seePyou wrote:Why is everyone trying to remove a part of the game that they do not use? I don't get that basic premise!
All the people arguing to remove the bots are the same people that are not using them! Keep on not using them please and let the rest of the people that want bots continue to use them.
I think you don't understand it. I was at first against the blog post; but then I thought about it some more and I would now strongly favor nerfing bots by putting a queue and limit to speed of access to each logistic endpoint.
The thing is, I don't want bots to be removed, I use them. What I want (and many others, it seems) is that optimal solution for end game ("megabase") forces you to use each of the triad - belts, trains and bots - as appropriate. Each of these logistic methods should have strengths and weaknesses (this is also called "game balance"), and it should roughly match the real world (otherwise you have issues with suspension of disbelief). In this vision, the bots should be used for complex, low volume production at medium to long range. They should not replace belts, which should be used in high-volume short-range and medium-volume medium-range scenarios. This is how it is in the real world, you don't airlift ore and coal.
Unfortunately, as it looks now, bots are undeniably better than belts in the end game, where the resource limitations are lifted and the only limits are space and time (how much production you can cram into unit of spacetime).
Now of course alternatively, they could also buff belts. However, I suspect this will be difficult, since there is more for computer to do when it calculates belts than when it calculates bots. It's difficult to come up with competitive belt optimizations, and the space issue is hard to fix. And then, if you buff belts, you will also have to think about buffing trains, remember, to balance the triad.
Finally, I find the UPS argument (belts kill UPS, bots do help) a bad one from game design perspective. There is always limit to what a computer can do. So, perhaps you won't run 1k SPM megabase on your PC with belts, but in theory you could do it with bots. It's an arbitrary limit that exists outside the game world. It shouldn't inform player's choices, because that would be breaking the 4th wall.