Friday Facts #55 - MP Preview
Re: Friday Facts #55 - MP Preview
WOah! I love to see multipalyer updates! I can't wait to play this with some friends!
Re: Friday Facts #55 - MP Preview
Rooty-tooty-point-n-shooty-erssilk wrote:Spitter. I read always splitter.
Could we rename them? Spewer? Salivators?
EDIT: Whoopsy-daisy-spitty-bugger
Re: Friday Facts #55 - MP Preview
Guys I found a picture of the new baddie, looks pretty scary if you ask me
Re: Friday Facts #55 - MP Preview
I suggest making it so that spitters would not reside the spawning location but instead would be furter away (you know, enemy bases getting more deadly as you move further from spawning location).
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Re: Friday Facts #55 - MP Preview
It took me a while to get this, but then I laughed unnaturally loudly.xnmo wrote:Guys I found a picture of the new baddie, looks pretty scary if you ask me
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Re: Friday Facts #55 - MP Preview
Hello, It's really cool to see multiplayer in action! Nice work
How lag tolerant will multiplayer be? I'm on a 3G connection (I can't get dsl or anything) and my average ping is about 120 - 300 depending on time of day etc. Sometimes I get a few packet drops and time outs too.
Will this mean I will disconnect and be forced to re-download the map each time this happens?
How lag tolerant will multiplayer be? I'm on a 3G connection (I can't get dsl or anything) and my average ping is about 120 - 300 depending on time of day etc. Sometimes I get a few packet drops and time outs too.
Will this mean I will disconnect and be forced to re-download the map each time this happens?
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Re: Friday Facts #55 - MP Preview
Oooh, Oooh, (bouncing in seat) I wanna play ..... PLEEEEASE
ok, so I will wait til cars are fixed... maybe...
LOVE IT
Keep up the great work!
(2 is not enough thumbs so have some smileys instead)
ok, so I will wait til cars are fixed... maybe...
LOVE IT
Keep up the great work!
(2 is not enough thumbs so have some smileys instead)
Have FUN!
WARNING Factorio
Re: Friday Facts #55 - MP Preview
It depends on the latency that would be probably configurable. Now we are playing at latency 4 ticks (66ms) and it is quite ok, but as we have no lag hiding mechanism planned yet for 0.11 (planned for 0.12), much higher latencies would result into annoying gameplay, as the reaction time of the game would increase too much. We planned the first multiplayer version to be playable over lan or very good internet connection, improvements will come later.darkrising wrote:Hello, It's really cool to see multiplayer in action! Nice work
How lag tolerant will multiplayer be? I'm on a 3G connection (I can't get dsl or anything) and my average ping is about 120 - 300 depending on time of day etc. Sometimes I get a few packet drops and time outs too.
Will this mean I will disconnect and be forced to re-download the map each time this happens?
Re: Friday Facts #55 - MP Preview
Looks great! Thanks for continuing updates guys. We really appreciate it!
So excited for multi and have 2 other mates just waiting for it too release so we can come back to this great game
Small piece of advice, you badly need new mic's. I could barely make out half of what you said
So excited for multi and have 2 other mates just waiting for it too release so we can come back to this great game
Small piece of advice, you badly need new mic's. I could barely make out half of what you said
"To the optimist, the glass is half full. To the pessimist, it's half empty. To the engineer, the glass is twice the size it needs to be"
Re: Friday Facts #55 - MP Preview
Shit.kovarex wrote:We planned the first multiplayer version to be playable over lan or very good internet connection, improvements will come later.
Well, we're going to be putting that to the test aren't we?
Re: Friday Facts #55 - MP Preview
Well when you have a low bandwidth connection it doesn't necessarily mean that you have a (too) high latency. I think factorio MP will not need much data to be transferred.-root wrote:Well, we're going to be putting that to the test aren't we?
Even with ISDN (Bandwidth= 8 Kilobyte per second!!) I had latencies under 50ms
http://rescomp.stanford.edu/~cheshire/r ... tency.html
Re: Friday Facts #55 - MP Preview
This is interesting.
Does ping = latency?
Does ping = latency?
Re: Friday Facts #55 - MP Preview
Yes.
Most connections that cross the Atlantic are all but guaranteed to be upwards of 150 ping.
Most connections that stay within a country's borders is likely to be less than 75 ping.
It'll be guess and check for any specific connection's latency though, as the route your data takes can change dramatically, depending on how your ISP, the destination, and the backbone between them are all routing traffic.
Most connections that cross the Atlantic are all but guaranteed to be upwards of 150 ping.
Most connections that stay within a country's borders is likely to be less than 75 ping.
It'll be guess and check for any specific connection's latency though, as the route your data takes can change dramatically, depending on how your ISP, the destination, and the backbone between them are all routing traffic.
Re: Friday Facts #55 - MP Preview
Bugger. Looks like i may be back to looking for other aussies to play multiplayer with.n9103 wrote: Most connections that cross the Atlantic are all but guaranteed to be upwards of 150 ping.
Most connections that stay within a country's borders is likely to be less than 75 ping.
Re: Friday Facts #55 - MP Preview
Maybe. Depends on how tolerant it ends up being.
There's always room for a community succession game though. Just ask any Dwarf Fortress player
There's always room for a community succession game though. Just ask any Dwarf Fortress player
Re: Friday Facts #55 - MP Preview
Depending on how it's implemented, 150 ping might not be a problem. Remember that this isn't a real time shooter where low latency is crucial.
Re: Friday Facts #55 - MP Preview
For me, those high latency games were crucial! Always loved it when the other players couldn't touch me and I had no problem racking up the hits! Of course when the latency god disapproved, it was an exercise in serious frustrationMarbles wrote:Depending on how it's implemented, 150 ping might not be a problem. Remember that this isn't a real time shooter where low latency is crucial.