Friday Facts #141 - Mod Portal

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kovarex
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Friday Facts #141 - Mod Portal

Post by kovarex » Fri Jun 03, 2016 6:22 pm


AlexTheNotsogreat
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Re: Friday Facts #141 - Mod Portal

Post by AlexTheNotsogreat » Fri Jun 03, 2016 6:23 pm

FIRST!

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Re: Friday Facts #141 - Mod Portal

Post by sekanz » Fri Jun 03, 2016 6:23 pm

So Excited!!

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Re: Friday Facts #141 - Mod Portal

Post by Panasonic1 » Fri Jun 03, 2016 6:23 pm

:o

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Re: Friday Facts #141 - Mod Portal

Post by Urbs » Fri Jun 03, 2016 6:25 pm

What does this mean?!?! Lol!

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Re: Friday Facts #141 - Mod Portal

Post by Sebb767 » Fri Jun 03, 2016 6:27 pm

Any open positions for testers? Can I send in my CV?

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Re: Friday Facts #141 - Mod Portal

Post by sekanz » Fri Jun 03, 2016 6:29 pm

If i get to play the game with a train that looks like that!! i can wait a couple more weeks. :mrgreen:

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Re: Friday Facts #141 - Mod Portal

Post by Kewlhotrod » Fri Jun 03, 2016 6:31 pm

weak, oh well. take your time, makes sense that you would focus on mods though, the community will always outlast and out do you.

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Nova
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Re: Friday Facts #141 - Mod Portal

Post by Nova » Fri Jun 03, 2016 6:31 pm

WHAT? But but but but!!!! 0.13!?!?!?! :o :(
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of. Image

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Re: Friday Facts #141 - Mod Portal

Post by HammerPiano » Fri Jun 03, 2016 6:33 pm

Me when I saw that no 0.13 for today
http://www.nooooooooooooooo.com/
But the train graphics are awesome! :D
Take your time, and make this game even more wonderful :)

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Re: Friday Facts #141 - Mod Portal

Post by gallomimia » Fri Jun 03, 2016 6:37 pm

Love the train loco! Very factory-io ish. Looks... you know, made by a stranded person who doesn't care how it looks, just that it works.

0.13 is almost done! Keep up the good work.
Automatic installation of mods when loading a modded save
Automatic installation of mods when connecting to a modded multiplayer game
This. Looking so much forward to this. It would also be great if one could select the mods to load before the game loads, so that I don't have to wait 5 minutes on this old mac to load as far as the title screen, tweak the mods, and then do it all over again.

And fixing desync for mods is incredible! Unbelievable. Awesome!

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Re: Friday Facts #141 - Mod Portal

Post by Panasonic1 » Fri Jun 03, 2016 6:38 pm

Did you play http://agar.io? The http://slither.io/ game is going lagging now, cause lots of players came from factorio.com :mrgreen:
Last edited by Panasonic1 on Fri Jun 03, 2016 6:40 pm, edited 1 time in total.

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Re: Friday Facts #141 - Mod Portal

Post by searker » Fri Jun 03, 2016 6:38 pm

Personally, i will miss the old train graphics.
However, the loco seems to stretch when going back up again, doesnt it? If so, we might finally be able to build efficient vertical stations :o

Also, take your time polishing 0.13 - I´d rather wait some more weeks than having a ingame server-browser rendered useless due to constant desyncs.

Btw.: I cant enjoy the slithering since i have massive input-lag all day long; God knows why...

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Re: Friday Facts #141 - Mod Portal

Post by Zeblote » Fri Jun 03, 2016 6:39 pm

Please tell me you fixed this along with the new train graphics :D

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Re: Friday Facts #141 - Mod Portal

Post by self-same-spot » Fri Jun 03, 2016 6:44 pm

.
Last edited by self-same-spot on Thu Nov 24, 2016 11:12 am, edited 1 time in total.

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Re: Friday Facts #141 - Mod Portal

Post by TuckJohn » Fri Jun 03, 2016 6:47 pm

Love the train graphics!
I have one thing to say though- is blood red really a nessisary? Sure, many people and biters will let killed with them, but not a color like brown, grey, tan, etc?
~1200+ hours clocked in factorio. Avid KSP and Factorio player

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Re: Friday Facts #141 - Mod Portal

Post by bobingabout » Fri Jun 03, 2016 6:48 pm

That train really looks like a banger.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Re: Friday Facts #141 - Mod Portal

Post by Kewlhotrod » Fri Jun 03, 2016 6:50 pm

TuckJohn wrote:Love the train graphics!
I have one thing to say though- is blood red really a nessisary? Sure, many people and biters will let killed with them, but not a color like brown, grey, tan, etc?
I agree, not to fond of the color, maybe make it like turrets that have the player color for faction related stuff.

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Re: Friday Facts #141 - Mod Portal

Post by brunzenstein » Fri Jun 03, 2016 6:50 pm

kovarex wrote:No 0.13 today :)
https://www.factorio.com/blog/post/fff-141
Well done - Chapeau!

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Re: Friday Facts #141 - Mod Portal

Post by Bart » Fri Jun 03, 2016 6:52 pm

AlexTheNotsogreat wrote:FIRST!
How old are you, twelve?
I have the cape.
I make the fucking whoosh noises.

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