Friday Facts #236 - Building a rollup

Regular reports on Factorio development.
m3henry
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Re: Friday Facts #236 - Building a rollup

Post by m3henry » Thu Apr 05, 2018 12:34 pm

I spotted a mistake in the base's belts.
fff-236-GridLock-final-4429.jpg
Oops
fff-236-GridLock-final-4429.jpg (132.58 KiB) Viewed 621 times

toddchitt
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Re: Friday Facts #236 - Building a rollup

Post by toddchitt » Sat Apr 14, 2018 11:47 pm

What would MY response be?
"I give up, tell me, where IS Waldo?"

Serenity
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Re: Friday Facts #236 - Building a rollup

Post by Serenity » Sun Apr 15, 2018 10:37 pm

NF-Floyd wrote: 4. Why are there trees, when it's called Factorio? :P
The trees are the real enemy

planetmaker
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Re: Friday Facts #236 - Building a rollup

Post by planetmaker » Mon Jan 21, 2019 5:24 pm

I'm very late to the party as I only now actually started with the game. Answering V's question from FFF #236, I'd say "yeah, very typical V45300" :P And I mean it in a very positive way - it's a very nice showcase of what the game offers and a nicely complicated chaos (or should I say "chaos"?).

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