DyWorld General Discussion

DyWorld, the successor of DyTech. Adding new systems, items, fluids, machines and enemies! The Material System gives items like pipes and transport a real life feeling (Material property specific capacity/speed/range) and the Metallurgic System gives a new way to smelt ores. The Attribute System governs you! This means whatever you do, you get stronger from it!

Moderators: Dysoch, MagicLegend

User avatar
Dysoch
Filter Inserter
Filter Inserter
Posts: 442
Joined: Fri Oct 18, 2013 2:27 pm
Contact:

DyWorld General Discussion

Post by Dysoch » Wed Apr 19, 2017 10:14 am

Use this topic for discussion about DyWorld.
Bug reports, or suggestions can be done in the appropriate topic for it!
Image

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2271
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: DyWorld General Discussion

Post by steinio » Wed Apr 19, 2017 10:15 am

Can we test anything for you?
Image
Transport Belt Repair Man
My little mods: Link | My favourite mods: Bob's Mods | Angel's Mods | Yuoki Railway Core | EvoGUI | Logistic Train Network
Factorio Cheat Sheet by Denis Zholob

View unread Posts

User avatar
Dysoch
Filter Inserter
Filter Inserter
Posts: 442
Joined: Fri Oct 18, 2013 2:27 pm
Contact:

Re: DyWorld General Discussion

Post by Dysoch » Wed Apr 19, 2017 10:18 am

steinio wrote:Can we test anything for you?
not yet, still adding in the necessary stuff for the first stage. I hope to have a release in about a week (wednesday 26th of April i am aiming for right now), but this might be quicker or slower depending on progress.
A lot of stuff has to be added before it is functional, so stay tuned :D

Progress of the build is shown in my Signature
Image

User avatar
Shenpen
Fast Inserter
Fast Inserter
Posts: 178
Joined: Sat Aug 27, 2016 2:46 pm
Contact:

Re: DyWorld General Discussion

Post by Shenpen » Mon Apr 24, 2017 2:21 pm

Dysoch wrote:I hope to have a release in about a week (wednesday 26th of April i am aiming for right now), but this might be quicker or slower depending on progress.

Not far off, and to the right side! :)

User avatar
pezzawinkle
Long Handed Inserter
Long Handed Inserter
Posts: 63
Joined: Thu Jan 12, 2017 1:28 am
Contact:

Re: DyWorld General Discussion

Post by pezzawinkle » Sun May 07, 2017 1:19 pm

ok, this looks good thus far... BUT, gating radars behind combat robotics 3 and power armor 2 is bewildering.... why soo deep? as it is, this is one of the last things to unlock before you get the silo :o

User avatar
Dysoch
Filter Inserter
Filter Inserter
Posts: 442
Joined: Fri Oct 18, 2013 2:27 pm
Contact:

Re: DyWorld General Discussion

Post by Dysoch » Sun May 07, 2017 3:00 pm

pezzawinkle wrote:ok, this looks good thus far... BUT, gating radars behind combat robotics 3 and power armor 2 is bewildering.... why soo deep? as it is, this is one of the last things to unlock before you get the silo :o
already changed for next version. More radars and you get them quicker. Basically i reworked the entire tech tree to fit nicer.
Still have a few things to do, and hope to have an update soon
Image

User avatar
Lordkrauts
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sat Dec 26, 2015 8:03 pm
Contact:

Re: DyWorld General Discussion

Post by Lordkrauts » Mon May 08, 2017 9:40 pm

it looks amazing m8 :D
im already hooked again =)

naturalcandy
Manual Inserter
Manual Inserter
Posts: 4
Joined: Wed Oct 28, 2015 5:24 pm
Contact:

Re: DyWorld General Discussion

Post by naturalcandy » Sat May 20, 2017 5:28 pm

How to mine iron or copper in the primitive stage now? :?

User avatar
Lordkrauts
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sat Dec 26, 2015 8:03 pm
Contact:

Re: DyWorld General Discussion

Post by Lordkrauts » Sun May 21, 2017 8:46 pm

i think there is also a problem with the basic and intermediate radar

User avatar
Dysoch
Filter Inserter
Filter Inserter
Posts: 442
Joined: Fri Oct 18, 2013 2:27 pm
Contact:

Re: DyWorld General Discussion

Post by Dysoch » Tue May 23, 2017 6:44 am

naturalcandy wrote:How to mine iron or copper in the primitive stage now? :?
this can be done in 2 ways.
1) mine stone, put it into the burner assembling machine, and you can get copper and iron from that till you reach the basic stage.
2) restart the game without the resources require water option. This will allow you to mine normally
Lordkrauts wrote:i think there is also a problem with the basic and intermediate radar
could you explain that a bit?


