Friday Facts #433 - Liftoff Initiated
Re: Friday Facts #433 - Liftoff Initiated
Everyone is happy that you are finally close to the release, and I join them.
But for some reason no one notices that space age was made as a mod, not as a game mode, and replaces the standard sandbox.
I am sad that you abandoned the old sandbox, and I will look for options to return it, preserving the advantages of space age, because nothing is more exciting than seeing your entire huge base as a whole (and not switching between planets)
But for some reason no one notices that space age was made as a mod, not as a game mode, and replaces the standard sandbox.
I am sad that you abandoned the old sandbox, and I will look for options to return it, preserving the advantages of space age, because nothing is more exciting than seeing your entire huge base as a whole (and not switching between planets)
Re: Friday Facts #433 - Liftoff Initiated
Something something from the moment I understood the weakness of my flesh
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Re: Friday Facts #433 - Liftoff Initiated
Space Age is (or was, the last time they mentioned this) a bundle of mods, only one of which is Space Age proper: traveling to other planets and harnessing their resources. The other standalone parts of the expansion - elevated rails and quality modules are two they mentioned - are separate mods and can be activated with or without the Space Age mod.
All of the other things that aren't new content - things like the fluid rework, new circuit network options, new rail shapes, turret priorities - are available to everyone in 2.0, regardless of whether you're playing classic or space age.
Re: Friday Facts #433 - Liftoff Initiated
To all people who want them to "fix" the trailer
You do realise they can't ??
It is *out*
What do you mean "remove the narrator", "fix the camera" !??
You do realise they can't ??
It is *out*
What do you mean "remove the narrator", "fix the camera" !??
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Re: Friday Facts #433 - Liftoff Initiated
it stutters, they can fix it and re-upload it
Re: Friday Facts #433 - Liftoff Initiated
Eh, I like it. But I think it should require fuel. Those jets are clearly burning something. I NEED MY IMMERSION!
But then again, I havent played it yet, so it might be the right design decision.
I really love the trailer. The suspenseful music and cinematography is great. And the narrator just sells it. Amazing! I really look forward to booting up Space Age.
But then again, I havent played it yet, so it might be the right design decision.
I really love the trailer. The suspenseful music and cinematography is great. And the narrator just sells it. Amazing! I really look forward to booting up Space Age.
Re: Friday Facts #433 - Liftoff Initiated
Is there a countdown timer/video somewhere ?
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| M | (now 2000+ hours)
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| M | (now 2000+ hours)
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Re: Friday Facts #433 - Liftoff Initiated
Good trailer, but, I kinda also prefer the style of the 2020 trailer someone linked. There were no words needed then, or now. Do you guys perhaps have a version of this trailer without the narration that you could release as well maybe? Then everyone can be happy.
Also the Mech Suit in the trailer looks a lot like the suits from the start of Final Fantasy 6, nice. Can we wear the Mech Suit while in a Spidertron still? I usually use a Spidertron specced to move around, and have my power armour set up to field construction bots.
Also the Mech Suit in the trailer looks a lot like the suits from the start of Final Fantasy 6, nice. Can we wear the Mech Suit while in a Spidertron still? I usually use a Spidertron specced to move around, and have my power armour set up to field construction bots.
Re: Friday Facts #433 - Liftoff Initiated
Train death avoidance - it's so much wanted and so cool feature!
For megabase building I usually play slightly modded Factorio, with a few QoL things: loaders, storehouses, water wells, and train invincibility.
For a new Space Age game I was planning to play vanilla again. But was always questioning myself: I can manage without loaders (like in old times) or replace store houses with some belt X*X mixers, but what to do with annoying accidental deaths to high speed trains?! New mech armor solves this problem completely!
For megabase building I usually play slightly modded Factorio, with a few QoL things: loaders, storehouses, water wells, and train invincibility.
For a new Space Age game I was planning to play vanilla again. But was always questioning myself: I can manage without loaders (like in old times) or replace store houses with some belt X*X mixers, but what to do with annoying accidental deaths to high speed trains?! New mech armor solves this problem completely!
Re: Friday Facts #433 - Liftoff Initiated
Just RAM usually enough. Bottleneck of tick processing is to iterate whole megabase belts, structures, bots and so on. Not a processing power.
I think you are too pessimistic. I expect that some teleport mod will be available soon, if you worry about travel problems and annoyance, during mega factory building.TheoMarque wrote: ↑Fri Oct 18, 2024 2:16 pmOn one layer I can create Factory about 10k SPM with mods.
On 5 planets ... i can reach much smaller and less worth items.
At least I'm planning to build a new mega factory of at least several k SPM.
Re: Friday Facts #433 - Liftoff Initiated
BTW New Steam achievements are already there, just can't be completed yet, since the game client do not support them yet, until 2.0
Re: Friday Facts #433 - Liftoff Initiated
I'm curious to know how this will work with achievements, as they are usually disabled with mods.jamaicancastle wrote: ↑Fri Oct 18, 2024 7:09 pmSpace Age is (or was, the last time they mentioned this) a bundle of mods, only one of which is Space Age proper: traveling to other planets and harnessing their resources. The other standalone parts of the expansion - elevated rails and quality modules are two they mentioned - are separate mods and can be activated with or without the Space Age mod.
All of the other things that aren't new content - things like the fluid rework, new circuit network options, new rail shapes, turret priorities - are available to everyone in 2.0, regardless of whether you're playing classic or space age.
Re: Friday Facts #433 - Liftoff Initiated
Looks great, but my week-long embargo of social media wasn't fed enough! Can't wait til Monday and build my own factory and see for myself ^^
Very cool endgame armor, well done!!
Very cool endgame armor, well done!!
Re: Friday Facts #433 - Liftoff Initiated
I wouldn’t be surprised if there was a post-game tech for teleporters in Space Age tbh.Dixi wrote: ↑Fri Oct 18, 2024 8:29 pm[…]I think you are too pessimistic. I expect that some teleport mod will be available soon, if you worry about travel problems and annoyance, during mega factory building.TheoMarque wrote: ↑Fri Oct 18, 2024 2:16 pmOn one layer I can create Factory about 10k SPM with mods.
On 5 planets ... i can reach much smaller and less worth items.
At least I'm planning to build a new mega factory of at least several k SPM.
Hope there aren’t any spoilers in those achievements.
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Re: Friday Facts #433 - Liftoff Initiated
Wait, so, is this like a power armor from fallout, that you can just take off, or is this more like putting your brain into a robot body? Because if its the latter, taking the armor off, or not spawning with it after death gets complicated immersion wise......