On my machine, excluding mods and saves, the Factorio 1.1 folder is less than 2 GB.
I think your fears are unfounded.
On my machine, excluding mods and saves, the Factorio 1.1 folder is less than 2 GB.
The kind you fight with violence, or the kind Dilbert's comics are about?Bikerchain wrote: ↑Thu Feb 11, 2021 12:22 am Bosses would be amazing to add to keep players interested and invested into the game.
I disagree on absolutely everything, and I am very glad that factorio is not an RTS. I enjoy building and designing bases, not spamming harvesters and doing 3094285 APM micromanaging of attacks on biters.PunkSkeleton wrote: ↑Mon Feb 15, 2021 8:28 pm As someone already said RTS mode would be great. There is already a way to control units remotely, a map with zoom, autofire on units, multiple units and static defences (and adding more units is not hard at all).
Now the main problem is slow and very long early game. It takes a lot of time before you can build even a car and nobody wants to wait 30 minutes before the interesting action starts.
But why start with empty base? The starting area should be standard so that a player starts a game with pre-designed base in the starting area. And each player designs its own starting base in off-line mode (or many different ones), then saves it and selects the one that will be used in a lobby. Just limit the amount of resources that can be used for this, make it big (like 1 000 000 iron and other basic resources, subject to balancing). Each unlocked technology, each placed entity drains those starting resources. Now you will jump right into action and strategies can be very diverse from the first second of the game .
And no infinite random maps of course. The maps should be small enough that you actually fight for resources. Victory condition could then be pretty standard: destroy all enemy building or launch a rocket.
guess you're too good to read all the rest of the thread, too.
You just pointed out why RTS as a genre is no longer relevant. There is a small group of hardcore fans that admire the fast clicking but most people probably don't. I much more prefer Knights and Merchants style where you don't have to click like crazy. The problem with K&M is that the games take very long (that's why I am proposing template bases to be designed and saved). It is also very hard to attack after certain point in that game.aka13 wrote: ↑Tue Feb 16, 2021 9:03 amI disagree on absolutely everything, and I am very glad that factorio is not an RTS. I enjoy building and designing bases, not spamming harvesters and doing 3094285 APM micromanaging of attacks on biters.PunkSkeleton wrote: ↑Mon Feb 15, 2021 8:28 pm As someone already said RTS mode would be great. There is already a way to control units remotely, a map with zoom, autofire on units, multiple units and static defences (and adding more units is not hard at all).
Now the main problem is slow and very long early game. It takes a lot of time before you can build even a car and nobody wants to wait 30 minutes before the interesting action starts.
But why start with empty base? The starting area should be standard so that a player starts a game with pre-designed base in the starting area. And each player designs its own starting base in off-line mode (or many different ones), then saves it and selects the one that will be used in a lobby. Just limit the amount of resources that can be used for this, make it big (like 1 000 000 iron and other basic resources, subject to balancing). Each unlocked technology, each placed entity drains those starting resources. Now you will jump right into action and strategies can be very diverse from the first second of the game .
And no infinite random maps of course. The maps should be small enough that you actually fight for resources. Victory condition could then be pretty standard: destroy all enemy building or launch a rocket.
Wherever you bought the game from, you're entitled to an account on factorio.com, and there you can download versions of the game going all the way back to 0.6.4.InSinR8or wrote: ↑Mon Feb 22, 2021 4:50 pm One thing I am wondering about is if all versions of Factorio will be kept accessible. I personally play my favourite and most time spent factory on 1.0, a newer Factory and an island map on 1.1 and have a few smaller projects on 17 and 18 versions of the game. Including a Krastorio legacy map on 17. At the moment it is very easy to switch between versions of the game depending on what map I'd like to play. However a change to the beta version menu either from steam or from Wube would see those maps inaccessible without some workarounding. Is there a any way we as players can ensure that we are still able to access the older versions of the game other than the library currently on the steam beta menu.
Kyralessa wrote: ↑Mon Feb 22, 2021 7:58 pmWherever you bought the game from, you're entitled to an account on factorio.com, and there you can download versions of the game going all the way back to 0.6.4.InSinR8or wrote: ↑Mon Feb 22, 2021 4:50 pm One thing I am wondering about is if all versions of Factorio will be kept accessible. I personally play my favourite and most time spent factory on 1.0, a newer Factory and an island map on 1.1 and have a few smaller projects on 17 and 18 versions of the game. Including a Krastorio legacy map on 17. At the moment it is very easy to switch between versions of the game depending on what map I'd like to play. However a change to the beta version menu either from steam or from Wube would see those maps inaccessible without some workarounding. Is there a any way we as players can ensure that we are still able to access the older versions of the game other than the library currently on the steam beta menu.
With that account, you can download any given version as a .zip file and install it in its own folder, so that you can have any number of game versions installed simultaneously, including any mods compatible with those versions.