Wait what would be the issue with having to use circuitry though? Like... using circuitry is not a cheat, it's a skill just as well. And like, iunno, like, the game is still in early access, there is no garantuee there won't be changes that means redesigning parts of a base. My longest game is a base running since 0.13 and that's been updated through every change that's happened so far.Optera wrote: ↑Sat Jul 27, 2019 5:57 am Simplifying basic oil processing breaks bases relying on a mix of basic and advanced oil processing to have perfect ratios for heavy, light, and petroleum. It basically screams use circuit controlled cracking instead of pre-calculating usage and build in perfect ratios.
Rocket fuel requiring 10 solid fuel + 10 light oil is a 10% increase in cost (excluding productivity), requiring not only rebuilding the rocket fuel assemblers but very likely the whole light oil production.
Like, while it might be annoying, I think the argument of "it might break an existing base" is not one devs should take in account.