Friday Facts #23 - Year after

Regular reports on Factorio development.
ficolas
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Re: Friday Facts #23 - Year after

Post by ficolas » Mon Mar 03, 2014 3:28 pm

ssilk wrote:@ficolas: I would like that too. But that leaves me with too much questions open. What's their "job"? Not walking around? What do they eat? What is the connections to the worms and spawners?

It would be cool, if they had a behavior, which is based on needs and likes.
Would? Im talking about what alredy happens. :d
Seeing they eat would be also really cool :D but I think is not the point of the game to do that

vulstar
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Re: Friday Facts #23 - Year after

Post by vulstar » Mon Mar 03, 2014 10:21 pm

I like the top view of the new assembly machine, but the side walls are meh. It doesnt feel right when inserters grap a solid looking steel wall. Maby some more open looking framework arround the build would look more awesome?

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Zourin
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Re: Friday Facts #23 - Year after

Post by Zourin » Wed Mar 05, 2014 5:12 am

The new artwork continues to be great. Definitely something you'd expect to be made in a cave out of the rocks that were laying about nearby at the hands of a stranded-in-space Tony Stark.

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ssilk
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Re: Friday Facts #23 - Year after

Post by ssilk » Wed Mar 05, 2014 8:26 am

Huh?
We should make a competition about the best description of this -art- kind... :)
Last edited by ssilk on Sat Mar 08, 2014 12:39 am, edited 1 time in total.
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Deathmage
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Re: Friday Facts #23 - Year after

Post by Deathmage » Fri Mar 07, 2014 8:38 pm

Friday Facts #24 - Where are thoe'

slpwnd
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Re: Friday Facts #23 - Year after

Post by slpwnd » Fri Mar 07, 2014 8:53 pm

Deathmage wrote:Friday Facts #24 - Where are thoe'
On my harddrive :D

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