Friday Facts #378 - Trains on another level

Regular reports on Factorio development.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 425
Joined: Tue May 12, 2015 1:48 pm

Friday Facts #378 - Trains on another level

Post by FactorioBot »

SnowZyDe
Inserter
Inserter
Posts: 44
Joined: Fri Sep 01, 2023 12:28 pm
Contact:

Re: Friday Facts #378 - Trains on another level

Post by SnowZyDe »

Omg super
ScottyWired
Burner Inserter
Burner Inserter
Posts: 12
Joined: Mon Apr 25, 2016 4:39 am
Contact:

Re: Friday Facts #378 - Trains on another level

Post by ScottyWired »

good heavens
rojcowles
Burner Inserter
Burner Inserter
Posts: 7
Joined: Fri Apr 10, 2020 3:58 pm
Contact:

Re: Friday Facts #378 - Trains on another level

Post by rojcowles »

Ooooh, even above the new gameplay angles the look of bases with elevated rails could be amazing.
User avatar
CureSafaia
Inserter
Inserter
Posts: 22
Joined: Mon Jun 06, 2016 4:36 pm
Contact:

Re: Friday Facts #378 - Trains on another level

Post by CureSafaia »

The most frustrating thing about the new FFFs is having to wait so long to try the features out.
This game is awesome
Jan5366x
Burner Inserter
Burner Inserter
Posts: 18
Joined: Tue Mar 07, 2017 9:12 pm
Contact:

Re: Friday Facts #378 - Trains on another level

Post by Jan5366x »

Omg yeeeeeeeeeeessssssss :D
matjojo
Filter Inserter
Filter Inserter
Posts: 337
Joined: Wed Jun 17, 2015 6:08 pm
Contact:

Re: Friday Facts #378 - Trains on another level

Post by matjojo »

This is going to make my rails so much worse haha. So excited for this.
User avatar
Cordylus
Fast Inserter
Fast Inserter
Posts: 221
Joined: Wed Jun 25, 2014 11:28 am
Contact:

Re: Friday Facts #378 - Trains on another level

Post by Cordylus »

This is the true meaning of the HYPE TRAIN!

:mrgreen:
Feather
Burner Inserter
Burner Inserter
Posts: 17
Joined: Thu Aug 31, 2023 4:24 am
Contact:

Re: Friday Facts #378 - Trains on another level

Post by Feather »

Imagine releasing/showcasing content when you actually have something interesting to show for the community instead of being forced to churn out scheduled content updates, what a crazy idea. Take my money already.

I have a couple of questions
Can the player enter/exit the train when it's elevated or walk on the elevated tracks?
And can elevated trains collide with anything? like a spidertron for example
User avatar
Nosferatu
Filter Inserter
Filter Inserter
Posts: 252
Joined: Fri Jan 20, 2017 4:48 pm
Contact:

Re: Friday Facts #378 - Trains on another level

Post by Nosferatu »

Very nice.
How many "mods" are in that Expansion Pack?
EvanT
Long Handed Inserter
Long Handed Inserter
Posts: 51
Joined: Wed Jul 29, 2015 12:22 pm
Contact:

Re: Friday Facts #378 - Trains on another level

Post by EvanT »

Yes! Oh YES! - Oh no that will be available in about a year! - Nevermind! - Hell YES!
User avatar
pointa2b
Long Handed Inserter
Long Handed Inserter
Posts: 73
Joined: Sun Feb 28, 2016 9:05 am
Contact:

Re: Friday Facts #378 - Trains on another level

Post by pointa2b »

This is huge. 8-)
Flixerine
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Sep 08, 2017 9:47 am
Contact:

Re: Friday Facts #378 - Trains on another level

Post by Flixerine »

Getting serious Rollercoaster Tycoon vibes from the looks. :D
User avatar
husnikadam
Fast Inserter
Fast Inserter
Posts: 111
Joined: Mon May 21, 2018 1:56 pm
Contact:

Re: Friday Facts #378 - Trains on another level

Post by husnikadam »

Great job guys, STFU and take my money! Few questions:
1.) Is it a free 2.0 feature or expansion only? (I will get it either way :P)
2.) Can you walk on elevated rails?
3.) Can you make train stops evelated, even though you can't (un)load anything? F.e. for parking purposes
4.) What happens when a rail support gets destroyed? Do all the supported elevated rails get destroyed too?
5.) Can spitters target elevated entities? How do biters behave? :D

Can't wait to do build train highways in the middle of spaghetti factory <3
tuhe
Fast Inserter
Fast Inserter
Posts: 108
Joined: Wed Nov 17, 2021 12:45 pm
Contact:

Re: Friday Facts #378 - Trains on another level

Post by tuhe »

I feel the wildest thing is that these new mods (planets, quality, rail bridges) are mods and could be monetized much better by being sold as standalone expansions like with the sims.
BlackAsLight
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Sep 29, 2023 11:27 am
Contact:

Re: Friday Facts #378 - Trains on another level

Post by BlackAsLight »

Can we walk on the bridges?
ema
Burner Inserter
Burner Inserter
Posts: 6
Joined: Fri Feb 02, 2018 8:40 pm
Contact:

Re: Friday Facts #378 - Trains on another level

Post by ema »

I've been looking forward to play the expansion in a year, but now I'm desperately lusting for the expansion and can't wait for it to be released.
Last edited by ema on Fri Sep 29, 2023 11:29 am, edited 1 time in total.
FritzHugo3
Fast Inserter
Fast Inserter
Posts: 133
Joined: Tue Jan 09, 2018 4:30 pm
Contact:

Re: Friday Facts #378 - Trains on another level

Post by FritzHugo3 »

Verry great (not optical my but other skins will be come over mods i thing).

And know vertical building :mrgreen:
Last edited by FritzHugo3 on Fri Sep 29, 2023 11:29 am, edited 1 time in total.
FasterJump
Fast Inserter
Fast Inserter
Posts: 240
Joined: Sat Jul 09, 2016 11:43 am
Contact:

Re: Friday Facts #378 - Trains on another level

Post by FasterJump »

They did not know it was impossible, so they did it.
User avatar
Lubricus
Filter Inserter
Filter Inserter
Posts: 298
Joined: Sun Jun 04, 2017 12:13 pm
Contact:

Re: Friday Facts #378 - Trains on another level

Post by Lubricus »

husnikadam wrote: Fri Sep 29, 2023 11:24 am 1.) Is it a free 2.0 feature or expansion only? (I will get it either way :P)
It's stated in the FFF that it's only in the DLC but it's in an separate mod so if you have the DLC you can play the old vanilla with only the elevated trains added if you want.
Post Reply

Return to “News”