Friday Facts #135 - Getting Organized

Regular reports on Factorio development.
slpwnd
Factorio Staff
Factorio Staff
Posts: 1837
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Friday Facts #135 - Getting Organized

Post by slpwnd » Fri Apr 22, 2016 2:27 pm

Read about how we try to cope with slowly growing as a company: http://www.factorio.com/blog/post/fff-135

Sinnersaix
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sat Jan 02, 2016 5:39 pm
Contact:

Re: Friday Facts #135 - Getting Organized

Post by Sinnersaix » Fri Apr 22, 2016 2:46 pm

The Flamer Turret looks Pipe-feeded, not with Flamerfuel?

Ojelle
Fast Inserter
Fast Inserter
Posts: 138
Joined: Thu Feb 12, 2015 9:21 am
Contact:

Re: Friday Facts #135 - Getting Organized

Post by Ojelle » Fri Apr 22, 2016 2:53 pm

Nice, third tower ^^ Really looking forward to it!
Choumiko wrote:
sillyfly wrote:kovarex just posted the thread... but with #118 in the title. I think they had too much beer :D
It's a wonder how good the game is, if you consider how bad they are with the FFF numbers :mrgreen:

User avatar
StanFear
Fast Inserter
Fast Inserter
Posts: 236
Joined: Sun Dec 15, 2013 2:49 pm
Contact:

Re: Friday Facts #135 - Getting Organized

Post by StanFear » Fri Apr 22, 2016 3:27 pm

hey, does the always on flame from the flame trhower will consume a bit of fuel ? (I think it would make sense but could be a huge disaster if no more fuel is available because of it)

hobarrera
Manual Inserter
Manual Inserter
Posts: 3
Joined: Fri Apr 22, 2016 3:59 pm
Contact:

Re: Friday Facts #135 - Getting Organized

Post by hobarrera » Fri Apr 22, 2016 4:12 pm

Regarding your request for ideas on code review tools: Workflows that include pull requests (eg: gitlab workflow, github workflow, etc), implicitly include code review for all your code.

If you're not using something like that right now, I'd really recommend giving GitLab a try.

User avatar
Proxy
Fast Inserter
Fast Inserter
Posts: 162
Joined: Mon Mar 30, 2015 11:10 am
Contact:

Re: Friday Facts #135 - Getting Organized

Post by Proxy » Fri Apr 22, 2016 4:15 pm

The Art-Work is amazing as always.
and the Pipe is for the fuel i guess.
i thought you just put Flamer thrower Ammo in it, like a Gun Turret with Gun Ammo.

one thing: was it just me or were the Forum and the Main site down, or atleast really laggy/took long to load?
Let's just wait til the Age of Iron Stars

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 3639
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Friday Facts #135 - Getting Organized

Post by Klonan » Fri Apr 22, 2016 4:25 pm

Proxy wrote: one thing: was it just me or were the Forum and the Main site down, or atleast really laggy/took long to load?
Yep there seems to be some connectivity issues with our CDN, but nothing we can do about it unfortunately

User avatar
DerivePi
Filter Inserter
Filter Inserter
Posts: 504
Joined: Thu May 29, 2014 4:51 pm
Contact:

Re: Friday Facts #135 - Getting Organized

Post by DerivePi » Fri Apr 22, 2016 4:30 pm

Recently finished reading Ed Catmull's book "Creativity Inc" about building the creative climate at Pixar. He provides some insight for how Pixar has been able to prevent management from overtaking creativity. In particular is the discussion on the critiquing sessions and the protection of new, innovative ideas. Wube is not there yet, but I think that should be your thinking and direction.

Ratzap
Filter Inserter
Filter Inserter
Posts: 369
Joined: Sun Aug 16, 2015 11:15 pm
Contact:

Re: Friday Facts #135 - Getting Organized

Post by Ratzap » Fri Apr 22, 2016 4:32 pm

I hope your scrum master keeps a tight reign. Everywhere I've been in the last few years (I do short contract work) that used scrums (the standup meetings) suffered from the same problem: one or more people who just keep on talking. Constant comments, interruptions, discussions and plain long winded bollocks - the scrum master needs to rule with an iron fist or you end up standing there forever.

User avatar
Smarty
Global Moderator
Global Moderator
Posts: 816
Joined: Sat Oct 04, 2014 5:00 pm
Contact:

Re: Friday Facts #135 - Getting Organized

Post by Smarty » Fri Apr 22, 2016 4:32 pm

Love the new Flamethrower turret.

User avatar
Xterminator
Filter Inserter
Filter Inserter
Posts: 970
Joined: Sun Jun 15, 2014 4:49 pm
Contact:

Re: Friday Facts #135 - Getting Organized

Post by Xterminator » Fri Apr 22, 2016 4:35 pm

I enjoyed the change of context for this FF actually. I TN no the direction for organization and managing and such that your going towards is good. Especially the short discussion/presentation thing will probably help quite a bit.

