Actually, I think this is the best suggestion I've seen... it would make belts/pipes look like they blend in thematically with the cliffs, without needing to have a weird vertical offset (which as suggested won't happen, as it would conflict with too many systems) - they could be left in-line on both sides of the cliff. If you remove the cliff in question, you just remove that going-into-the-rockface endpiece too, and would need to lay down a new regular underground piece, or just remove both and connect above ground.QGamer wrote:What I think should happen: The underground portion is normal on the top part of the cliff, but the other end comes out the side of the cliff (instead of the ground below it).
To place the cliff-entering segments, you could just place a regular underground segment, but when placed on a cliff, it swaps the graphic out for the appropriate cliff-entering variant. That way it wouldn't require any additional items.
It'd also be neat if walls would auto-blend into cliff segments if you place wall on a cliff-face, so you have a feeling that they're emerging from the cliff, rather than stopping just short of it.