Logistics botsIf you had to pick one entity that represents the game to you the most, which one would it be?
:: ducks, hides ::
Ok, seriously, I think I’d go with inserter arms as well, for reasons already listed.
I concur on oil and blue science...still a very sharp learning curve. I currently only stay in basic oil a very short time, but I build in two tanks per oil type, then bleed off light and heavy into flamethrower ammo packs (I play with heavy biters so I bee-line to military tech).
There are other ways to vent the extra oil, but it is far from intuitive. My favorite, when a have an absolute massive oil field near the base (for instance, with a lucky rail world mapgen) is to immediately switch smelting operations over to solid fuel. But again, this is not a “starter condition” scenario.
I think buildings (and possibly other entities) need an icon alert (like the “no-power” icons) when they are full / “backed-up”. As is, they simply stop production, and retain their internal buffer. Of course, this would be irritating when you *want* them to backup...but I’m sure smarter people than I can fix that issue.
Edit: parhaps the above alert is a global alert, like the logistics bot network storage full alert, which can target and jump you to the problematic location, and once you clicked it, it doesn’t retrigger. Meh, I dunno.