You are right that i dont like fluids. And i figured out that Nullius uses them excessively.Anachrony wrote: ↑Sat Sep 16, 2023 11:48 pmRubber is used in the next research pack, plus numerous factory building supplies. It's not just a random unnecessary intermediate, and you wouldn't have been able to procrastinate it for much longer no matter how the tech tree was organized. The tech tree is always frozen when you've researched everything else and don't have the materials for the next research pack. It happened in a slightly different order, but it was inevitably about to happen anyway. It sounds like your actual problem is that you don't like fluids, in which case that was never going to be the mod for you, because there's a ton of chemistry, and that's not going to stop. Nothing about the Space Age expansion has indicated that it will have as much fluid crafting as overhaul mods do. Your anger at trigger techs seem misplaced.Vulkandrache wrote: ↑Sat Sep 16, 2023 11:03 pmMy beginning of the end was when the mod forced me to set up rubber production, completely locking up the techtree otherwise.
Making the rubber isnt complicated but its multistep, almost all chemplants and fluids, which are zero fun to build with compared to belts.
It took about 40 minutes to plan and make.
The ~50 pieces of rubber then sat on the belt for another 3 hours until i actualy needed it.
But no, the dissatisfaction is not misplaced either.
Ive had the same happening multiple times with different items where the game told to stop playing
and do exactly this right now otherwise i cant continue research. Regardless of wether i wanted or needed that at that time.
If i load the stashed save right now the next milestone is 1000 concrete. Which for some reason locks "Robot speed 1".
So rather than researching stuff, unlocking multiple things that cost concrete and thinking "hm, maybe i should set that up soon"
(or my personal preference "i should research concrete making") i feel like im being told to clean my room.
"Concrete, now!!".