Regular reports on Factorio development.
- Smart Inserter
- Posts: 1068
- Joined: Sun Feb 24, 2013 10:24 am
ssilk wrote:@ficolas: I would like that too. But that leaves me with too much questions open. What's their "job"? Not walking around? What do they eat? What is the connections to the worms and spawners?
It would be cool, if they had a behavior, which is based on needs and likes.
Would? Im talking about what alredy happens. :d
Seeing they eat would be also really cool
but I think is not the point of the game to do that
- Burner Inserter
- Posts: 12
- Joined: Mon Jan 27, 2014 7:37 pm
I like the top view of the new assembly machine, but the side walls are meh. It doesnt feel right when inserters grap a solid looking steel wall. Maby some more open looking framework arround the build would look more awesome?
- Fast Inserter
- Posts: 246
- Joined: Tue Feb 11, 2014 2:15 am
The new artwork continues to be great. Definitely something you'd expect to be made in a cave out of the rocks that were laying about nearby at the hands of a stranded-in-space Tony Stark.
- Global Moderator
- Posts: 10393
- Joined: Tue Apr 16, 2013 10:35 pm
We should make a competition about the best description of this -art- kind...
Last edited by ssilk
on Sat Mar 08, 2014 12:39 am, edited 1 time in total.
- Long Handed Inserter
- Posts: 88
- Joined: Mon Jan 20, 2014 3:28 pm
Friday Facts #24 - Where are thoe'
- Factorio Staff
- Posts: 1837
- Joined: Sun Feb 03, 2013 2:51 pm
Deathmage wrote:Friday Facts #24 - Where are thoe'
On my harddrive