Friday Facts #56 - A lot of stuff

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kovarex
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Friday Facts #56 - A lot of stuff

Post by kovarex »

So this is the progress news: https://www.factorio.com/blog/post/fff-56

It includes the 0.11.0 release date announcment

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Re: Friday Facts #56 - A lot of stuff

Post by Gammro »

Good luck with the last work on 0.11.0 in the coming weeks! I'm looking forward to what it will bring :)
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FishSandwich
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Re: Friday Facts #56 - A lot of stuff

Post by FishSandwich »

Gates look really awesome. :D and of course looking forward to multiplayer in two weeks!

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Re: Friday Facts #56 - A lot of stuff

Post by Drury »

Will there be spooky skeletons in the update? Or at least pumpkins? Can't have a halloween update without spooky skeletons and pumpkins.

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Re: Friday Facts #56 - A lot of stuff

Post by AttarCaldero »

31st Oct. What a nice date. I hope there would nothing happen, what could break your plan. Good luck and make it real.

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Re: Friday Facts #56 - A lot of stuff

Post by TheWombatGuru »

So much stuff in this weeks fff, I love it, really looking forward to the new gates and of course, multiplayer!

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Re: Friday Facts #56 - A lot of stuff

Post by jeroon »

Oooh.. if you can attach a different tone/sound to all the gates in that screen shot, and places them at different distances from the main rails.. and have multiple trains.. I see.. I hear.. music! 8-)

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Re: Friday Facts #56 - A lot of stuff

Post by Noro »

I simply love you guys for these Friday reports. Most interesting text to read for entire week, as always.

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Re: Friday Facts #56 - A lot of stuff

Post by Phillip_Lynx »

Yeah, I always also wait for the FF :)

Coll stuff today here. Can not await halloween :).

And I hope some of the LAN-emulating sotware would work. I like to play with Fish and -root (for example, there are many more I want to play with ;) ) :).
Last edited by Phillip_Lynx on Sat Oct 18, 2014 7:55 am, edited 1 time in total.

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Re: Friday Facts #56 - A lot of stuff

Post by Airat9000 »

you just wonder
game miracle pleases infinity and a bunch of mods
I hope the game will be a hit.
and generally play multiplayer as can be on the network? do not need to be white IP address?

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Re: Friday Facts #56 - A lot of stuff

Post by LoSboccacc »

awwww yess! halloween party and drunken multiplayer.


are you planning to do a dedicated server? I have this spare server that might get used for a halloween bughunting :mrgreen:

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Nova
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Re: Friday Facts #56 - A lot of stuff

Post by Nova »

To be honest, screw tanks, screw multiplayer, I want gates. (And Bill Gates. Could use some of his money.)

Okay okay, multiplayer + tanks would be very cool, too, but gates would be cooler. The best part is that the gates can be adjustable wide. (I hope that screenshot is ingame.)
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

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Re: Friday Facts #56 - A lot of stuff

Post by fanzeyi »

WILL 0.11.0 include the fix for Yosemite ? I CANT PLAY THE GAME SINCE I UPGRADE TO YOSEMITE.

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Re: Friday Facts #56 - A lot of stuff

Post by Xecutor »

Eagerly waiting for 0.11 :)

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Drury
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Re: Friday Facts #56 - A lot of stuff

Post by Drury »

LoSboccacc wrote:awwww yess! halloween party and drunken multiplayer.


are you planning to do a dedicated server? I have this spare server that might get used for a halloween bughunting :mrgreen:
AFAIK it's peer-to-peer.

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Re: Friday Facts #56 - A lot of stuff

Post by OBAMA MCLAMA »

lookin good!
When i stream twitch i always answer questions and try to help, come visit me.

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Re: Friday Facts #56 - A lot of stuff

Post by Drury »

Took me till now to take a closer look at the new office scheme.

Nice interpretation of tramway, if that's what it is :D Can't quite make out the interior.

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Re: Friday Facts #56 - A lot of stuff

Post by angus »

will this release fix OSX Yosemite compatibility problems?

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Re: Friday Facts #56 - A lot of stuff

Post by againey »

The triangulation of roboport connections looks good! As a suggestion for the future though, Delaunay triangulation might be able to clean it up further, removing some of the nearly overlapping lines and really narrow triangles.

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Re: Friday Facts #56 - A lot of stuff

Post by Mr. Thunder_Tw »

The triangulation of roboport connections looks good! As a suggestion for the future though, Delaunay triangulation might be able to clean it up further, removing some of the nearly overlapping lines and really narrow triangles.
Superb proposition imho.
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