then.Blu3wolf wrote:When I get around to updating for 0.13, Ill have a look at making them craftable from something else.
Twitch: https://www.twitch.tv/minime943