Regular reports on Factorio development.
I hope they will eat less UPS after the update, because massive biter attacks usually cause UPS drops on low-end CPU
Less collisions, less repathing, less pathfinding, less UPS drop. Seems likely.
Koub - Please consider English is not my native language.
Loving the biter update. Now we just need biter base creep to prevent turret cheesing and maybe a couple more biter types.
Don't spread out your turrets. Biters will "dive" at the first military they encounter, with a range a decent bit wider than the turret itself. You can still cover quite a wide area, and if you need a wider area you can make two clusters pretty wide apart - nothing will sneak up the middle.
When you space the turrets they have less ability to cover each other. If you put them in a tight cluster then more turrets will be in range of the biters as they beeline in.
The military balance changes in the last few major versions have actually made turret creep kind of outmoded. It's not like it was back in .14 and prior. It's not bad, it's just outclassed.
Turrets are still very good for covering you but it's quite a bit faster to clear with direct fire than turret creep. Small worms outrange turrets by 7 tiles. You can rush in and try to direct place a turret, but at that point you tend to be better off firing yourself anyways.
Early game the SMG and good movement is enough to clear bases. Mid game rockets are insane - you act almost like artillery. Turrets cover the rush from your aggression, the 36 range of rockets obliterates all buildings no sweat due to outranging worms so well. End game tank and personal lasers cut through biters like butter. That's not even getting into combat robots, capsules, flamethrower, etc which all increase the power at the mid/late game.
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