I agree.MushroomDynamo wrote:it'll be hard to appreciate these gorgeous pictures ingame if I need a small telescope to make them out
Also, I spy two "rocket defense" icons.
I agree.MushroomDynamo wrote:it'll be hard to appreciate these gorgeous pictures ingame if I need a small telescope to make them out
First one in the one before last row and?JackGruff wrote:
Also, I spy two "rocket defense" icons.
6th on the same row. I guess it'll be a 0.13 thing.oLaudix wrote: First one in the one before last row and?
I believe this caffeine molecule isn't quite right either: there is a missing hydrogen atom on the bottom most carbon atom.jorgenRe wrote:Im sorry for being picky about the molucles yet again
Also i still get the correct coffenie molecule ready for use !
Notice the extra bound.
!
Some Friday Facts before they were talking about placeholder graphics and where the alien research icon comes from, you might wanna read it because thats part of the reason the have redone the tech icons.Nasabot wrote:I just updated to 1.17 (though I saw the tech icons before) and my opinion on this is, that the improved tech icons are a waste of resources. Sorry, I know, that you dont want to hear this as the new icons were made in good intentions to improve the game, but in my opinion they are unnessassary and are maybe even worse than the old ones.
Icons should be a symbolical eye catcher. A good icon does not shine by many details and eleborated graphics, but by SIMPLICITY and its ability to represent an object or a topic fast. (like a light bulb for science)
Well, actually I dont mean, that the new icons are bad by any means, but the old ones were PERFECTLY FINE and did their job well (or even better), so I dont understand, why they were changed.
However, even though the game is pretty good in its current state, there are a lot things which could use some balancing and rework in order to enrich the gameplay in a meaningful way. Please dont waste your brain on creating fancy graphical stuff, but on creating smart game mechanics I guess the playerbase who plays factorio is not interested in graphical quality too much, else they would play games like anno 2205.
Player(at least I) who play factorio want a complex building simulator which has a lot of finesse, balanced possibilities, challange and long term replayability.
I am sure you knew this, I just wanted to remember you
You know the old tech icons and they looked like the item you wanted to research but after a while you'll get used to the new graphicsNasabot wrote:I just updated to 1.17 (though I saw the tech icons before) and my opinion on this is, that the improved tech icons are a waste of resources. Sorry, I know, that you dont want to hear this as the new icons were made in good intentions to improve the game, but in my opinion they are unnessassary and are maybe even worse than the old ones.
Icons should be a symbolical eye catcher. A good icon does not shine by many details and eleborated graphics, but by SIMPLICITY and its ability to represent an object or a topic fast. (like a light bulb for science)
Well, actually I dont mean, that the new icons are bad by any means, but the old ones were PERFECTLY FINE and did their job well (or even better), so I dont understand, why they were changed.
However, even though the game is pretty good in its current state, there are a lot things which could use some balancing and rework in order to enrich the gameplay in a meaningful way. Please dont waste your brain on creating fancy graphical stuff, but on creating smart game mechanics I guess the playerbase who plays factorio is not interested in graphical quality too much, else they would play games like anno 2205.
Player(at least I) who play factorio want a complex building simulator which has a lot of finesse, balanced possibilities, challange and long term replayability.
I am sure you knew this, I just wanted to remember you