Friday Facts #45 - The second wave

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kovarex
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Friday Facts #45 - The second wave

Post by kovarex » Fri Aug 01, 2014 9:38 pm

The friday facts is here: https://www.factorio.com/blog/post/fff-45

Sometimes it is hard to write facts with no new thing in Factorio to be shown and stretch it to few paragraphs, but we always manage somehow :)

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Re: Friday Facts #45 - The second wave

Post by ataaron » Fri Aug 01, 2014 9:41 pm

good evening

Good to hear how successful factorio is turning out.
edit: nvm
Last edited by ataaron on Fri Aug 01, 2014 10:12 pm, edited 1 time in total.

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Re: Friday Facts #45 - The second wave

Post by FishSandwich » Fri Aug 01, 2014 10:08 pm

Darn, I thought The Hydra Dilemma would've gotten at least a mention by now. :(

Oh well. Have fun paragliding! Please don't die. :)

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Re: Friday Facts #45 - The second wave

Post by MisterSpock » Fri Aug 01, 2014 10:16 pm

I played Minecraft Tekkit Lite for a long time. Was very good fun. But it wasnt balanced. This is one of my designs
http://www.planetminecraft.com/project/ ... e-factory/

Factorio is great. But there is much more potential in this genre. Btw: How does this genre called?

So i wish the team good luck. There is much much more content to add into the game.

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Re: Friday Facts #45 - The second wave

Post by LittleMikey » Sat Aug 02, 2014 4:47 am

kovarex wrote: Sometimes it is hard to write facts with no new thing in Factorio to be shown and stretch it to few paragraphs, but we always manage somehow :)
I should get you to write my essays! I always find it difficult to stretch one sentence out to 2500 words.

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Re: Friday Facts #45 - The second wave

Post by Avarant » Sat Aug 02, 2014 5:37 am

I was a big fan of those minecraft mods too, and am a much bigger fan of Factorio at this point. But something I do miss from the minecraft side is the sense of discovery (via digging or exploration). Of course, working in only 2 dimensions instead of 3 is going to limit the sense of discovery/adventure, but I think that's one area that Factorio can improve on.

The future biomes will help for sure. Perhaps if some biomes have more/less of certain resources, like desert biomes could have richer deposits but mining can bring the attention of worms. Or some pre-built ruins (with chest loot) and features that appear in certain biomes. Or an abandoned base with turrets hostile to the player.

I know you guys are working hard on plenty of things, but I though I might give some ideas on how to increase the exploration/discovery aspect. Keep up the hard work!

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Re: Friday Facts #45 - The second wave

Post by _aD » Sat Aug 02, 2014 8:00 am

We'll read whatever you put up, brief or otherwise. Thanks for the Facts!

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Re: Friday Facts #45 - The second wave

Post by rk84 » Sat Aug 02, 2014 8:11 am

At first look, I thought that you wrote:Forth programmer will join our ranks on monday.
:)
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Re: Friday Facts #45 - The second wave

Post by Calico » Sat Aug 02, 2014 10:11 am

What is this "Minecraft" ppl keep talking about? I don't remember the life before factorio all that well.. must go back to to play now. :lol:

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Re: Friday Facts #45 - The second wave

Post by HeilTec » Sat Aug 02, 2014 2:26 pm

If NerdCubed video was the only one (2014-07-31):

Code: Select all

views = 128,780
sale  =   1,550
pct   >       1.2
That's very good advertising. :shock:
Google is my friend. Searching the forum and the wiki is always a first.

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Re: Friday Facts #45 - The second wave

Post by torham » Sat Aug 02, 2014 4:41 pm

When are the new player models coming?

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Re: Friday Facts #45 - The second wave

Post by kovarex » Tue Aug 05, 2014 9:26 am

It is planned to be released together with the first multiplayer version in the 0.11 version. As those models are requred for multiplayer because they allow players to have different colors.

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Re: Friday Facts #45 - The second wave

Post by ghosrath » Tue Aug 05, 2014 11:00 am

Is there any preliminary guess about when we might expect 0.11?

Can't wait to start building factories with friends :)

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Re: Friday Facts #45 - The second wave

Post by FishSandwich » Tue Aug 05, 2014 11:12 am

ghosrath wrote:Is there any preliminary guess about when we might expect 0.11?

Can't wait to start building factories with friends :)
No need to guess, when the devs put their Roadmap right here. :)

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Re: Friday Facts #45 - The second wave

Post by ghosrath » Tue Aug 05, 2014 11:15 am

FishSandwich wrote:
ghosrath wrote:Is there any preliminary guess about when we might expect 0.11?

Can't wait to start building factories with friends :)
No need to guess, when the devs put their Roadmap right here. :)
I know, was just hoping if there is maybe some more info available on the release date of .11

On a sidenote, the roadmap should be updated to reflect the released .10 version

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Re: Friday Facts #45 - The second wave

Post by FishSandwich » Tue Aug 05, 2014 11:35 am

ghosrath wrote:I know, was just hoping if there is maybe some more info available on the release date of .11
slpwnd stated in that thread that 0.11 will be released early to mid september. ;)

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Re: Friday Facts #45 - The second wave

Post by ghosrath » Tue Aug 05, 2014 11:43 am

FishSandwich wrote:
ghosrath wrote:I know, was just hoping if there is maybe some more info available on the release date of .11
slpwnd stated in that thread that 0.11 will be released early to mid september. ;)
Must've missed that one, thanks!

Nice video's btw ;)

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Re: Friday Facts #45 - The second wave

Post by Nova » Tue Aug 05, 2014 12:34 pm

Just to prevent questions: The release of 0.11 CAN be in mid september. Or not. Maybe in october. Or november. It's just a rough estimate which can be false.
Greetings, Nova.
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