Friday Facts #171 - So long 2016

Regular reports on Factorio development.

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Proxy
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Re: Friday Facts #171 - So long 2016

Post by Proxy » Fri Dec 30, 2016 9:31 pm

It was a Great Year for Factorio.
but the Rest of the World didn't seem to like it xD
Let's just wait til the Age of Iron Stars

hoho
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Re: Friday Facts #171 - So long 2016

Post by hoho » Fri Dec 30, 2016 9:41 pm

Has anyone requested kill stats like that before? I've not noticed anyone asking for it but now that I see it in-game, this seems like something that is just so obvious that it's weird it wasn't there from the start :D

Anyways, great work with all of it. Factorio has sort of ruined games for me for being rock stable and extremely responsive devs. It's not exactly easy to try dealing with other games after that.

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Re: Friday Facts #171 - So long 2016

Post by JJosh » Fri Dec 30, 2016 9:43 pm

It's still the king of the automation "genre".

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Re: Friday Facts #171 - So long 2016

Post by Masterfox » Fri Dec 30, 2016 9:48 pm

Should I be worried about the fact that the spike in building robot loss and tree kills was nearly at the same time?

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Re: Friday Facts #171 - So long 2016

Post by cncr04s » Fri Dec 30, 2016 9:51 pm

Please add Fluid Prod/usage Statistics page. Please lol. It can't be that hard.

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Re: Friday Facts #171 - So long 2016

Post by Rseding91 » Fri Dec 30, 2016 9:56 pm

cncr04s wrote:Please add Fluid Prod/usage Statistics page. Please lol. It can't be that hard.
It's already in 0.15. I added it when I added the kills screen.
If you want to get ahold of me I'm almost always on Discord.

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Re: Friday Facts #171 - So long 2016

Post by kinnom » Fri Dec 30, 2016 9:57 pm

Masterfox wrote:Should I be worried about the fact that the spike in building robot loss and tree kills was nearly at the same time?
he was likely fighting biters with bots + flamethrower
no yes yes no yes no yes yes

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Re: Friday Facts #171 - So long 2016

Post by Mooncat » Fri Dec 30, 2016 10:00 pm

Typically I don't read post with so many words because my brain doesn't like words. But I have no problem for reading FFFs. They increase the value of each Friday. :D
And thanks for the info about Humble Widget. It may be useful for us as we are considering to make some PC games.
(But how come I don't see Factorio on their website!? WTF? This is WRONG! lol)

Wish you have a happy new year.

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Re: Friday Facts #171 - So long 2016

Post by Linosaurus » Fri Dec 30, 2016 10:08 pm

Looking good! I suggest renaming deaths into losses, since I spent two seconds wondering how he got killed fourteen times by construction robots. Two seconds!

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Re: Friday Facts #171 - So long 2016

Post by Ohz » Fri Dec 30, 2016 10:11 pm

Happy new year to all the team ! Can't wait for 0.15, thanks anyway to bring Factorio up to 0.14 (I mean the whole multiplayer could be just stay at a dream project seriously). It is an amazing game since years and get better and better <3

:)
I'm not english, sorry for my mistakes

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Re: Friday Facts #171 - So long 2016

Post by Sigma1 » Fri Dec 30, 2016 10:36 pm

Anyone else notice the purple spitters in the kill stats screen? New enemies confirmed!
My mods can be found on my homepage: https://sigma-one.gitlab.io/
They include nuclear and military stuff right now.

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Re: Friday Facts #171 - So long 2016

Post by daniel34 » Fri Dec 30, 2016 10:38 pm

Sigma1 wrote:Anyone else notice the purple spitters in the kill stats screen? New enemies confirmed!
They are not new, that's the entity icon for the already existing big spitters. You can see it in the map editor.

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Re: Friday Facts #171 - So long 2016

Post by Sigma1 » Fri Dec 30, 2016 10:49 pm

daniel34 wrote: They are not new, that's the entity icon for the already existing big spitters. You can see it in the map editor.
thanks for correcting me. Haven't really used the map editor so I thought they were new.
My mods can be found on my homepage: https://sigma-one.gitlab.io/
They include nuclear and military stuff right now.

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Re: Friday Facts #171 - So long 2016

Post by Slayn25 » Fri Dec 30, 2016 11:34 pm

Great year for the factorio team. Well done and happy new year!

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Re: Friday Facts #171 - So long 2016

Post by ili » Sat Dec 31, 2016 12:00 am

You are the best!
Thank you for this awesome game

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Re: Friday Facts #171 - So long 2016

Post by SHiRKiT » Sat Dec 31, 2016 12:10 am

I'm so sad to see this happening on G2A. I' won't purchase there again, I do not support those types of actions.

But anyways, HAPPY NEW YEAR!

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Re: Friday Facts #171 - So long 2016

Post by stretch611 » Sat Dec 31, 2016 8:53 am

Mooncat wrote:But how come I don't see Factorio on their website!? WTF? This is WRONG! lol
Factorio is in the Humble Store. (that is where I bought it.) Just search from the toolbar at the top of the screen.

https://www.humblebundle.com/store/factorio

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Re: Friday Facts #171 - So long 2016

Post by SomeDuder » Sat Dec 31, 2016 11:36 am

You should rename "Deaths" to "Losses" :ugeek:. A wall doesn't "die" - it gets destroyed, broken down, et cetera. And a robot doesn't "live", so death doesn't mean anything in this context. The only actual deaths would be the player, but since it's game-over when you die, it's kind of pointless to list it there.

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Re: Friday Facts #171 - So long 2016

Post by HammerPiano » Sat Dec 31, 2016 12:40 pm

Happy new year!
I love the idea of the kill statistics, pretty neat.

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