Friday Facts #432 - Aquilo

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FasterJump
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Re: Friday Facts #432 - Aquilo

Post by FasterJump »

You can imagine that the ice is thicker at the middle of the iceberg. Or you can imagine that the rocket silo is built below the water, like a boat hull.

Anyway, to add to my previous posts, Aquilo visuals and mechanics look cool and I'm hyped for the expansion.

About the embargo lift, if we don't want too much spoilers, are we supposed to read the next FFF? Will the comments be moderated to prevent spoilers?

Danjen
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Re: Friday Facts #432 - Aquilo

Post by Danjen »

Looks like a nightmare, cant wait

Also has any thought been given to expensive recipe mode? Sometimes I like a slower, grindier game

Danjen
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Re: Friday Facts #432 - Aquilo

Post by Danjen »

FasterJump wrote:
Fri Oct 11, 2024 9:02 pm
Using Pumpjack rather than offshore oil rigs and boats feels like a missed opportunity, but on the other hand I understand the gameplay choice of not having boats. Having a new massive building just for that would be a waste of graphic asset / RAM.

Pumpjacks are probably fine as long as it cannot deplete the source (reducing it's yield overtime). Since the fluids floats up (in a very straight line!) from 200km below, the extraction should not affect the source.

Conceptually, could there be a cristalline conduit (of ice or mineralised matter)? That would explain the straight line. The conduit could have been naturally created by chemical reactions from the fluid or microorganisms.
I know theres one mod that adds boats as a form of aquatic railway and has offshores. Fun idea.
One thing I never liked is that the Nauvis crashsite is the center of the world (or thereabouts) and everything scales up as you move away. I understand why from a gameplay perspective but it always felt weird to me

CyberCider
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Re: Friday Facts #432 - Aquilo

Post by CyberCider »

jakeit1111 wrote:
Fri Oct 11, 2024 8:19 pm
  • It is possible to craft copper, as well as calcite and sulfur, and there is some crazy reason why you need them. (If this is true, than that makes Tungsten the only truly unique resource (but also kinda goes against what the dev's said about needing to import calcite if you wanted to use foundries for liquid metal on Nauvis).
Uranium and holmium are also “unique” to their planets, not just tungsten. And the same goes for all of Gleba’s plant items and all of Aquilo’s chemicals. Space can only provide the “basic” resources.
But funnily enough, there appears to be one missing: Stone. Just regular stone. You can get iron, copper, calcite… Actually, the chain of sulfur+iron+water=acid, sulfur+carbon+water=coal, coal+calcite+acid=heavy oil should even let you access all oil products completely in space. But no stone, that’s where the line is drawn. Of course, I could be wrong, but that’s how it looks so far. It amuses me greatly.

Saphira123456
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Re: Friday Facts #432 - Aquilo

Post by Saphira123456 »

So there's no way to store items to prevent or slow down spoilage on Gleba, and yet there's an entire planet full of ice AND cryogenics research?

Make it make sense devs, because this practically screams "ICEBOX!"
I am dragonkin and proud of it. If you don't like furries or dragons, tough.

Blocking me will only prove me right.

I love trains, I love aircraft, I love space, I love Factorio.

Rico_Suave
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Re: Friday Facts #432 - Aquilo

Post by Rico_Suave »

Let's go baby :mrgreen:

CyberCider
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Re: Friday Facts #432 - Aquilo

Post by CyberCider »

Saphira123456 wrote:
Fri Oct 11, 2024 11:31 pm
So there's no way to store items to prevent or slow down spoilage on Gleba, and yet there's an entire planet full of ice AND cryogenics research?

Make it make sense devs, because this practically screams "ICEBOX!"
It’s just a case of gameplay over realism. Besides, if you really need one, it’s possible to come up with an explanation: Maybe cold temperatures would damage the chemical/cellular makeup of the Gleba plants.

Brother Matthew
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Re: Friday Facts #432 - Aquilo

Post by Brother Matthew »

Love you Devs <3

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