Friday Facts #358 - Alien decoratives & Polluted water

Regular reports on Factorio development.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 300
Joined: Tue May 12, 2015 1:48 pm

Friday Facts #358 - Alien decoratives & Polluted water

Post by FactorioBot »


luc
Fast Inserter
Fast Inserter
Posts: 213
Joined: Sun Jul 17, 2016 9:53 pm
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by luc »

Sad about the launch party, but the responsible decision! We have to make sure we catch up some other time. Personally I'm more the lan party type than the party type though, in case a few days playing factorio on lan at some point would be an option :)

That polluted water looks amazing by the way :o I'm very impressed how much you are still adding just before the launch.

conn11
Filter Inserter
Filter Inserter
Posts: 371
Joined: Wed Sep 14, 2016 5:02 pm
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by conn11 »

Green water finally! I like the idea of using it as pollution indicator.
Also nice work on a bit of biter biome. So the next big run in 2 weeks seems to be set then.

It's unfortune to hear about the launch party, but it is probably a decision for the better.

wosthisdo
Burner Inserter
Burner Inserter
Posts: 17
Joined: Wed Sep 18, 2019 6:28 pm
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by wosthisdo »

I'd like to recommend video gamer Tuplex for a press pass but your pedantic form won't let me as I don't have an e-mail for him :(

JimBarracus
Filter Inserter
Filter Inserter
Posts: 285
Joined: Mon Jul 03, 2017 9:14 am
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by JimBarracus »

tbh I think the water should turn red-brown or even purple.
Maybe add oily puddle effects.

green water would suggest that there is a lot of algae around.

FasterJump
Fast Inserter
Fast Inserter
Posts: 139
Joined: Sat Jul 09, 2016 11:43 am
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by FasterJump »

Those new visual effects are great!

What would happen to alien decoratives after the player kills the nests/worms? Would it behave like any other decorative, like having a specific chance to be removed when placing concrete on it?
JimBarracus wrote:
Fri Jul 31, 2020 11:35 am
green water would suggest that there is a lot of algae around.
According to wikipedia, Nutrient pollution, usually nitrogen or phosphorus, can stimulate algal growth.

User avatar
Kostriktor
Inserter
Inserter
Posts: 36
Joined: Sun Aug 21, 2016 12:58 pm
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by Kostriktor »

good thing this party is cancelled because i want to be there and havent had any invitation !
so maybe i can be there next time !
if there is a next time...
maybe we end up in world war III before that and Jesus returns and we wont ever have a Factorio-party...

nosports
Filter Inserter
Filter Inserter
Posts: 256
Joined: Fri Jan 19, 2018 5:44 pm
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by nosports »

As i made me a small mod which pumps only dirty (polluted) water you need to clean before using it as water......

Maybe a pump can pump only the underlying fluid, so in the case of polluted water one can only get some polluted water and needs some cleaning

DanGio
Filter Inserter
Filter Inserter
Posts: 326
Joined: Sat May 10, 2014 6:22 pm
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by DanGio »

I feel sorry for the team & everyone who was planning to go at the party. Cancelling was the right decision to make.

The graphical improvements presented this week are really good :)
I was wondering if implementing walking speed penalty on the alien decoratives, like in the creep mod, would have a positive impact.

User avatar
Illiou
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Wed Feb 27, 2019 9:35 pm
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by Illiou »

I really like the idea of polluted water, good stuff! But please tweak the color of it a bit such that it looks more like polluted water and less like a spinach smoothie. :)

Hannu
Filter Inserter
Filter Inserter
Posts: 809
Joined: Thu Apr 28, 2016 6:27 am
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by Hannu »

I suggest that biters should had certain places around colonies (or in large colonies) for their nasty waste products. It would add natural feeling and immersion in game (at least for arthropod enthusiasts, which do not see them disgusting slimy stinking micromonsters). All insects keep their nests very clean and social insects which produce large amounts of waste have usually separate landfill places near their colonies where they bring all wastes. It is necessary to keep fatal bacteria and fungi under control.

In realistic game player could use biter's waste as a biological weapon against them by dispersing them in their colonies like in that picture.

EgorProxyn
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Jul 31, 2020 12:47 pm
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by EgorProxyn »

I think a bilious or rusty color would be more appropriate

Llama
Inserter
Inserter
Posts: 31
Joined: Tue Mar 01, 2016 1:50 am
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by Llama »

I like the concept of polluted water but that's a very rich green and my first thought is that it was a very healthy algae, thriving with life (this sounds like the opposite of polluted and uninhabitable but I did since read that algae can thrive on some chemicals pollutants), but I also thought the colour was like rich grass, which might be hard to distinguish against actual grass. It looks a little too positive.
It would look more unhealthy if the green had more yellow in it or if the water is brown, but then you have to check it doesn't look like sand. Cities Skylines polluted water was pretty disgusting brown, however that was literally sewage. Another layer of detail could be debris bobbing about and black swirls, dead fish, litter and dead foliage that made its way into the water, however GPU budgets might disagree with that method.

User avatar
Filter62
Inserter
Inserter
Posts: 43
Joined: Mon Sep 04, 2017 6:54 pm
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by Filter62 »

I think brown water would be better, green is kinda ugly too much)

Edriel
Burner Inserter
Burner Inserter
Posts: 8
Joined: Sat Sep 29, 2018 12:12 pm
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by Edriel »

Filter62 wrote:
Fri Jul 31, 2020 1:07 pm
I think brown water would be better, green is kinda ugly too much)
On the other hand I like it to be green. Feels much more alien-like then a "classical" brownish water.

grimdanfango
Inserter
Inserter
Posts: 40
Joined: Thu Sep 10, 2015 6:38 pm
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by grimdanfango »

Inclined to agree regarding the water colour.
It's a great effect, but that shade of green feels far too garish to fit the rest of the graphics style. Should definitely have a more dull, brownish look.

QGamer
Fast Inserter
Fast Inserter
Posts: 190
Joined: Fri Apr 14, 2017 9:27 pm
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by QGamer »

I'm super excited that the green water is finally getting some use, and that pollution now has a more visible impact!
However, I too feel that that shade of green isn't quite right. This is a game in which you destroy the environment! The polluted water isn't ugly enough.

AntiElitz
Filter Inserter
Filter Inserter
Posts: 320
Joined: Sat Aug 29, 2015 11:37 pm
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by AntiElitz »

I'm very sad the party has been canceled, but I understand.

I'm not sold on the concept of green water unfortunately, even thought I like the general idea. Considering the player spends nearly ALL of his time in the polluted area, there is not much place to see the normal water anymore. So for me it seems not much different to just replacing the water tile set with the green one in general, but here I clearly prefer the blue one. :)

Enderdraak
Inserter
Inserter
Posts: 25
Joined: Mon Jan 14, 2019 2:39 pm
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by Enderdraak »

I am sad that the party can not come trough.

I hope that you instead will setup a server that all players can join and that the aim is that we launch the first rocket of 1.0 on a map only played in 1.0 with all who are willing to play with.

I hope that if you go trough on this idea you can get a server that can handle that many players (and set a new WR in the prosses).

Fezumlix
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Jul 31, 2020 2:40 pm
Contact:

Re: Friday Facts #358 - Alien decoratives & Polluted water

Post by Fezumlix »

I like the idea of polluted Water, but how about if no fish spawned there?

Post Reply

Return to “News”

Who is online

Users browsing this forum: DaveMcW