Nvm. its back.
![Confused :?](./images/smilies/icon_e_confused.gif)
Same here, it's hard at the moment to imagine what could be on the other 2 planets, that makes you say "The Mega-Drill has to wait until I get ...".Also, these buildings have me wondering what the other planets will offer to dissuade me from going to Vulcanus first every game.
I now wonder if we will get some terrain structures on other planets that make obtaining resources truly something alien. On Nauvis we got "resource is in ground, mine the ground" and on Vulcanus "resource is on lava, extract and smelt from the lava". 3 planets to go, and that makes chances of getting at least another mechanic to get raw materials very likeky. But WHAT coud it be? I picture a great boulder of pure copper being cut to chunks with laser turrets and getting picked up by carrier drones, or a scheduled ship that sails from port on an ocean world and detonates depth charges on the sea floor to mine salt deposits, then grabbing those by water-turbines that separate the water-resource mix nearby and filtrates what you want from all the sludge.If you have to build multiple bases then it's important to reduce points of repetition between planets so that nothing feels stale. Over time we have consistently tried to simplify and cut excessive things. If something is repetitive but can't be cut, then we can add a new twist or a new shortcut instead. This has been the case since Earendel's initial version and every iteration since, so now we can get through all the planets while keeping the gameplay fresh
Music depending on the planet would be really cool!
I'm guessing power might be something heat based, like a stirling engine generators, or heat exchangers that take lava (or coal) and water to make steam. Steam might still be viable even if water comes from acid, if we get something like the condensing steam turbines from Space Exploration that return 90% of the steam as water again (meaning the overall process only consumes ~10% of the water overall).TheoMarque wrote: Fri Dec 01, 2023 3:36 pm Very nice post, introducing new fluid pools and many ways to aquire materials... but...
Electricity. On all images that you post I do not saw any electric interfaces. And you mentioned "pollution" from mining drills.
So...
1. How we can produce electricity on Vulcanus? Solar panels with 50% less efficiency due smoke from lava pools? If water will be expensive - not steam engines and nuclear? Geothermal plants? Wind power?
2. A Pollution - if Vulcanus atmosphere contains a tons of solid pollutants (like polish air in middle of winter on rural areas) - they not affect aliens to attack us (if there will be).
You have no idea how much of a relief it is to read these words. This was my single biggest frustration when trying to play Space Exploration (unique single-use buildings that make unique single-use items for science), and the thing that put me off continuing my playthrough of it.If an intermediate is only ever used for one thing then perhaps it should be more useful or be removed