Maybe there some miscommunication, but also some things WRONG were said :AvengerStar wrote: Tue Sep 19, 2023 11:51 am As for this current discussion, I think there's some sort of miscommunication going on. It appears that everyone participating agrees that this game, much like a lot of games, abstracts some concepts for the sake of the player and/or the developer. The idea that I believe Fury is attempting to express is that just because there are realistic grounds for a particular direction in design, doesn't necessarily mean it has to be replicated in some or even any way in a game.
This hopefully is buried ?FuryoftheStars wrote: Mon Sep 18, 2023 8:36 pm No, irl, it is not realistic to expect highest quality everywhere, but that's because of finances, not because the manufacturing lines of the highest quality stuff can't actually output them that reliably. Finances are not a concern in Factorio seems you're building it all yourself with resources you mine/gather yourself. As for semiconductors, please see my findings above in this same post.
Because for me it started like this :
try to explain once including gameplay reasonFuryoftheStars wrote: Mon Sep 18, 2023 3:17 pm I don't understand why you want to introduce a major RNG feature into a game that, until now, only had one very minor RNG thing in it, but whatever. It's obvious that, just like many of the other changes you all did, you're going to stick with it.
try to explain twice including gameplay reasonFuryoftheStars wrote: Mon Sep 18, 2023 3:17 pm But honestly, without reading the article and just going on your synopsis,
try to explain third time including gameplay reasonFuryoftheStars wrote: Mon Sep 18, 2023 8:36 pm (I am sorry, but that's way too much text for me to deal with right now.)
When finally
Took quite some time eh ?FuryoftheStars wrote: Tue Sep 19, 2023 12:27 am Reading through that more, though, it does feel like in many ways semiconductors are a bit of a gamble.