Friday Facts #373 - Factorio: Space Age

Regular reports on Factorio development.
Post Reply
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 408
Joined: Tue May 12, 2015 1:48 pm

Friday Facts #373 - Factorio: Space Age

Post by FactorioBot »


danbopes
Inserter
Inserter
Posts: 27
Joined: Mon Feb 07, 2022 9:29 pm
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by danbopes »

The way those engines come to life in that image is amazing. I'm super pumped for this expansion. Played through space exploration twice, once with Krastorio.

jagholin
Inserter
Inserter
Posts: 22
Joined: Mon Jan 06, 2020 7:19 pm
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by jagholin »

1 year from now + FFFs every week, that's ~50 future FFFs about Factorio 2.0, correct? Is it not too much?

User avatar
Ludwig234
Burner Inserter
Burner Inserter
Posts: 10
Joined: Thu Nov 17, 2016 5:35 pm
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by Ludwig234 »

jagholin wrote:
Fri Aug 25, 2023 11:16 am
1 year from now + FFFs every week, that's ~50 future FFFs about Factorio 2.0, correct? Is it not too much?
You can never have too many FFFs!
But whenever I say that I will do this or that, it looks very different when the time comes.

User avatar
NIronwolf
Inserter
Inserter
Posts: 42
Joined: Sat Jul 07, 2018 6:44 am
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by NIronwolf »

Very excited! Hurray for the return of FFF!

User avatar
SuperSandro2000
Filter Inserter
Filter Inserter
Posts: 741
Joined: Sun Jan 12, 2014 3:54 am
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by SuperSandro2000 »

Great birthday present and tbh just turn off annoying cliffs of you can't get rid of them early on.

User avatar
BlacKcuD
Burner Inserter
Burner Inserter
Posts: 19
Joined: Sat Mar 05, 2016 3:50 am
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by BlacKcuD »

omg omg omg omg omg omg hypeeeeeeeeeeeeeeeeeeeeeee
Modded Multiplayer Mega Bases Only!

User avatar
Ghoulish
Filter Inserter
Filter Inserter
Posts: 468
Joined: Fri Oct 16, 2015 8:40 am

Re: Friday Facts #373 - Factorio: Space Age

Post by Ghoulish »

Thanks for the update, can't wait to learn more. :D
See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats

hylke94
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sun Nov 19, 2017 1:43 pm
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by hylke94 »

Can't wait for the open beta too!

Squall124
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Aug 25, 2023 11:41 am
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by Squall124 »

This FFF comes as I reach 600th hour on my Space Exploration game !

One year is reasonnable, gonna wait for it !

EDIT: And of course, I'm available if you need more external testers :p
Last edited by Squall124 on Fri Aug 25, 2023 11:45 am, edited 1 time in total.

User avatar
Jon8RFC
Filter Inserter
Filter Inserter
Posts: 553
Joined: Tue May 10, 2016 3:39 pm
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by Jon8RFC »

Those flames from the engines look AWESOME. Give that person a raise!
Last edited by Jon8RFC on Fri Aug 25, 2023 12:11 pm, edited 1 time in total.
Image

ThorsDragon
Inserter
Inserter
Posts: 45
Joined: Mon Jul 04, 2016 7:29 pm
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by ThorsDragon »

YAY! Beta when? lol

Super stoked to have Friday Facts back!

Also, when can we start giving you money?? xD

aka13
Filter Inserter
Filter Inserter
Posts: 731
Joined: Sun Sep 29, 2013 1:18 pm
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by aka13 »

Godspeed friends, godspeed.
Getting an email notification about friday facts on factorio was always a systemically pleasant feeling in the last 10 years.

Really glad, that it is indeed space, as promised all those years ago which you have been working on.
It's still as exiting to me as it was then, and it will propably remain exiting for ages.

