Friday Facts #27 The roadmap

Regular reports on Factorio development.
kovarex
Factorio Staff
Factorio Staff
Posts: 6673
Joined: Wed Feb 06, 2013 12:00 am

Friday Facts #27 The roadmap

Post by kovarex » Fri Mar 28, 2014 10:49 pm


User avatar
Calico
Fast Inserter
Fast Inserter
Posts: 130
Joined: Sat Feb 08, 2014 6:23 am

Re: Friday Facts #17 The roadmap

Post by Calico » Fri Mar 28, 2014 10:56 pm

arghhhh....i need my Friday Night Factorio Info Fix. :D

User avatar
Dysoch
Filter Inserter
Filter Inserter
Posts: 442
Joined: Fri Oct 18, 2013 2:27 pm

Re: Friday Facts #17 The roadmap

Post by Dysoch » Fri Mar 28, 2014 10:56 pm

kovarex wrote:The new friday facts: Comming soon
Ok, but i believe its #27 instead of #17
Image

User avatar
FreeER
Smart Inserter
Smart Inserter
Posts: 1266
Joined: Mon Feb 18, 2013 4:26 am

Re: Friday Facts #17 The roadmap

Post by FreeER » Fri Mar 28, 2014 11:20 pm

kovarex wrote:The new friday facts: Comming soon
that's ok, I can get it early by simply clicking an old link and changing the last digit :)

also this:
Dysoch wrote:Ok, but i believe its #27 instead of #17
edit: Ok, Factorio themed 2048 (1876 on first try) and new belts are nice! Oh, and the bugfixes and roadmap and approaching 2^13 copies are all ok too, i guess ;)
As for exposure button...I've no advice to give you, the demo sold me a long time ago :)
edit2: hm, just hitting the arrows in a counter-clockwise direction gave me a score of 3108...Perhaps I should try harder lol

User avatar
Dysoch
Filter Inserter
Filter Inserter
Posts: 442
Joined: Fri Oct 18, 2013 2:27 pm

Re: Friday Facts #17 The roadmap

Post by Dysoch » Fri Mar 28, 2014 11:30 pm

on the factorio 2048 game, i got a score of 2616 :P
Image

User avatar
EstebanLB
Long Handed Inserter
Long Handed Inserter
Posts: 70
Joined: Mon Apr 15, 2013 3:00 am

Re: Friday Facts #17 The roadmap

Post by EstebanLB » Sat Mar 29, 2014 2:45 am

Before going "public", please change the pickaxe to some kind of omnitool. It's weird and a bit dumb to deconstruct machines and cut trees with a pickaxe. The only use of it as a pickaxe is at the very begining when you need to mine your first ores but that's it

Lee_newsum
Filter Inserter
Filter Inserter
Posts: 424
Joined: Wed Jan 15, 2014 9:41 am

Re: Friday Facts #17 The roadmap

Post by Lee_newsum » Sat Mar 29, 2014 4:57 am


kovarex
Factorio Staff
Factorio Staff
Posts: 6673
Joined: Wed Feb 06, 2013 12:00 am

Re: Friday Facts #27 The roadmap

Post by kovarex » Sat Mar 29, 2014 7:06 am

I have 35544 :)

dusho
Inserter
Inserter
Posts: 28
Joined: Mon Jan 20, 2014 2:49 pm

Re: Friday Facts #27 The roadmap

Post by dusho » Sat Mar 29, 2014 8:00 am

after releasing game on steam you should be ready for influx of bug reports no matter how stable you think factorio is now.. just because amount of people and all the PC configuration and other software they have
multiplayer is pretty huge feature, and will introduce lots of frustrating bugs, so already that can discourage people, if instead of fixing bugs, you will be busy with multiplayer
recently I found my self not wanting to replay the factorio just because of lacking combat, making factory and exploring is amazing, but need of alien artifacts to progress with turret creeping is not so much fun anymore.. so I think improving the combat for single player would be better than jumping into multiplayer - but that's just my opinion
still, I like the progress of the game and I'm looking forward for new things

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 10393
Joined: Tue Apr 16, 2013 10:35 pm

Re: Friday Facts #27 The roadmap

Post by ssilk » Sat Mar 29, 2014 8:13 am

I think it is this discussion he meant:

http://steamcommunity.com/sharedfiles/f ... =125195010
It is funny to see, that we wanted to make the new trailer and steam campaign after 0.7 and now we have almost 0.9 stable and the trailer is still not done :) After 0.7 we realized, that our terrain graphics was horrible, so we had 0.8 with whole new graphics (and logic) for terrain (with content and automated repair, roboports etc.) Then we realized, that the terrain is better but still not looking well, so we added another polishing in 0.9. 12 types of trees instead of 2, lot of small decoratives, several machines from the past redone, while adding features at the same time, like blueprints and oil industry + lot of small things. We just don't want to go for the steam with something that is rough. If there is a thing we can teach from the history successful games, than it is the fact that patience to get things done really properly and to polish is the key to success.
But to answer the question, we really plan to have the trailer out reasonably soon. It is working, ready to be recorded, custom music is done, we just need to make few final tweaks and do it.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
Drury
Filter Inserter
Filter Inserter
Posts: 672
Joined: Tue Mar 25, 2014 8:01 pm

Re: Friday Facts #27 The roadmap

Post by Drury » Sat Mar 29, 2014 10:44 am

dusho wrote:after releasing game on steam you should be ready for influx of bug reports no matter how stable you think factorio is now.. just because amount of people and all the PC configuration and other software they have
multiplayer is pretty huge feature, and will introduce lots of frustrating bugs, so already that can discourage people, if instead of fixing bugs, you will be busy with multiplayer
recently I found my self not wanting to replay the factorio just because of lacking combat, making factory and exploring is amazing, but need of alien artifacts to progress with turret creeping is not so much fun anymore.. so I think improving the combat for single player would be better than jumping into multiplayer - but that's just my opinion
still, I like the progress of the game and I'm looking forward for new things
On the other hand, they'll also get so much dosh they'll be able to afford more people to fix the bugs for them.

