Friday Facts #51 - First MP Game

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Friday Facts #51 - First MP Game

Post by slpwnd » Fri Sep 12, 2014 1:48 pm

Area 51? NO! Friday Facts 51: http://www.factorio.com/blog/post/fff-51

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SuperSandro2000
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Re: Friday Facts #51 - First MP Game

Post by SuperSandro2000 » Fri Sep 12, 2014 1:58 pm

Wish: I like the tank next week.

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-root
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Re: Friday Facts #51 - First MP Game

Post by -root » Fri Sep 12, 2014 2:12 pm

Progress on MP sounds sick! :D

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Re: Friday Facts #51 - First MP Game

Post by jeroon » Fri Sep 12, 2014 3:29 pm

Wish: http://www.twitch.tv/directory/game/Factorio for live MP testing, hosted by slpwnd and kovarex . Not Cube, he and his sockets keep ruining the game for everyone :| :mrgreen:

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Re: Friday Facts #51 - First MP Game

Post by FishSandwich » Fri Sep 12, 2014 3:50 pm

It would be nice to see some MP. Either on twitch or YouTube.

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Re: Friday Facts #51 - First MP Game

Post by Xterminator » Fri Sep 12, 2014 4:25 pm

Agreed. I think a demonstration is in order. :D
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Re: Friday Facts #51 - First MP Game

Post by Mur » Fri Sep 12, 2014 4:27 pm

Our efforts have culminated yesterday when me and Kovarex had a regular half an hour LAN game. Until now it was all about tests and 20 seconds lasting mini attempts. This was actually the very first real game we tried.
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Re: Friday Facts #51 - First MP Game

Post by Apocalypse » Fri Sep 12, 2014 6:03 pm

shouting at each other over the room
oh... i wish you had this on video... btw: /vote 4 VLog! ;P

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Re: Friday Facts #51 - First MP Game

Post by The Colonist » Fri Sep 12, 2014 10:42 pm

You've made my day :D

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Re: Friday Facts #51 - First MP Game

Post by nika135 » Fri Sep 12, 2014 11:07 pm

SuperSandro2000 wrote:Wish: I like the tank next week.
Qartveli xaar?

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Re: Friday Facts #51 - First MP Game

Post by Phillip_Lynx » Sat Sep 13, 2014 12:30 am

Give us the MP ... !!!!!

Bugs are to find and squashed!!!!

Please :) .....

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Re: Friday Facts #51 - First MP Game

Post by Calico » Sat Sep 13, 2014 12:37 am

ah, my weekly factorio fix. Very nice progress. A video would be nice (nothing special, like 5mins with a bit of commentary maybe?).

Keep up the good work. Fingers crossed that 10.10 will be stable and we can move on.

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Re: Friday Facts #51 - First MP Game

Post by lost57 » Sat Sep 13, 2014 5:08 am

FishSandwich wrote:It would be nice to see some MP. Either on twitch or YouTube.
i agree, just a taste :)

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Re: Friday Facts #51 - First MP Game

Post by OBAMA MCLAMA » Sat Sep 13, 2014 5:18 am

A taste? like a 5 frame .gif ? lol.
When i stream twitch i always answer questions and try to help, come visit me.

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Re: Friday Facts #51 - First MP Game

Post by Alfdaur » Sat Sep 13, 2014 10:46 am

The tank looks great! It's nice to hear that the multiplayer is making progress. :)

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Re: Friday Facts #51 - First MP Game

Post by nowiz » Sat Sep 13, 2014 12:38 pm

I really look forward to testing multiplayer. :)

I have done some multiplayer game programming myself using a deterministic game world and lock step as a method to keep games in sync. This was a project I did when I was studying for my degree, so no real game came out of it, but I learned a lot about the concepts. Do you use floating-point math in the game world? If so, I am curious about how you handle intermediate floating-point precision in C++ across multiple platforms? Like what is described here: http://randomascii.wordpress.com/2013/0 ... terminism/

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Re: Friday Facts #51 - First MP Game

Post by kovarex » Sat Sep 13, 2014 12:57 pm

nowiz wrote:I really look forward to testing multiplayer. :)

I have done some multiplayer game programming myself using a deterministic game world and lock step as a method to keep games in sync. This was a project I did when I was studying for my degree, so no real game came out of it, but I learned a lot about the concepts. Do you use floating-point math in the game world? If so, I am curious about how you handle intermediate floating-point precision in C++ across multiple platforms? Like what is described here: http://randomascii.wordpress.com/2013/0 ... terminism/
Yes, we use floating point math A LOT.
Well, I have opened this article before ... and similar ones as well. So yes, I'm afraid of problems but I hope we will be able to solve those eventually.

I'v read the article again, and some of the problems might be solved already.
  • We don't use fp fast, but fp strict
  • We have our custom sin/cos/tan methods.
  • We try to avoid cases where the order of computation would be unclear
  • We are prepared to rewrite some of the calculations to asm if needed ...

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Re: Friday Facts #51 - First MP Game

Post by nowiz » Sat Sep 13, 2014 2:23 pm

Thanks for the answer. As I said I really look forward to multiplayer, and I'm glad you're working hard to get this implemented. Keep up the good work! :)

Quick edit: If you need to go the asm-route: Good luck!

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Re: Friday Facts #51 - First MP Game

Post by paul42 » Sat Sep 13, 2014 10:20 pm

chiming in as well, asking for multiplayer as soon as possible :D that being said I totally understand if you want to wait to push it to the unstable branch. Is there an IRC chat for when we eventually want to play multiplayer w/ each other?

Thanks in advance,
Paul42

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Re: Friday Facts #51 - First MP Game

Post by Drury » Sun Sep 14, 2014 8:39 pm

on the image
See, this is how I know you weren't taught by the same English teacher as me.

INNNN THE PICTURE MY DEAR, INNNN THE PICTURE
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