Friday Facts #416 - Fluids 2.0

Regular reports on Factorio development.
FuryoftheStars
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Re: Friday Facts #416 - Fluids 2.0

Post by FuryoftheStars »

gravityStar wrote:
Wed Jun 26, 2024 3:58 pm
fast (one-pass presumably)
The old system was single pass. That's why the build order could have an affect in designs that weren't producing enough for the demand.

The new system is a "no pass" within segments, which are broken apart only by machines and pumps.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics

functional
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Re: Friday Facts #416 - Fluids 2.0

Post by functional »

mcdjfp wrote:
Wed Jun 26, 2024 3:07 pm

There is no point in fluids if they are simply power with different connectors.
Have you heard of oil processing?

Panzerknacker
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Re: Friday Facts #416 - Fluids 2.0

Post by Panzerknacker »

functional wrote:
Wed Jun 26, 2024 6:50 pm
mcdjfp wrote:
Wed Jun 26, 2024 3:07 pm

There is no point in fluids if they are simply power with different connectors.
Have you heard of oil processing?
Man just give up already, why do you keep trying? Your arguments went from weak to absolutely null.

functional
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Re: Friday Facts #416 - Fluids 2.0

Post by functional »

Panzerknacker wrote:
Wed Jun 26, 2024 7:01 pm
Man just give up already
I thought you were the one who plans to quit if these changes go through? Seeing as they obviously will, I suppose it won't be me giving up innit? (Though I know you wont quit, but it's still funny)

Koub
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Re: Friday Facts #416 - Fluids 2.0

Post by Koub »

[Koub] OK enough is enough, the immense majority of this thread is just the same handful of people repeating ad nauseam the same arguments, with a sprinkle of personal attacks. Thread locked.
Koub - Please consider English is not my native language.

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