And multiplayer is always refreshing, there are so many things that can be done online. You only realize how much there is to a game when you have other people playing it with you.
Image

SnAkeBiTe
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sat Feb 22, 2014 10:17 am

Re: Friday Facts #27 The roadmap

Post by SnAkeBiTe » Sat Mar 29, 2014 12:13 pm

It was so much better before knowing the existence of 2048... i rage quit at this point: http://imgur.com/LbiqTyr

User avatar
Drury
Filter Inserter
Filter Inserter
Posts: 672
Joined: Tue Mar 25, 2014 8:01 pm

Re: Friday Facts #27 The roadmap

Post by Drury » Sat Mar 29, 2014 2:02 pm

kovarex wrote:I have 35544 :)
I think you accidentally pressed 5 or 4 key twice.

Or both :lol:
Image

Soaryn
Manual Inserter
Manual Inserter
Posts: 4
Joined: Wed Nov 06, 2013 1:33 am

Re: Friday Facts #27 The roadmap

Post by Soaryn » Sat Mar 29, 2014 4:14 pm

I'm really wanting to try this out again on stream, but I'm not sure if you'd prefer me to wait just a little longer for that. Though, without a campaign Im not sure what all I should do in terms of Challenges for myself that would be interesting to stream (Research isnt exactly entertaining to watch after the first 4) Any recommendations? :D

Thanks :D

User avatar
FreeER
Smart Inserter
Smart Inserter
Posts: 1266
Joined: Mon Feb 18, 2013 4:26 am

Re: Friday Facts #27 The roadmap

Post by FreeER » Sat Mar 29, 2014 6:13 pm

Soaryn wrote:terms of Challenges for myself
Hello Soaryn! there some challenge stuff in here, somewhere...
Most of it revolves around not trying to reduce pollution or small/spread-out resources, and of course there is the obvious of trying to make your factories as small and efficient as possible and/or adding and exploring the larger mods (F-mod and Dytech mainly add a large amount of new stuff, DyTech is certainly a leap of difficulty over the basic game).
Hm...perhaps someone who's more into the challenges than I am could create a list on the wiki to link people to...

edit: Custom map/Scenario creation is also (I think) easier now, there are a couple here, so maybe some more people could give that a try. I can imagine that several people would find it cool to have you play a map of theirs on a stream...

Nemoder
Long Handed Inserter
Long Handed Inserter
Posts: 51
Joined: Fri Feb 22, 2013 11:14 am

Re: Friday Facts #27 The roadmap

Post by Nemoder » Sun Mar 30, 2014 2:05 am

The only reason not to give a game more exposure is if the game is in a state that is not yet fun to play.
Factorio is fun to play right now.
It might not be what people expect if they are hoping for a completed game with a polished campaign but for an alpha game I say it's more than ready.

User avatar
Drury
Filter Inserter
Filter Inserter
Posts: 672
Joined: Tue Mar 25, 2014 8:01 pm

Re: Friday Facts #27 The roadmap

Post by Drury » Sun Mar 30, 2014 7:27 am

From what I understood the greenlight page is ready, trailer still needs work (specifically work done to the game so the trailer looks better, i.e. proper item visualization). The problem with the game isn't that it's not fun to play, but it still has some dev graphics that could deter people, not to mention a lack of nearly any sound effects.

So when that's done, they announce the game with a bang. Although I'd say a bit of individual premature promoting wouldn't hurt.
Image

Soaryn
Manual Inserter
Manual Inserter
Posts: 4
Joined: Wed Nov 06, 2013 1:33 am

Re: Friday Facts #27 The roadmap

Post by Soaryn » Mon Mar 31, 2014 2:03 am

Drury wrote:Although I'd say a bit of individual premature promoting wouldn't hurt.
Yeah this is to 1.5 k concurrent viewers on Twitch, so I'm not sure if that would be ideal for their trailer. I'll try it out again on stream sometime this week.

YukoValis
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue Apr 01, 2014 5:49 am

Re: Friday Facts #27 The roadmap

Post by YukoValis » Tue Apr 01, 2014 5:55 am

II mean this in the nicest way possible, and please forgive me for my opinion, but.. the new belts kinda look... ugly. I mean don't get me wrong, they look much more machine like now then before.. but.. kinda ugly. >.>

User avatar
Dysoch
Filter Inserter
Filter Inserter
Posts: 442
Joined: Fri Oct 18, 2013 2:27 pm

Re: Friday Facts #27 The roadmap

Post by Dysoch » Tue Apr 01, 2014 8:26 am

YukoValis wrote:II mean this in the nicest way possible, and please forgive me for my opinion, but.. the new belts kinda look... ugly. I mean don't get me wrong, they look much more machine like now then before.. but.. kinda ugly. >.>
I agree, but it has potential. They need to be sharpened, with more detail. Then they will look nice and fit into factorio
Image

Post Reply

Return to “News”