Sorry for not updating the mod yesterday, got quite sick a few days ago, and slowly getting better now. will have an update soon
Image

naturalcandy
Manual Inserter
Manual Inserter
Posts: 4
Joined: Wed Oct 28, 2015 5:24 pm
Contact:

Re: DyWorld General Discussion

Post by naturalcandy » Tue May 23, 2017 10:36 am

1) mine stone, put it into the burner assembling machine, and you can get copper and iron from that till you reach the basic stage.
But primitive burner assembling machine need iron plate in this version. :)

User avatar
Dysoch
Filter Inserter
Filter Inserter
Posts: 442
Joined: Fri Oct 18, 2013 2:27 pm
Contact:

Re: DyWorld General Discussion

Post by Dysoch » Tue May 23, 2017 11:08 am

naturalcandy wrote:
1) mine stone, put it into the burner assembling machine, and you can get copper and iron from that till you reach the basic stage.
But primitive burner assembling machine need iron plate in this version. :)
ah right, forgot to fix that in that version. is already fixed for next one, should come out soonish. you can play without resources require water for now, and switch it on later in the game if you like (once you get after basic stage)
Image

User avatar
Lordkrauts
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sat Dec 26, 2015 8:03 pm
Contact:

Re: DyWorld General Discussion

Post by Lordkrauts » Tue May 23, 2017 11:17 am

i cant build the intermediate radar, doesent show up in the build menu
and at some point i was not able to build the normal radar anymore .. i think after the first rocket launch

User avatar
Dysoch
Filter Inserter
Filter Inserter
Posts: 442
Joined: Fri Oct 18, 2013 2:27 pm
Contact:

Re: DyWorld General Discussion

Post by Dysoch » Tue May 23, 2017 12:30 pm

Lordkrauts wrote:i cant build the intermediate radar, doesent show up in the build menu
and at some point i was not able to build the normal radar anymore .. i think after the first rocket launch
mmmm, could you pm me your savegame? then i can look at it
Image

naturalcandy
Manual Inserter
Manual Inserter
Posts: 4
Joined: Wed Oct 28, 2015 5:24 pm
Contact:

Re: DyWorld General Discussion

Post by naturalcandy » Sun Jun 11, 2017 7:56 pm

Any news?
:?:

User avatar
Dysoch
Filter Inserter
Filter Inserter
Posts: 442
Joined: Fri Oct 18, 2013 2:27 pm
Contact:

Re: DyWorld General Discussion

Post by Dysoch » Mon Jun 12, 2017 9:33 am

naturalcandy wrote:Any news?
:?:
I am very busy with work at the moment, and also searching for a new house while selling my old one. Afraid i dont have a lot of time right now :(
Will do my best to have at least an update soon
Image

naturalcandy
Manual Inserter
Manual Inserter
Posts: 4
Joined: Wed Oct 28, 2015 5:24 pm
Contact:

Re: DyWorld General Discussion

Post by naturalcandy » Mon Jun 12, 2017 9:48 pm

Thanks for update.

SkyLight
Burner Inserter
Burner Inserter
Posts: 8
Joined: Mon Sep 14, 2015 8:40 am
Contact:

Re: DyWorld General Discussion

Post by SkyLight » Thu Jul 06, 2017 2:35 pm

Hi there. Any updates soon?

User avatar
Dysoch
Filter Inserter
Filter Inserter
Posts: 442
Joined: Fri Oct 18, 2013 2:27 pm
Contact:

Re: DyWorld General Discussion

Post by Dysoch » Sat Aug 05, 2017 7:32 am

SkyLight wrote:Hi there. Any updates soon?
Yes soon. Just moved to a new house, getting situated and then will start on DyWorld again to finish it
Image

User avatar
Lordkrauts
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sat Dec 26, 2015 8:03 pm
Contact:

Re: DyWorld General Discussion

Post by Lordkrauts » Fri Aug 11, 2017 7:22 pm

very much looking forward to it :)

Post Reply

Return to “DyWorld”

Who is online

Users browsing this forum: No registered users