Where do you have the info from, that quality assemblers boost productivity?JohnyDL wrote: ↑Fri Oct 11, 2024 9:47 amdoesn't look like anyone's brought this up but with quality assemblers, does this mean there's going to be overrides on productivity for some items?
Generally speaking, the quality assemblers giving a small boost to the productivity of all recipes is a unique and powerful bonus but....
Fluid Barreling is going to be broken with productivity, even 1% productivity, barrel then unbarrel in a loop and a little fluid and 1 barrel can become as much fluid and as many barrels as you like with only a time cost, and it's relatively scalable. I know you've accounted for this with uncrafting but I think it needs to be thought about for all recipes
I'm not sure if this is the only infinite loop but I've seen mods that have had to forgo productivity on entire recipe chains because 1 element in that chain would have this sort of feedback loop. I think bobs or angels has cryocoolant as a recyclable recipe ingredient. It'd be nice if a given output could be marked as productivity restricted/immune both in Vanilla and Modding while allowing the rest of the recipe to benefit from this additional boost.
It might be 'okay' for the barrel loop to produce a small amount of extra fluids but making more barrels is nonsense (or may cause issues especially if people design closed barrel loops)
Friday Facts #375 - Quality
Re: Friday Facts #375 - Quality
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Re: Friday Facts #375 - Quality
Unless I'm mistaken, high quality assembling machines get speed boost, not productivity.
Koub - Please consider English is not my native language.
Re: Friday Facts #375 - Quality
There is research that does boost recipe productivity, and I don't think there would be one for barreling/unbarreling fluid.
Example:
From this blog: https://www.factorio.com/blog/post/fff-376
Re: Friday Facts #375 - Quality
That has aged like milk, seeing as how there is no RCU anymore
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Re: Friday Facts #375 - Quality
Maybe it now applies to processing units, that would be even more valuable.
Re: Friday Facts #375 - Quality
I know what it applies to, but barrels are not in that list
What I initially meant, is that is a very far-fetched assumption that such research would be available for all/most recipies, instead of a few targeted ones.
What I initially meant, is that is a very far-fetched assumption that such research would be available for all/most recipies, instead of a few targeted ones.
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Re: Friday Facts #375 - Quality
Hey All,
Do you know guys how the recycler works? You will get back the 25%, ok. Is it rounded up or down?
If you recycle a higher tier quality item, what would be the outcome?
For example what you get from a recycled Epic Solar panel? (what would be the quality of the outcome? based on the quality of the item you recycle?) And how it changes when you put quality module into the recycler?
I might miss some interesting detail about recycling, was it a topic already?
Thank you
Do you know guys how the recycler works? You will get back the 25%, ok. Is it rounded up or down?
If you recycle a higher tier quality item, what would be the outcome?
For example what you get from a recycled Epic Solar panel? (what would be the quality of the outcome? based on the quality of the item you recycle?) And how it changes when you put quality module into the recycler?
I might miss some interesting detail about recycling, was it a topic already?
Thank you
Re: Friday Facts #375 - Quality
> what would be the quality of the outcome?
Epic by default. Haste makes waste...
> And how it changes when you put quality module into the recycler?
Increases with some %, based on Quality modules inserted. It and above is basically showcased in Quality FFF's Recycler video.
> You will get back the 25%, ok. Is it rounded up or down?
It's chance to get specific batch of resources rolled per batch of resources, so there are no need in rounding (akin to Uranium refinement % roll), no?
Per-item roll for updated quality is needed for output anyway.
So it's probably 25% per individual item to be salvaged, likely.
Epic by default. Haste makes waste...
> And how it changes when you put quality module into the recycler?
Increases with some %, based on Quality modules inserted. It and above is basically showcased in Quality FFF's Recycler video.
> You will get back the 25%, ok. Is it rounded up or down?
Per-item roll for updated quality is needed for output anyway.
So it's probably 25% per individual item to be salvaged, likely.