Also, that flamethrower turret looks awesome! :D Can't wait to try out the new flame mechanics and having burning biters running around catching other stuff on fire. Lol
Image Image Image

User avatar
zvezdaburya
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sun Mar 13, 2016 10:40 pm
Contact:

Re: Friday Facts #135 - Getting Organized

Post by zvezdaburya » Fri Apr 22, 2016 4:38 pm

Looks like the turret has to be connected to pipes, thats awesome. I love the design!

User avatar
mngrif
Fast Inserter
Fast Inserter
Posts: 171
Joined: Wed Feb 13, 2013 10:44 am
Contact:

Re: Friday Facts #135 - Getting Organized

Post by mngrif » Fri Apr 22, 2016 4:55 pm

IT WERFS FLAMMEN!

Thank you so much! I'm a huge fan of flamethrowers in the game and am quite glad they're getting attention.
Some Stuff About Stuff And Things || My Silly Factorian Tricks
<_aD> OBSERVE SIGNAL ASPECT BEFORE CROSSING TRACK

alan2here
Long Handed Inserter
Long Handed Inserter
Posts: 50
Joined: Sun Apr 10, 2016 10:02 am
Contact:

Re: Friday Facts #135 - Getting Organized

Post by alan2here » Fri Apr 22, 2016 5:16 pm

Can I provide the flammable material to it with a pipe?

I love the way the fire has dynamics, can it get even more dynamic?
http://1.bp.blogspot.com/_XkozmCCjhTQ/T ... _flame.png

I've always loved simple generated content and it can be very simple and reasonably performant, involving many tiny particles, and/or video feedback like effects, perhaps with pixel shaders, and/or cellular automata like structures, and/or convolutions, or even think "how would I draw this by hand" and model that process, and can be much simpler than would occur in reality, even being abstract on purpose, and look even more dramatic :)
Last edited by alan2here on Fri Apr 22, 2016 5:21 pm, edited 2 times in total.

Havoc_mayhem
Burner Inserter
Burner Inserter
Posts: 6
Joined: Wed May 27, 2015 6:45 pm
Contact:

Re: Friday Facts #135 - Getting Organized

Post by Havoc_mayhem » Fri Apr 22, 2016 5:18 pm

If these turrets are going to need fuel piped in, can we please get liquid tankers to go along with them? Or at least the ability to barrel up the necessary fuel.

rfvgyhn
Burner Inserter
Burner Inserter
Posts: 18
Joined: Fri Apr 22, 2016 5:14 pm
Contact:

Re: Friday Facts #135 - Getting Organized

Post by rfvgyhn » Fri Apr 22, 2016 5:18 pm

In addition to what hobarrera said, hooking up your source control events (commits, closing issues, merge/pull requests, builds, etc...) to a chat service like mattermost/slack can give a lot of insight to what the team is working on without a lot of effort.

CoderBug
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Apr 22, 2016 5:12 pm
Contact:

Getting Organized--Code Reviewing

Post by CoderBug » Fri Apr 22, 2016 5:24 pm

Another thing we intend to improve in this area (overlapping with the next area) is the code reviewing process. At the moment most of the code reviewing is done by Michal in a kind of random manner (he reads some commits but not all of them). The goal would be to have code reviewing across the team. We are still looking for a simple and efficient tool to achieve this (let us know if you have any recommendations).
You can try kobra.io
It lets you collaborate code quickly and share with the entire team or certain people.

User avatar
mngrif
Fast Inserter
Fast Inserter
Posts: 171
Joined: Wed Feb 13, 2013 10:44 am
Contact:

Re: Friday Facts #135 - Getting Organized

Post by mngrif » Fri Apr 22, 2016 5:28 pm

rfvgyhn wrote:In addition to what hobarrera said, hooking up your source control events (commits, closing issues, merge/pull requests, builds, etc...) to a chat service like mattermost/slack can give a lot of insight to what the team is working on without a lot of effort.
A "commitbot" like those are extremely helpful, at least in small open source projects where there literally is no management. The Dronin folks in particular make great use of it, #dronin on freenode to see it in action.
Some Stuff About Stuff And Things || My Silly Factorian Tricks
<_aD> OBSERVE SIGNAL ASPECT BEFORE CROSSING TRACK

Khaylain
Long Handed Inserter
Long Handed Inserter
Posts: 76
Joined: Thu Mar 31, 2016 12:23 am
Contact:

Re: Friday Facts #135 - Getting Organized

Post by Khaylain » Fri Apr 22, 2016 5:59 pm

It's awesome to get an update on the 2behind the scenes" of game development. Helps people who are interested in working with game development gain some insight without needing to get neck deep.

I love the flame turret art, and the idea of flamethrower turrets. I hope that'll be an AOE turret. Keep up the good work.

mrtux
Long Handed Inserter
Long Handed Inserter
Posts: 53
Joined: Thu Dec 04, 2014 10:04 pm
Contact:

Re: Friday Facts #135 - Getting Organized

Post by mrtux » Fri Apr 22, 2016 6:36 pm

Maybe this is something for you: http://phabricator.org/

It takes a moment to get used to the platform, but everything needed for scrum is in there.
If only my thesis could be done in Factorio …

Post Reply

Return to “News”

Who is online

Users browsing this forum: dee-