Friday Facts #131 - Roadmap shuffle
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kovarex
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Friday Facts #131 - Roadmap shuffle
Send programmers and 3d artists our way!
https://www.factorio.com/blog/post/fff-131
https://www.factorio.com/blog/post/fff-131
- Smarty
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Re: Friday Facts #131 - Roadmap shuffle
Awesome for the modules thing!
The drag and place for underground pipes and belts are amazing aswell.
And really Nice work from albert with the Achievements i love them!
The drag and place for underground pipes and belts are amazing aswell.
And really Nice work from albert with the Achievements i love them!
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ratchetfreak
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Re: Friday Facts #131 - Roadmap shuffle
It seems odd that the fluid wagon got pushed back to 0.14
Especially since there are already modded tanker wagons.
Especially since there are already modded tanker wagons.
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Choumiko
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Re: Friday Facts #131 - Roadmap shuffle
I'm so gonna do the last achievement icon before the rocket one!
Modules in blueprints: Will they be also added if you place them over already existing assemblers, including the removal of old modules?
With all the other stuff, June can't come soon enough!
Soo, same number of inserters/wagon no matter if they are horizontal or vertical?Redo of the train graphics and fixing the train distances, so they are whole tiles and vertical and horizontal distances are the same.
Modules in blueprints: Will they be also added if you place them over already existing assemblers, including the removal of old modules?
With all the other stuff, June can't come soon enough!
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daniel34
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Re: Friday Facts #131 - Roadmap shuffle
Nice FFF and I like the small (and unexpected) ease-of-use changes very much.
One question though:
Will the control+click replacing of the modules only work on the same module type / only upgrades, or can we also downgrade them or completely replace them with other module types (productivity --> speed) with control+click? (the text in the FFF says 'upgrade')
One question though:
Will the control+click replacing of the modules only work on the same module type / only upgrades, or can we also downgrade them or completely replace them with other module types (productivity --> speed) with control+click? (the text in the FFF says 'upgrade')
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_aD
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Re: Friday Facts #131 - Roadmap shuffle
A very exciting FFF! I'm not a cheev hunter but the icons look great. So long and thanks for all the Facts.
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bluewales
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Re: Friday Facts #131 - Roadmap shuffle
I hope they allow creating module needs in existing buildings. Just like how you can shift click with a building to create a ghost that your construction bots will build if they can. You need to be able to do the same with modules.
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Rseding91
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Re: Friday Facts #131 - Roadmap shuffle
Not currently. These things need to be answered and addressed in a meaningful way in order to do that:Choumiko wrote:... Modules in blueprints: Will they be also added if you place them over already existing assemblers, including the removal of old modules? ...
- Should the modules be applied even if the machine recipes don't match real vs blueprint?
- Should the modules be applied even if the assembling machine type or the rotation doesn't match what's in the blueprint?
- Should the modules be applied even if the existing assembling machine already has some modules or some modules on the way?
- Should *all* of the modules be applied even if the existing assembling machine already has some of the ones to be applied? Or just the missing ones?
If you want to get ahold of me I'm almost always on Discord.
- Ghoulish
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Re: Friday Facts #131 - Roadmap shuffle
So many new shinies!
The underground pipe laying feature, OH. MY. GOD, I know it's been on the to-do list for a while.. So happy it'll be in 0.13. It was a real chore to mess with pipe over any distance.The blue print booklet, is just what the doctor ordered! Any chance of a sneak peak, a little gif maybe? Pretty please? With sugar on top?
The underground pipe laying feature, OH. MY. GOD, I know it's been on the to-do list for a while.. So happy it'll be in 0.13. It was a real chore to mess with pipe over any distance.The blue print booklet, is just what the doctor ordered! Any chance of a sneak peak, a little gif maybe? Pretty please? With sugar on top?
See the dailyβ’ struggles with my Factory!
https://www.twitch.tv/repetitivebeats
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Rhamphoryncus
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Re: Friday Facts #131 - Roadmap shuffle
Fixing the train size? I never thought I'd see the day! 
- HeilTec
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Re: Friday Facts #131 - Roadmap shuffle
I guess the dolphin in the achievement icons is saying: "Thanks for all the fish"
I wonder if you have to eat fish or not to get that one.
I wonder if you have to eat fish or not to get that one.
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bumpinthenight
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Re: Friday Facts #131 - Roadmap shuffle
I didn't even know you could plant poles like that already, sweet! Really looking forward to 0.13 and I enjoy reading these weekly posts. Thank you for an already great game!
- Impatient
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Re: Friday Facts #131 - Roadmap shuffle
guys! i was hopeing for some modding api features!
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Zeblote
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Re: Friday Facts #131 - Roadmap shuffle
HeilTec wrote:I wonder if you have to eat fish or not to get that one.
No, you have to put a fish in a rocket and launch it to space!
Last edited by Zeblote on Fri Mar 25, 2016 5:18 pm, edited 1 time in total.
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Choumiko
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Re: Friday Facts #131 - Roadmap shuffle
Zeblote wrote:No, you have to put a fish in a rocket and launch it to space!
I'm pretty pretty sure there are going to be lots of them.Impatient wrote:guys! i was hopeing for some modding api features!
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McRib
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Re: Friday Facts #131 - Roadmap shuffle
i have one question. The inifity research you are planning. Will it be in 0.13 or 0.14?
- Tev
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Re: Friday Facts #131 - Roadmap shuffle
I'm worried about backwards compatibility . . . but they handled turret resizing pretty gracefuly, so I think all will be wellRhamphoryncus wrote:Fixing the train size? I never thought I'd see the day!
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Rseding91
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Re: Friday Facts #131 - Roadmap shuffle
There are a lot of those as well just most that read FFs tend not to care about the API stuffImpatient wrote:guys! i was hopeing for some modding api features!
If you want to get ahold of me I'm almost always on Discord.
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daniel34
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Re: Friday Facts #131 - Roadmap shuffle
I don't know of any infinite research. Do you have a link / statement from the devs?McRib wrote:i have one question. The inifity research you are planning. Will it be in 0.13 or 0.14?
- madpav3l
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Re: Friday Facts #131 - Roadmap shuffle
I think he means this...daniel34 wrote:I don't know of any infinite research. Do you have a link / statement from the devs?McRib wrote:i have one question. The inifity research you are planning. Will it be in 0.13 or 0.14?
From http://www.factorio.com/blog/post/fff-129
I can imagine, that one of the solutions could be to allow infinite technologies. You can, for example, research laser turret damage for as long as you would like, but every level is twice as expensive compared to the previous one. This solves the problem, as you can't just "finish all the research".