original thread: viewtopic.php?f=15&t=8732#p73321
designed for 3x3 tiles ingame
bigger view if later needed
In that example, you've got 24 boilers outputting into a single pipe, I assume feeding 20 steam engines. This is actually far less space efficient and only saves a few iron on pipes, plus you lose a lot of heat in the pipes between the boilers and steam engines.rolfl wrote:Many early boiler setups use a mechanism of taking coal off a belt, placing it in the boiler, and then on the other side have another inserter removing the coal and placing it in a parallel boiler - a-la:
Woodmn wrote:On another note, will we ever get electric boilers so we can convert solar power to steam for later use without the need of a nuclear reactor or pollution?
That hardly looks like an "early boiler system". So I would suspect you'll be using the plants by the time you reach the need for fields of the current steam engines.rolfl wrote:Many early boiler setups use a mechanism of taking coal off a belt, placing it in the boiler, and then on the other side have another inserter removing the coal and placing it in a parallel boiler - a-la:
(Picture from: viewtopic.php?f=23&t=31605&start=0#p199340 )
With Steam being separated out the side it is going to significantly increase the footprint of early boiler systems.... requiring addiitonal pipe, belt, and inserter space.
I expect this is going to be a problem
Just clear the biters in you pollution circle and you won't even need towers to defend your base. Also, unless it's in their direct path, biters won't attack solar panel since they don't generate pollution.Deadly-Bagel wrote:Ugh, have you tried setting up solar farms in a biter infested map? It's a pain and they take up a LOT of space, plus you need to defend them but keep them expandable.
Sure, they won't really be required. Speed runs of the game typically run on what, 40 boilers? Nuclear is just going to be a fun little project for endgame that keeps your footprint on the map much smaller, at least space-wise.
In late game with beacons and lvl 3 modules it's actually gets even more huge. Also setting up thousands of solars is just tedious and building huge reactor with it's complex systems can be quite more interesting.pollution circle in the mid game (before you can use efficiency modules) can get pretty huge
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