As soon as it's readyeFieX wrote:I guess there is no release date for that update ?
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As soon as it's readyeFieX wrote:I guess there is no release date for that update ?
Note on fluids. It's far from obvious that it's better with underground pipes than above ground pipes for long distance piping. That is something you either have to find on the forum or make special test setups to find out (should rather be fixed than having info on the cause is that a segment of underground pipe is just two fluid boxes much fewer than corresponding above ground pipes).ledow wrote:I have a couple of thousand hours.
Fluids - I've never needed to think about those. Alright, it's annoying they can't touch, but that's not a big deal (just use undergrounds for long parallel runs).
It's better to go underground, isn't it? Or am I the only terrible driver out there?Lubricus wrote:Note on fluids. It's far from obvious that it's better with underground pipes than above ground pipes for long distance piping. That is something you either have to find on the forum or make special test setups to find out (should rather be fixed than having info on the cause is that a segment of underground pipe is just two fluid boxes much fewer than corresponding above ground pipes).ledow wrote:I have a couple of thousand hours.
Fluids - I've never needed to think about those. Alright, it's annoying they can't touch, but that's not a big deal (just use undergrounds for long parallel runs).
This is a good point that should be taught in the tutorials. Chain signals go before intersections and inside complex intersections. Regular signals always go AFTER the intersection when you have chains.HurkWurk wrote: This means thats when you are looking at where trains can collide, chain signals are always on the right side of the train as its traveling. and they are always before the intersection.
Because I'm to lazy to sumarize it, go read the comments of the thread on version 15.34eFieX wrote:Thanks, yes the buffer chest seems to be the solution i was asking forJap2.0 wrote: Size for concreter is +/- on the keypad.
For the passive provider/requester loop, see the Logistics Buffer Chest (FFF #203), which is planned for 0.16 and I think is what you are looking for.
To get rid of stuff forever, put it in a chest and shoot it.
I guess there is no release date for that update ?
It might be because the fluid wagon didn't exist when the train tutorial was createdLittleman9Mew2 wrote:Since everyone here is talking about fluids...
I'm surprised that the train tutorial doesn't touch the Fluid Train Car, but does use the transport car, and I remember I was confused when I first built a fluid car on how to use it!
Also train stop signals don't work.QGamer wrote:It would be helpful if there was a tutorial on fluid wagons that mentioned that the pumps do not interact with fluid wagons if the train is in manual mode!
But that part makes sense. Manual mode overrides the train network. Nothing unintuitive about that.Also train stop signals don't work.
In a quick test I found that their hook up point is REALLY specific (maybe 1/3 tile on N/S) so it's pretty damn hard to hit manually.It would be helpful if there was a tutorial on fluid wagons that mentioned that the pumps do not interact with fluid wagons if the train is in manual mode!
Works for me with Bob's and AAI mods except that circuit wires (red/green) are lost.Tomik wrote:Suggestion: I want to be able to replace wooden poles with medium poles by clicking with a medium pole on top of a wooden pole.
It's been suggested before. (I even suggested it once, but that was considered a duplicate.) A fact of life right now is that in Factorio's engine, in-place swaps are always bidirectional. If you can replace A with B, then you can always replace B with A.Tomik wrote:Suggestion: I want to be able to replace wooden poles with medium poles by clicking with a medium pole on top of a wooden pole.
I'm pretty sure that depends on what you mean by bidirectional. If you have a red underground belt, you can downgrade it to yellow, even if that breaks the belt because of length. (Done that one more than a few times!)pleegwat wrote:And underground belt upgrades aren't bidirectional either.