and if the connection is ready please use UDP to send and receive data.
TCP needs an answer from the other computer! ( That means TCP results in Download speed == Upload speed )
For example my Download is 48 kilobyte/s and my upload is 10 kilobyte/s, so TCP would try to upload with 48 Kilobyte/s.
This is getting rediculus if the Host has 1 Megabyte/s upload and the game trys to download this
1 Megabyte/s with a 48 Kilobyte/s connection and at the same time Upload 1 Megabyte/s with a 10 Kilobyte/s Upload.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
But still a great Update
![Wink ;)](./images/smilies/icon_e_wink.gif)