Friday Facts #323 - Animated water

Regular reports on Factorio development.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 409
Joined: Tue May 12, 2015 1:48 pm

Friday Facts #323 - Animated water

Post by FactorioBot »


User avatar
Gergely
Filter Inserter
Filter Inserter
Posts: 607
Joined: Sun Apr 10, 2016 8:31 pm
Contact:

Re: Friday Facts #323 - Animated water

Post by Gergely »

Is it just me, or was the water always somewhat animated in the game?

It's probably just me.
Albert wrote:But apart from biters and the factory, nothing else moves in this Factorio planet.
Yeah it's just me and what might have been some lighter optical illusion. Apart from fish of course.

ggrnd0
Inserter
Inserter
Posts: 48
Joined: Thu Nov 01, 2018 9:48 am
Contact:

Re: Friday Facts #323 - Animated water

Post by ggrnd0 »

IS it possible to make flowing islands?

User avatar
CreeperDaReeper
Fast Inserter
Fast Inserter
Posts: 228
Joined: Fri May 23, 2014 8:59 pm
Contact:

Re: Friday Facts #323 - Animated water

Post by CreeperDaReeper »

Hmmm......
Imagines reservoirs of Oil that have leaked up to the surface, rivers of Lava winding through the terrain, and churning pools of Acid nearby.

User avatar
Drury
Filter Inserter
Filter Inserter
Posts: 793
Joined: Tue Mar 25, 2014 8:01 pm
Contact:

Re: Friday Facts #323 - Animated water

Post by Drury »

Is that a hint of tree sway that I read between those lines?

torham
Fast Inserter
Fast Inserter
Posts: 187
Joined: Sun May 25, 2014 1:40 pm
Contact:

Re: Friday Facts #323 - Animated water

Post by torham »

CreeperDaReeper wrote:
Fri Nov 29, 2019 2:59 pm
Hmmm......
Imagines reservoirs of Oil that have leaked up to the surface, rivers of Lava winding through the terrain, and churning pools of Acid nearby.
Awesome!!. And, and... since we are talking environment how about dust storms in the desert, or dust devils...

.... rain (wake up your inner pluviophile)

Edit: Also, the water looks amzing :D

meganothing
Filter Inserter
Filter Inserter
Posts: 254
Joined: Thu Sep 15, 2016 3:04 pm
Contact:

Re: Friday Facts #323 - Animated water

Post by meganothing »

Is it me or is the effect much more visible and faster in picture 4 than in picture 1? For me the picture 1 version looks a bit too subtle and unnaturally slow.
Last edited by meganothing on Fri Nov 29, 2019 3:50 pm, edited 1 time in total.

TOGoS
Former Staff
Former Staff
Posts: 94
Joined: Fri Jun 24, 2016 2:29 pm
Contact:

Re: Friday Facts #323 - Animated water

Post by TOGoS »

The reflections are what makes it look super cool. I want more details about how that works! Even if it's just: now every sprite has a reflected version that masked by the reflection texture. But can any tile do reflection?

User avatar
DanGio
Filter Inserter
Filter Inserter
Posts: 398
Joined: Sat May 10, 2014 6:22 pm
Contact:

Re: Friday Facts #323 - Animated water

Post by DanGio »

This is really nice. Maybe, maybe, it's too beautiful and water colors should be desaturated to look more "neutral", less eye-catching. But without testing it live, it's hard to say for sure.

posila
Factorio Staff
Factorio Staff
Posts: 5203
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: Friday Facts #323 - Animated water

Post by posila »

TOGoS wrote:
Fri Nov 29, 2019 3:50 pm
The reflections are what makes it look super cool. I want more details about how that works! Even if it's just: now every sprite has a reflected version that masked by the reflection texture. But can any tile do reflection?
Oh, hey! It's very crude. Entities can have reflection sprites, which are very low res and are rendered into the RGB map Ernestas showed in one of his animations. So they don't have any color information of their own, but could make water foam. In general, other tiles can't reflect.

User avatar
Kostriktor
Inserter
Inserter
Posts: 41
Joined: Sun Aug 21, 2016 12:58 pm
Contact:

Re: Friday Facts #323 - Animated water

Post by Kostriktor »

it says you put effort into making everything look credible !
then why are the ore-colors inverted ?
i read the update where you make the trees of fancy colors etc, and its sad, it took away from the dark-tone Factorio always had.
why does every game trying to look like call of duty ?

