Factorio Facts #30

Regular reports on Factorio development.
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slpwnd
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Factorio Facts #30

Post by slpwnd » Fri Apr 18, 2014 8:31 pm

Friday Facts are now older than me (and kovarex too:)): http://www.factorio.com/blog/post/fff-30

BurnHard
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Re: Factorio Facts #30

Post by BurnHard » Fri Apr 18, 2014 8:59 pm

Is there no other way for multiplayer than to get all non player actions determinsistic?

I really fear that such approach will never be really reliable. Could you name some games that work that way?

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Re: Factorio Facts #30

Post by kovarex » Fri Apr 18, 2014 9:02 pm

BurnHard wrote:Is there no other way for multiplayer than to get all non player actions determinsistic?

I really fear that such approach will never be reliable. Could you name some games that work that way?
I know for sure of Starcraft and Age of empires, but I guess that it applies to RTS games generally.

BurnHard
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Re: Factorio Facts #30

Post by BurnHard » Fri Apr 18, 2014 9:39 pm

Interesting, thanks.

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ssilk
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Re: Factorio Facts #30

Post by ssilk » Fri Apr 18, 2014 11:30 pm

I would call the pic "Lava-trains".
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Garm
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Re: Factorio Facts #30

Post by Garm » Sat Apr 19, 2014 12:09 am

Clearly that is Factorio on Mars!

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Re: Factorio Facts #30

Post by nours77 » Sat Apr 19, 2014 4:59 am

welcome in developers hell factory ! :evil:

where devs "Spending hours in frustration hunting bugs..."
and people "...feel like laughing at us for taking so long..."

Sorry I can not resist :twisted: , but picture look like too...

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Re: Factorio Facts #30

Post by ataaron » Sat Apr 19, 2014 6:27 am

"Developing on the Edge"

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Re: Factorio Facts #30

Post by lordjoda » Sat Apr 19, 2014 9:11 am

My first thought of the Screenshot without reading the text was "Oh nice, they now have Mesa Biomes" ;)
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Re: Factorio Facts #30

Post by slpwnd » Sat Apr 19, 2014 1:54 pm

lordjoda wrote:My first thought of the Screenshot without reading the text was "Oh nice, they now have Mesa Biomes" ;)
Hmmm, maybe we could introduce couple of new terrains by simple transformations of the existing ones :D

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Re: Factorio Facts #30

Post by Avarant » Sat Apr 19, 2014 3:58 pm

Eagerly awaiting MP mode :). Just thought you should know!

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Zemalf
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Re: Factorio Facts #30

Post by Zemalf » Tue Apr 22, 2014 6:07 pm

While I'm interested in seeing how Factorio multiplayer turns out, I'll be honest - I'd be 100% happy even if MP wasn't in the game at all - I love the singleplayer sandbox and I don't *need* anything else. But I know there's a lot of gamers who might play the game because and only because it has multiplayer, so it's probably a good addition from business point of view. That said, I wish you all the best with all the work you do on the game, multiplayer work included :)

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Re: Factorio Facts #30

Post by Umbru » Fri Apr 25, 2014 5:15 pm

Factorio Colonizes mirror world.

MP is something I would probably love to try but my schedule means I rarely get any game time with friends so while I think its awesome that you guys are doing it I doubt I'll actually get to use it much.

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Re: Factorio Facts #30

Post by badminton » Sat Apr 26, 2014 6:33 am

Multiplayer would be awesome if the resources were found in larger chunks or veins but were further apart so that you could have one person maintaining the factory and others spreading out train lines to reach the distant ore.

At the moment the small, scattered minerals aren't really worth bothering with because of the time and effort to set up a train station and often the "large" deposits I do find don't last more than an hour or two before they're mined out (not much when the average map completion time is ~40-50 hours). Grouping ores/coal/stone more densely but with more space between will set up more of a situation where you have each player setting up their own mid/long-term factories and satellite stations that can potentially synergise with each other. I guess kind of like randomly placing 'starting' areas around the map, but only with one or two resource types at each.

Actually it'd be great to have that in single player too :D

Also I'm really digging that lava world, it actually looks really cool :lol:

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Re: Factorio Facts #30

Post by Alfdaur » Sat Apr 26, 2014 7:21 am

slpwnd wrote:Hmmm, maybe we could introduce couple of new terrains by simple transformations of the existing ones :D
This could be nice to play around with. It could add some differsity to the map. Not that it isn't already good looking. ;)

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Re: Factorio Facts #30

Post by bar10dr » Sun Apr 27, 2014 9:48 pm

I hope that means a standalone windows server without the graphical bit, so I can push it up to my windows server :)

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