Could we please have upgrade planner work on tiles ?
gGeorg wrote: ↑
Fri Oct 25, 2019 4:49 pm
Standardization of tooltips is great.
However they look now a bit overcrowded. So much information and numbers could repulse new player(s).
Is it possible to make a newbie friendly tooltip, and the proper(proposed) hardcore one?
Paradox did a great job there :
danyg wrote: ↑
Fri Oct 25, 2019 1:54 pm
@Twinsen Have you thought that with the multi-tooltip solution for several recipes + mods or GUI above 100% in relatively small resolutions (1080), it could happen that the tooltips get taller than the height of the screen?
Yes, this is my concern too. In fact this already happens often with 1920x1200 @125% with mods...
I second all of this. I currently play on a laptop with the UI set to 200%, and I would prefer to play at 225%, except too many tool tips get cut off at the bottom of the screen. These new tool tips look great, but if it results in more of them getting cut off the screen that will actually be a step back in terms of usability.
I wonder if you have data on how many people play at what monitor size, resolution, and UI size? When I loaded up the Factorio demo for the first time, everything was so small that I could not even find a setting to increase the font size. I had to resort to Google in order to discover that there was a setting that increases text size, which helped immensely. Without that setting I would not be able to play Factorio (and would not have purchased it).
(Side note: I did not make the connection that the "UI size" setting would increase text size. I was looking for a setting which said "font size" or "text size" or something more along those lines.)
I don't know if it's just me and I need to have my eyes checked again, but it really seems like with 0.17, Wube has dropped support for people of average or below average eyesight ? (For my part, I have to increase it to 125%...)
It's kind of hard to find precise information about ergonomics :
For the distance :
"one arm length from the screen (45.7-71.1 cm)"
(I'll average to 58 cm.)
For text size (though other factors are obviously involved) :
"A recommended maximum distance for comfortable viewing of text is 150
times the text height."
I'll use the example of a typical 22" 16:9 monitor, that's 27.4 cm in height for 1080 pixels.
58 cm / 150 = 0.3866.. cm for the text height
that's 1080 pixels / 27.4 cm * 0.3866.. cm = 15.24... pixels for text height - and that's on average (+/- 23%).
Whereas in the option screens for instance, your text is only 10 pixels high for upper case and 7 for lower case !
irbork wrote: ↑
Fri Oct 25, 2019 3:34 pm
Steam engines will have max temperature of the Steam. That means you cannot connect them to heat exchanges any more. Will they blow up if you connect them anyways?
No, you just waste most of the energy.
purdueme91 wrote: ↑
Fri Oct 25, 2019 5:01 pm
With electricity, you never know what your surplus or deficit is currently running. You just have a yellow bar that you have to guess how many steam engines to add and it never seems to be enough. Or how much demand can I add without expanding power. So you just double it which is not so easy with some of the more complex mods.
You do know : it's the ratio of the bars, but it could indeed be conveyed better.
Jap2.0 wrote: ↑
Fri Oct 25, 2019 6:23 pm
- While we're on tooltips: can we please get resistance back on some items? Walls, in particular?
Yeah, it's weird that only armours and aliens do... the other day I saw a player worried that flame turrets would burn his walls...
And it would make clearer why walls are better than, say stone furnaces or pipes at defence...
kenmras wrote: ↑
Fri Oct 25, 2019 7:36 pm
see the offshore pump say something like "1200/s"
1200 what per second?
noobmachine wrote: ↑
Fri Oct 25, 2019 9:11 pm
The Nuclear Reactor tooltip is confusing me a little: is 40MW the current actual with the 100% neighbor bonus already applied, or do I need to do math? I would assume that 40MW is the actual output, but then why does it not follow same X + Y format?
Yeah, this doesn't make sense, either the bonus is 0%, or the 100% is not a bonus, but a multiplier. And shouldn't it be displayed to the player as Efficiency too ?