Friday Facts #248 - Not Saturday Facts

Regular reports on Factorio development.

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mexmer
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Re: Friday Facts #248 - Not Saturday Facts

Post by mexmer » Fri Jun 22, 2018 12:10 pm

i suppose, there is only 1 question after reading that

0.17 when? :mrgreen:

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Re: Friday Facts #248 - Not Saturday Facts

Post by bNarFProfCrazy » Fri Jun 22, 2018 12:19 pm

mexmer wrote:i suppose, there is only 1 question after reading that

0.17 when? :mrgreen:
^+1

Well I actually have a second question:

What is the deal about the matchmaking server?
(Where is it and whats wrong with it?)

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Philip017
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Re: Friday Facts #248 - Not Saturday Facts

Post by Philip017 » Fri Jun 22, 2018 12:23 pm

LOL to the fan mail, but gummies in any shape are indeed tasty.

as for the Friday facts not Saturday facts, well i realize that some people are in +gmt time and will get their Friday facts on Saturday but for me in -8 gmt i always got them on friday. thanks for all the great work that you all do and keep it up!

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5thHorseman
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Re: Friday Facts #248 - Not Saturday Facts

Post by 5thHorseman » Fri Jun 22, 2018 12:35 pm

+10,000 points (and a pointless self-censor from me) for blurring the word 'D***S' but not 'GOTDICKS' or 'DICKSBYMAIL'.
"So you completed the game with a spaghetti factory? Well I hand crafted a rocket and threw it into space with my bare hands!"

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imTheSupremeOne
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Re: Friday Facts #248 - Not Saturday Facts

Post by imTheSupremeOne » Fri Jun 22, 2018 12:36 pm

Those jellydicks are so sweet even to look at :P

... I even want to find a mold like that(and for big gummy pie too) :3

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Proxy
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Re: Friday Facts #248 - Not Saturday Facts

Post by Proxy » Fri Jun 22, 2018 1:51 pm

Red Modules...? hmm not sure if cleverly "hidden" teaser, or just color error.

also ranom thing that would be awesome for the HD Version, how about an animated main Menu background?
Let's just wait til the Age of Iron Stars

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Nexarius
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Re: Friday Facts #248 - Not Saturday Facts

Post by Nexarius » Fri Jun 22, 2018 2:13 pm

Proxy wrote:also ranom thing that would be awesome for the HD Version, how about an animated main Menu background?
Only HD? +1 for animated main menu in 4k

Amarula
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Re: Friday Facts #248 - Not Saturday Facts

Post by Amarula » Fri Jun 22, 2018 2:33 pm

Ooh I like the keychains. Thank you Demod!
First thought: oh I want one!
Second thought: hmm maybe mini ones for ear-rings?
Third thought: Factorio the Board Game!
Fourth thought: Factorio the Playing Card Game?

I really do look forward to FFF Fridays!

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Re: Friday Facts #248 - Not Saturday Facts

Post by psihius » Fri Jun 22, 2018 2:41 pm

5thHorseman wrote:+10,000 points (and a pointless self-censor from me) for blurring the word 'D***S' but not 'GOTDICKS' or 'DICKSBYMAIL'.
Lol :)

Overall - nice progress. If you need testing the render engine on Linux - I have a Linux Mint 18.3 with a GTX 1060 with latest nvidia binary drivers

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Lubricus
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Re: Friday Facts #248 - Not Saturday Facts

Post by Lubricus » Fri Jun 22, 2018 2:42 pm

-There are of course other small projects that are ongoing, such as improved pipe-fluid physics and improved map generation, but more on those when they are fleshed out. I would say that is huge...

And the "Sync mods with a server you want to join." feature could make multiplayer more lively and fun. The vanilla servers have a tendency to feel quite samy and it's a to big hassle as it is now to pop into a moded server.

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Re: Friday Facts #248 - Not Saturday Facts

Post by dasiro » Fri Jun 22, 2018 3:18 pm

improved VRAM usage would be a nice thing, since 3GB for the high-res is quite steep for older cards, causing major FPS drops while passing dense trees or steam engines. I've been playing around with some of the graphics options, but it's still pretty confusing :?

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mexmer
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Re: Friday Facts #248 - Not Saturday Facts

Post by mexmer » Fri Jun 22, 2018 3:41 pm

dasiro wrote:improved VRAM usage would be a nice thing, since 3GB for the high-res is quite steep for older cards, causing major FPS drops while passing dense trees or steam engines. I've been playing around with some of the graphics options, but it's still pretty confusing :?
for base game you are fine with less than 1GB VRAM, problem is mods, mods include more and more graphics (own icon, own entities, tilesets and so on). you can't blame devs for allowing modders to use own graphics.

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Re: Friday Facts #248 - Not Saturday Facts

Post by Ghoulish » Fri Jun 22, 2018 4:31 pm

The key chains are really cool. I could of sworn you were going to show off the new electric info screen this week, my prediction must of been for the other multiverse.. Next week maybe? :)

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Re: Friday Facts #248 - Not Saturday Facts

Post by Zeblote » Fri Jun 22, 2018 5:30 pm

dasiro wrote:improved VRAM usage would be a nice thing, since 3GB for the high-res is quite steep for older cards, causing major FPS drops while passing dense trees or steam engines. I've been playing around with some of the graphics options, but it's still pretty confusing :?
High res textures are specifically not for older cards. They're a nice bonus for people with the hardware to use them.

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Re: Friday Facts #248 - Not Saturday Facts

Post by milo christiansen » Fri Jun 22, 2018 5:57 pm

3GB for high res? I run high res on a 2GB card and it does not lag or anything, nice steady 60/60

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Re: Friday Facts #248 - Not Saturday Facts

Post by theolderbeholder » Fri Jun 22, 2018 6:37 pm

:D bought myself a new RX570 with 8Gb just because of factorio - but I had only a 1G card before and was always jealous when I saw the high res screenshots. Anyway, should serve me well into 1.0 and maybe a few mods

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Re: Friday Facts #248 - Not Saturday Facts

Post by Oktokolo » Fri Jun 22, 2018 6:56 pm

Good idea to look about, what modders would like to be able to mod - bumped Request: more granular inserter control.

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Gergely
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Re: Friday Facts #248 - Not Saturday Facts

Post by Gergely » Fri Jun 22, 2018 7:31 pm

mexmer wrote:0.17 when? :mrgreen:
When it's ready.

Stupid question. (Stop asking the developers to make promises!!)

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Re: Friday Facts #248 - Not Saturday Facts

Post by zOldBulldog » Fri Jun 22, 2018 7:33 pm

Awww... bummer! The feature that I was looking towards the most - the fixing of the ugly mess that is 0.16 map generation - got downgraded to "other changes". I was even planning to turn on the beta so that I could get the fixes, I guess I must wait longer :P

I hope the fix will still be a full fix and not just some half-hearted band-aid.

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