Factorio is the best game, no matter how it looks, anyways !

mrvn
Smart Inserter
Smart Inserter
Posts: 5723
Joined: Mon Sep 05, 2016 9:10 am
Contact:

Re: Friday Facts #323 - Animated water

Post by mrvn »

Gergely wrote:
Fri Nov 29, 2019 2:54 pm
Is it just me, or was the water always somewhat animated in the game?

It's probably just me.
Albert wrote:But apart from biters and the factory, nothing else moves in this Factorio planet.
Yeah it's just me and what might have been some lighter optical illusion. Apart from fish of course.
Water reflects clouds and clouds move. Turn off clods and water becomes still.

Peregrin_Tooc
Burner Inserter
Burner Inserter
Posts: 7
Joined: Fri Sep 29, 2017 2:49 pm
Contact:

Re: Friday Facts #323 - Animated water

Post by Peregrin_Tooc »

Very nice, looking forward to seeing it in the game :-) And yes, a little wind swaying the trees or raising a little dust in the desert would be awesome. Also, dust when driving through the desert with any vehicle would give a nice feeling :)

mrvn
Smart Inserter
Smart Inserter
Posts: 5723
Joined: Mon Sep 05, 2016 9:10 am
Contact:

Re: Friday Facts #323 - Animated water

Post by mrvn »

The moving water looks like wind is causing waves, kind off. But that makes it realy noticable that trees are static.

So while I think the effect is a good start it really needs animated trees as well. Keep at it.

bleistift2
Burner Inserter
Burner Inserter
Posts: 10
Joined: Sat May 25, 2019 3:25 pm
Contact:

Re: Friday Facts #323 - Animated water

Post by bleistift2 »

Personally, I never thought about the stillness of the environment. Maybe because everything that I usually interact with (machines) does move. I find it strange, however, that the water flow changes direction every few seconds.

Cgeta
Burner Inserter
Burner Inserter
Posts: 12
Joined: Fri Jan 05, 2018 9:26 pm
Contact:

Re: Friday Facts #323 - Animated water

Post by Cgeta »

Ooh boy!
Atmospheric details :D
I really love how the water looks. And I really look forward to the sound of it!

One thing I have always been a huge fan of, and I hope you'll add aswell, is animated trees! And possibly animated bushes. Leaves rustling in the wind, the sound of that is so relaxing. And it makes the impact all that bigger when it's gone as all the trees in the vincinity of your factory are dead :D

TheBrain0110
Inserter
Inserter
Posts: 36
Joined: Fri Dec 22, 2017 4:43 am
Contact:

Re: Friday Facts #323 - Animated water

Post by TheBrain0110 »

bleistift2 wrote:
Fri Nov 29, 2019 4:53 pm
Personally, I never thought about the stillness of the environment. Maybe because everything that I usually interact with (machines) does move. I find it strange, however, that the water flow changes direction every few seconds.
I agree. Moving water is nice, but sloshing around randomly is kinda weird.

As the last few posters mentioned, it looks like the waves should be caused by the wind. We currently have clouds that move by, and the smoke from our machines (especially noticeable on turbines) changes direction slowly with the wind too. It would be great if there was a single unified wind direction (and maybe even speed) for all of those - clouds, smoke, waves, and trees, etc - to all move together. That would really give a sense of a coherent living environment.

Then of course you’d need a dynamic weather model to have the wind shift in a realistic pattern...

And if we’re going *really* crazy, you could even have the diffusion of the pollution cloud affected by the wind direction / speed.

Ok actually the *most* over the top thing would be to have the pollution cloud affect the weather itself!
Climate Change DLC for post-1.0 maybe? :p

Hiladdar
Fast Inserter
Fast Inserter
Posts: 214
Joined: Mon May 14, 2018 6:47 pm
Contact:

Re: Friday Facts #323 - Animated water

Post by Hiladdar »

It looks nice, but I concur with the game performance concerns on legacy computers.

Hiladdar

PaszaVonPomiot
Long Handed Inserter
Long Handed Inserter
Posts: 76
Joined: Fri Dec 29, 2017 1:50 pm
Contact:

Re: Friday Facts #323 - Animated water

Post by PaszaVonPomiot »

I really like the idea of calmly moving waters. Proper sound effects would do wonders in combination with those animations. The same for trees 8-)

User avatar
eradicator
Smart Inserter
Smart Inserter
Posts: 5206
Joined: Tue Jul 12, 2016 9:03 am
Contact:

Re: Friday Facts #323 - Animated water

Post by eradicator »

There is still no plan to support custom shader definitions before 1.0.
That sounds more promising to me than it probably is :D.
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.

Post Reply

Return to “News”