@ rebalance - I welcome it, but hope that it is not the same as with space exploration, where you are artificially prevented from building any meaningful base without having to rush space unprepared for bot logistics. Factorios point to point bot logistics are what really differentiates it from the later DSP or Satisfactory - in Space Exploration it is pushed so far back, that it makes the midgame, where you already have 5 science packs, and some ressource-intensive components really, really unpleasant.
Combine that with lack of "on-demand" trains in the original game, and it makes that section of a game really painful. Reminded me of the old times, where you had to rush Oil Cracking 2, or whatever it was called, or you would have a really bad time with manual tank deletion and all that other cumbersome stuff.

It's a very hot opinion, I know, but seeing as how I saw it all develop in time, maybe my 2 cents are worth something.

I also feel sad, that the same happens for artillery - even in it's current state, artillery was very expensive, cumbersome to setup. Even after artillery range 5 the range is too small, to have meaningful automated expansion, and requires constant manual intervention for land reclaiming. If, of course, something changed in the weapon department in addition to arty, where expansion can now be automated better in some way, and artillery is now stronger, I concede that point.

Right now, even on my couple 500+ saves, artillery remains a victory pole replacement, preventing biters from settling close to the walls.

Otherwise, I am very happy that you continue the work. May be cringy, but you certainly are my favourite dev team ever, and factorio is the best game I ever played/play regularly.
Pony/Furfag avatar? Opinion discarded.

alarig
Burner Inserter
Burner Inserter
Posts: 10
Joined: Tue Jun 09, 2020 7:12 am
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by alarig »

It’s so cool that Earendel works on it too, I’m so hyped!

Molay
Fast Inserter
Fast Inserter
Posts: 177
Joined: Thu May 01, 2014 8:01 am
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by Molay »

Don't get me wrong, I'm extremely hyped for the new expansion! But... most of all, I want to see what you guys have been up to relating to trains. Now that caught my attention!

"the ability to control train systems better" is what I'm really curious about. What we have now is pretty close to perfect, so I'm eager to find out how you improved it further.

Seriously though, looking forward to the expansion!

ashkante
Burner Inserter
Burner Inserter
Posts: 12
Joined: Sun Jul 24, 2016 7:44 am
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by ashkante »

ThorsDragon wrote:
Fri Aug 25, 2023 11:49 am
YAY! Beta when? lol

Super stoked to have Friday Facts back!

Also, when can we start giving you money?? xD
Same question! I'm generally very opposed to pre-orders, but I'm making an exception for Wube!
[insert futurama "Shut up and take my money!" meme here]

Suslik
Burner Inserter
Burner Inserter
Posts: 10
Joined: Fri Jun 23, 2023 5:18 am
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by Suslik »

My main hope is that the new engine features will help Earendel make a better SE, because for DLC you finish its 80-hour campaign once and you're done. SE you can play for much longer and it has enough depth to make every run feel fresh.

Also any improvements to the train system are ultra-welcome.
Last edited by Suslik on Fri Aug 25, 2023 12:03 pm, edited 1 time in total.

InnerVoiS
Burner Inserter
Burner Inserter
Posts: 5
Joined: Fri Feb 04, 2022 3:27 pm
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by InnerVoiS »

Hype Train to Spaceee!

User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 2421
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by BlueTemplar »

Awesome ! :D

And the return of the weekly FFF to tide us over the wait until release ! :D

And is that a cooling system that I see on those engines ?! :D

(But where are the radiators to get rid of the heat ?)
avatar_spaceship.jpg
avatar_spaceship.jpg (512.99 KiB) Viewed 29358 times
EDIT : Oh, looks like the robotic arms are pulling in asteroids, which are then crushed and sorted, and the ice from them is then used for cooling in "chemical" plants ?! :D
Last edited by BlueTemplar on Fri Aug 25, 2023 12:37 pm, edited 1 time in total.
BobDiggity (mod-scenario-pack)

Flixerine
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Sep 08, 2017 9:47 am
Contact:

Re: Friday Facts #373 - Factorio: Space Age

Post by Flixerine »

Actually pog news. Love it. Take the time you need to make it good. :)

Post Reply

Return to “News”