Except you don't really miss anything. Climbing the tree is an end in itself - it doesn't matter whether I can make what I just researched, so long as it's researched and I've unlocked more technology. It gives the same sense of accomplishment, and satisfies the completionist urge, and more importantly uses up time while the biters evolve and make it harder to go get your oil.BlueTemplar wrote: ↑Sun Feb 24, 2019 4:35 pm As you can see, if you have a factory without oil, you miss on about half of green science.
My first several games of Factorio were long, grindy sessions of dumping red and green science into a single lab and watching the metre go up. That's fun for me. Like an idle game. And when it said "oh hey you need oil products to make this," I didn't care, so long as I had something else to dump my red and green science into. Eventually I will get some oil and all of this stuff will be available. It's really very peaceful and casual. And then you say "well, I'll go find some oil" and you walk off into the world and aliens
There isn't really any time pressure on the early game. And maybe - just maybe - there should be.