Friday Facts #14

Regular reports on Factorio development.

Friday Facts #14

Postby slpwnd » Fri Dec 27, 2013 6:55 pm

Regular update from the Factorio world: http://www.factorio.com/blog/post/fff-14
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Re: Friday Facts #14

Postby UnrealDiego » Fri Dec 27, 2013 7:18 pm

Wow it looks so much better, even though I'm not quite sure if the perspective is right.
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Re: Friday Facts #14

Postby ficolas » Fri Dec 27, 2013 7:24 pm

The image looks awesome!
I think the transition between swamp and desert looks weird, maybe there should be a dirt or rock biome between...
(correct me if im wrong, but I think in the last friday facts there was a graphic that indicated that there wont be transitions between swamp and desert without savana before? )
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Re: Friday Facts #14

Postby Nova » Fri Dec 27, 2013 8:11 pm

Just to mention it: That picture is not ingame. Keep that in mind. ^^

But looks really nice. Factorio is not about the graphics, but they truly make the game better. ^^
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Re: Friday Facts #14

Postby Malkasphia » Fri Dec 27, 2013 9:03 pm

You guys have done such an awesome job on the game play mechanics, game pacing, and the art approach. Successful game companies need to take a look at your overall design and mimic a lot of your successes.

Well done and I will definitely be doing all I can to promote your game to the frothing gaming masses :)
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Re: Friday Facts #14

Postby ficolas » Fri Dec 27, 2013 9:08 pm

I think 0.9 is the update im most excited about (liquids, awesome graphics, biomes :D :D :D )
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Re: Friday Facts #14

Postby Cerus » Fri Dec 27, 2013 10:45 pm

Looking at that image makes me think. Bug colonies should totally avoid/run away from you if you haven't done anything to annoy them.

(Running over them with your car would obviously count as an annoyance!)
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Re: Friday Facts #14

Postby slpwnd » Sat Dec 28, 2013 9:12 am

ficolas wrote:I think 0.9 is the update im most excited about (liquids, awesome graphics, biomes )


The 0.9 is definitely a very ambitious release. We are curious ourselves how it will go:D
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