Re: Friday Facts #39
Re: Friday Facts #39
It is here: https://www.factorio.com/blog/post/fff-39
- SuperSandro2000
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Re: Friday Facts #39
Walls over rails!! I like this. Where can I find the download for 0.10.1?
Last edited by SuperSandro2000 on Fri Jun 20, 2014 5:49 pm, edited 1 time in total.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
Re: Friday Facts #39
Oh goodness, it's here already! Expect your servers to explode in about three seconds...
The gate is looking pretty good! I was just preparing to mod it in, glad there's no need to anymore.
Now I really regret not going to a game development school, my hobbyist C++ skills are most likely not enough. Plus, moving from Domažlice to Prague would be quite a shock. Oh well, wish you luck with finding a new code monkey!
The gate is looking pretty good! I was just preparing to mod it in, glad there's no need to anymore.
Now I really regret not going to a game development school, my hobbyist C++ skills are most likely not enough. Plus, moving from Domažlice to Prague would be quite a shock. Oh well, wish you luck with finding a new code monkey!
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Re: Friday Facts #39
you named it wrong sir!
on front page its named Friday Facts #36 - Digging too deep
should be #39
BUT GATES?
luv youuuu
on front page its named Friday Facts #36 - Digging too deep
should be #39
BUT GATES?
luv youuuu
When i stream twitch i always answer questions and try to help, come visit me.
Re: Friday Facts #39
Pretty, and awesome - pretty awesome.
Re: Friday Facts #39
Please do not let low level work slide because you are scared we are going to moan about lack of content. I want a stable and smooth game first, then content. I can't speak for others but I appreciate work on the engine over content.
Kerbal Space Program is a good example of what happens when you let low-level things slide, the developers have prioritised content over engine capabilities. As a result, you will see many mods try to hack fixes into the game that should have been worked a long time ago.
But on a positive note, it is nice to see how fast you guys are working
And that is a nice looking door. Why didn't the rack make it into the in-game sprite?
Kerbal Space Program is a good example of what happens when you let low-level things slide, the developers have prioritised content over engine capabilities. As a result, you will see many mods try to hack fixes into the game that should have been worked a long time ago.
But on a positive note, it is nice to see how fast you guys are working
And that is a nice looking door. Why didn't the rack make it into the in-game sprite?
Re: Friday Facts #39
In my case, the "get-available-versions" page the automatic updater requests doesn't even list 0.10.1 yet. Maybe rate-limiting downloads to prevent us from killing the server…
I have to agree with JackGruff and really appreciated watching the number of open threads in the bug forums decline during the last 2 weeks.
I have to agree with JackGruff and really appreciated watching the number of open threads in the bug forums decline during the last 2 weeks.
Re: Friday Facts #39
Well its awesome this is out, I have been waiting with anticipation, however where is it?
When I try to update via the game it says no new version available, I tried with enable experimental builds checked and unchecked...
When I try to update via the game it says no new version available, I tried with enable experimental builds checked and unchecked...
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Re: Friday Facts #39
Beautiful, just beautiful.
Is that an alarm button I see on the wall? Like clicking to lock doors shut? That would be awesome.
PS. Where that changelog at? :p I'd like to see gun turret bug is fixed.
Is that an alarm button I see on the wall? Like clicking to lock doors shut? That would be awesome.
PS. Where that changelog at? :p I'd like to see gun turret bug is fixed.
Re: Friday Facts #39
Thats what I am wondering toobillw wrote:Well its awesome this is out, I have been waiting with anticipation, however where is it?
When I try to update via the game it says no new version available, I tried with enable experimental builds checked and unchecked...
Re: Friday Facts #39
Gates!!!
Don't let my love for conditional barriers imply that I value features over a stable core game. You guys should take as much time as you need to get the core stable and add features when it's rock solid. I personally think the game is ready for an Early Access release on Steam, feature-wise.
If you ever need some inspiration, just remember Chris Sawyer programmed RCT in assembly language. And that game is bulletproof.
Don't let my love for conditional barriers imply that I value features over a stable core game. You guys should take as much time as you need to get the core stable and add features when it's rock solid. I personally think the game is ready for an Early Access release on Steam, feature-wise.
If you ever need some inspiration, just remember Chris Sawyer programmed RCT in assembly language. And that game is bulletproof.
Re: Friday Facts #39
Pretty weird, I thought I would try experiment, so uninstalled 10.0, installed 9.8, and when ran it immediately asked if I wanted to update to 10.0. Not 10.1. Hello, anybody care to tell us how to get this? The server is working okay as it was fine with downloading 10.0...
Re: Friday Facts #39
Well that sounds like a challenge!There could never be 1000000 items on belts in Unity I guess.
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Re: Friday Facts #39
it is on the website "experimental" version
Re: Friday Facts #39
Thanks! I did check there previously, and it hadn't gone up yet.Lee_newsum wrote:it is on the website "experimental" version
Re: Friday Facts #39
Unity would crumble under the weight of 1000000 GameObjects for sure. Which is kinda sad reallyTenebrous wrote:Well that sounds like a challenge!There could never be 1000000 items on belts in Unity I guess.
Re: Friday Facts #39
where's my automatic update
where's my release notes
twitch
twitch
(keep up the great work guys, dig as deep as you need)
where's my release notes
twitch
twitch
(keep up the great work guys, dig as deep as you need)
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Re: Friday Facts #39
squisher wrote:where's my automatic update (not working)(https://www.factorio.com/ >login
where's my release notes (https://forums.factorio.com/forum/vie ... f=3&t=4436)
twitch
twitch
(keep up the great work guys, dig as deep as you need)
Re: Friday Facts #39
says they are fixed whoopFishSandwich wrote:Beautiful, just beautiful.
Is that an alarm button I see on the wall? Like clicking to lock doors shut? That would be awesome.
PS. Where that changelog at? :p I'd like to see gun turret bug is fixed.
changelog is with the game u get an option to view it after installation