Friday Facts #52 - Ups and Downs

Regular reports on Factorio development.
SteelGiant
Inserter
Inserter
Posts: 47
Joined: Thu Sep 11, 2014 12:14 pm
Contact:

Re: Friday Facts #52 - Ups and Downs

Post by SteelGiant »

Lyzz wrote:Friday 51: 20sec Multiplayer
Friday 52: 2h Multiplayer

20sec = 0.33h

in case of
linear:
F 51 0.33h
F 52 2h
F 53 3.67h
F 54 5.34h

F 65 24h

in 10 weeks (2.5 months) we have an multiplayer :DD
The critical problem is that then there will never be a FF 66, because with the developers spending over 24 hours a day playing Factorio MP at that point, there will be nobody left to write updates.
User avatar
Phillip_Lynx
Filter Inserter
Filter Inserter
Posts: 541
Joined: Mon Jul 21, 2014 6:00 pm
Contact:

Re: Friday Facts #52 - Ups and Downs

Post by Phillip_Lynx »

Lyzz wrote:Friday 51: 20sec Multiplayer
Friday 52: 2h Multiplayer

20sec = 0.33h

in case of
linear:
F 51 0.33h
F 52 2h
F 53 3.67h
F 54 5.34h

F 65 24h

in 10 weeks (2.5 months) we have an multiplayer :DD
But when you calculate with an factor (2h = 120m = 7200s divided by 20s = 360) then this list is correct ...

FF 51 20s
FF 52 20s * 360 = 7200s = 2h
FF 53 = 2h * 360 = 720h

..... Next FF MP is ready and stable :D

[edit] but 720h are 30 days oO[/edit]
Corbald
Burner Inserter
Burner Inserter
Posts: 8
Joined: Wed May 21, 2014 1:41 am
Contact:

Re: Friday Facts #52 - Ups and Downs

Post by Corbald »

Image




?
User avatar
cpy
Filter Inserter
Filter Inserter
Posts: 839
Joined: Thu Jul 31, 2014 5:34 am
Contact:

Re: Friday Facts #52 - Ups and Downs

Post by cpy »

20 seconds = 0,005h
0,33h = 19,8min

Some people should not skip math class in primary schools.
User avatar
Phillip_Lynx
Filter Inserter
Filter Inserter
Posts: 541
Joined: Mon Jul 21, 2014 6:00 pm
Contact:

Re: Friday Facts #52 - Ups and Downs

Post by Phillip_Lynx »

cpy wrote:20 seconds = 0,005h
0,33h = 19,8min

Some people should not skip math class in primary schools.
But, if I allowed to give help :), even with this the linear way is longer :)

FF 51 = 0,005h
FF 52 = 2h
FF 53 = 3,995h
FF 54 = 5,990h

...

I like my math better :)
User avatar
cpy
Filter Inserter
Filter Inserter
Posts: 839
Joined: Thu Jul 31, 2014 5:34 am
Contact:

Re: Friday Facts #52 - Ups and Downs

Post by cpy »

Your "math" would not be math, but some random things you wrote. I actually used real math to calculate this.
Genuine math, get for free at your school! Sign up now.
User avatar
Phillip_Lynx
Filter Inserter
Filter Inserter
Posts: 541
Joined: Mon Jul 21, 2014 6:00 pm
Contact:

Re: Friday Facts #52 - Ups and Downs

Post by Phillip_Lynx »

cpy wrote:Your "math" would not be math, but some random things you wrote. I actually used real math to calculate this.
Genuine math, get for free at your school! Sign up now.
Do you talk to lyzz or to me?

If to me then ....

Liniear (from Lyzz) (corrected by your values)

Math : the difference between 51 and 52 is 1,995h
proof : 2h - 0,005h = 1,995h

so :

FF51 : 0,005h
FF52 : 0,005h + 1,995h = 2h
FF53 : 2h + 1,995h = 3,995h
FF54 : 3,995h + 1,995h = 5,990h
...

Factor (from me)

Math : The time from 51 to 52 is 720 times 51
proof : 2h (from 52) in minutes are 2 * 60 = 120. 120m in seconds are 120 * 60 = 7200.
.... so i divide 7200 by 20 wich is 360. To verify this ... 20 seconds multiplied with 360 gives 7200 seconds wich is 2 hours

so :

FF51 : 20 sec
FF52 : 20 sec * 360 = 7200 sec = 2 hours
FF53 : 2h * 360 = 720 hours

btw. why do you insult people? My math-teacher suggested I have to go to the university to study math. I did not, I went for informatik

[edit]
And if you are picky, 20sec are not 0,005h but 0,005555555555.... h wich rounds to 0,006 for 3 decimal places
[/edit]
User avatar
cpy
Filter Inserter
Filter Inserter
Posts: 839
Joined: Thu Jul 31, 2014 5:34 am
Contact:

Re: Friday Facts #52 - Ups and Downs

Post by cpy »

I made someone to use math to see the result was not properly rounded, my job is finished here.
_aD
Fast Inserter
Fast Inserter
Posts: 212
Joined: Sat Apr 12, 2014 12:03 am
Contact:

Re: Friday Facts #52 - Ups and Downs

Post by _aD »

Phillip_Lynx wrote:Do you talk to lyzz or to me?
p.s. it was only a jest. No need to take Internet forums quite so seriously :-)
User avatar
Phillip_Lynx
Filter Inserter
Filter Inserter
Posts: 541
Joined: Mon Jul 21, 2014 6:00 pm
Contact:

Re: Friday Facts #52 - Ups and Downs

Post by Phillip_Lynx »

@_aD,

I have thinked in this way :). I liked Lyzz calculation and added my calculation.

But the came cpy and corrected lyzz because of false math. This was not a great thing and I came to the rescue and corected Lyzz calcuation. So all was fine.

But then came cpy again and suggested we should go back to school. So I explained both methods in detail.

I normaly do not take such post over seriously but it insulted me quite a bit, that I have to go to school again.

And (in my opinion) the next post of cpy shows that on that side it is taken much more seriosly than on my side.

OK, I am done with further math in this thread :). My work ends in 2,5 h and the I go playing factorio :D
User avatar
aRatNamedSammy
Fast Inserter
Fast Inserter
Posts: 216
Joined: Tue Jul 08, 2014 4:26 pm
Contact:

Re: Friday Facts #52 - Ups and Downs

Post by aRatNamedSammy »

so impatient to see and try for the tank :D..
Teeth for Two (so sorry my bad english)
User avatar
Animar
Long Handed Inserter
Long Handed Inserter
Posts: 53
Joined: Sat Dec 21, 2013 8:06 am
Contact:

Re: Friday Facts #52 - Ups and Downs

Post by Animar »

aRatNamedSammy wrote:so impatient to see and try for the tank :D..
Me too ... I hope that the tanks won't turn out to be to weak for Big Biters.
JumperVII
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Sep 20, 2014 7:44 am
Contact:

Re: Friday Facts #52 - Ups and Downs

Post by JumperVII »

Kane wrote: I think the quality of NVENC is not up to the same standards of x264 yet.
ShadowPlay uses H.264 so I'm not quit sure what you are trying to say. Ran a test with the game for quality. Solid 60fps the whole time.

https://www.youtube.com/watch?v=D9oyA0q ... e=youtu.be
Post Reply

Return to “News”