Friday facts #95 - 0.12 Release today

Regular reports on Factorio development.
kiba
Filter Inserter
Filter Inserter
Posts: 344
Joined: Thu Jun 11, 2015 5:32 am
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by kiba »

My mods gets in the way of loading factorio. There should be a way to automatically disable offending mods so I can load factorio without having to delete my mod directory.
ratchetfreak
Filter Inserter
Filter Inserter
Posts: 952
Joined: Sat May 23, 2015 12:10 pm
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by ratchetfreak »

kiba wrote:My mods gets in the way of loading factorio. There should be a way to automatically disable offending mods so I can load factorio without having to delete my mod directory.
rename the mod directory or move it up a few folders (to the instal directory)
User avatar
Sauerkraut
Inserter
Inserter
Posts: 42
Joined: Fri Jul 17, 2015 3:37 pm
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by Sauerkraut »

Oh ma lord, today is my birthday, this is the second greatest present!

Image

You guys are great!
therapist
Fast Inserter
Fast Inserter
Posts: 177
Joined: Tue May 27, 2014 7:22 pm
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by therapist »

ruh roh... the circuit system is pretty crap if we dont have the ability to switch power lines on and off based on all these new red/green network signals

any chance smart circuit mod or some kind of power switch mod has been made 0.12 compatible?
ratchetfreak
Filter Inserter
Filter Inserter
Posts: 952
Joined: Sat May 23, 2015 12:10 pm
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by ratchetfreak »

therapist wrote:ruh roh... the circuit system is pretty crap if we dont have the ability to switch power lines on and off based on all these new red/green network signals

any chance smart circuit mod or some kind of power switch mod has been made 0.12 compatible?
you can turn off small pumps connected to the boilers
therapist
Fast Inserter
Fast Inserter
Posts: 177
Joined: Tue May 27, 2014 7:22 pm
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by therapist »

ratchetfreak wrote:
therapist wrote:ruh roh... the circuit system is pretty crap if we dont have the ability to switch power lines on and off based on all these new red/green network signals

any chance smart circuit mod or some kind of power switch mod has been made 0.12 compatible?
you can turn off small pumps connected to the boilers
I would need so many freaking boilers to separate the electrical networks of my factory, my defense grid, my mining and train system, non-essential production, etc.

It is very useful to have an electric switch so for instance, your entire smelting center can turn itself off when the buffer chests become full. This cuts down on or totally removes all wasted electricity from idling equipment. There are so many freaking uses for these kind of switches, i hope someone mods one quick, also monitoring accumulator storage would be good, but I could wait for 0.13 if only the electrical switch were introduced.

EDIT: actually, I could use 1 centralized hot water storage and control the pumps to route "power" water around. still stinks considering I go all solars almost immediately
wwdragon
Long Handed Inserter
Long Handed Inserter
Posts: 91
Joined: Sun Jun 28, 2015 12:16 am
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by wwdragon »

"no new updates available" o.O
ratchetfreak
Filter Inserter
Filter Inserter
Posts: 952
Joined: Sat May 23, 2015 12:10 pm
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by ratchetfreak »

wwdragon wrote:"no new updates available" o.O
check the experimental check box in options->other
wwdragon
Long Handed Inserter
Long Handed Inserter
Posts: 91
Joined: Sun Jun 28, 2015 12:16 am
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by wwdragon »

ratchetfreak wrote:
wwdragon wrote:"no new updates available" o.O
check the experimental check box in options->other
Ah thanks :-)
WoodyDaOcas
Long Handed Inserter
Long Handed Inserter
Posts: 67
Joined: Wed Apr 02, 2014 9:06 am
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by WoodyDaOcas »

awesome, guys, thank you very much :) Have a nice weekend, I know I will :D
User avatar
Elite_Warrior
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Jul 17, 2015 4:55 pm
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by Elite_Warrior »

ratchetfreak wrote:
wwdragon wrote:"no new updates available" o.O
check the experimental check box in options->other
For me it didn't work, but i have found the expermental Link that was a bit hidden(well at first glance ) 8-)

https://www.factorio.com/download/experimental
wwdragon
Long Handed Inserter
Long Handed Inserter
Posts: 91
Joined: Sun Jun 28, 2015 12:16 am
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by wwdragon »

Elite_Warrior wrote:
ratchetfreak wrote:
wwdragon wrote:"no new updates available" o.O
check the experimental check box in options->other
For me it didn't work, but i have found the expermental Link that was a bit hidden(well at first glance ) 8-)

https://www.factorio.com/download/experimental
Well crap. Mine still doesn't work!

Thanks for the link. :-)
Sparkerish
Inserter
Inserter
Posts: 24
Joined: Sat Apr 12, 2014 6:35 pm
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by Sparkerish »

WHEEEEEEEEEEEEEEEEEEEEEE!!!!!

1 min left on download YAY !!!!!

Soon will be playing AWESOMENESS.

THANKS DEV'S YOU ROCK! :D
Have FUN!
WARNING Factorio
Arakasi
Fast Inserter
Fast Inserter
Posts: 109
Joined: Tue Feb 26, 2013 9:43 pm
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by Arakasi »

No new updates on win x64.
Has it some relation to wrong direcotory path on win64 mentioned couple of posts before? Is it disabled intetionally?
orzelek
Smart Inserter
Smart Inserter
Posts: 3924
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by orzelek »

Arakasi wrote:No new updates on win x64.
Has it some relation to wrong direcotory path on win64 mentioned couple of posts before? Is it disabled intetionally?
Had that to - just go grab the installer or zip.
Marconos
Filter Inserter
Filter Inserter
Posts: 301
Joined: Mon Jun 02, 2014 10:46 pm
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by Marconos »

Some days it sucks to have to work. Will be on as soon as I get out of here.
Twinsen
Factorio Staff
Factorio Staff
Posts: 1352
Joined: Tue Sep 23, 2014 7:10 am
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by Twinsen »

Arakasi wrote:No new updates on win x64.
Windows automatic update is disabled for now due to an issue.
You will have to use the installer or zip for now.
User avatar
Bedders
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sat Oct 04, 2014 5:55 pm
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by Bedders »

Thank You Devs, for all of the hard work and dedication that has gone into this game :)

One of these days I'm going to get enough time to get beyond only producing the third science pack.... I hate life, it gets in the way of playing Factorio.
PC | Intel i7 4770k | 2 x GTX 780 | 16GB RAM | 250GB Samsung 840 EVO SSD + 8TB of HDDs | Asus Xonar Essence ST | Sennheiser G4Me Zero headset | Logitech G15 v2
cyanit
Burner Inserter
Burner Inserter
Posts: 9
Joined: Tue Dec 16, 2014 4:27 pm
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by cyanit »

Twinsen wrote:
Arakasi wrote:No new updates on win x64.
Windows automatic update is disabled for now due to an issue.
You will have to use the installer or zip for now.

Any idea when the automatic update will be fixed? Because I'm stuck with really crappy Internet for now and I don't want to download the whole client with 10kb/sec :D
Wanderduene
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Feb 23, 2015 1:52 pm
Contact:

Re: Friday facts #95 - 0.12 Release today

Post by Wanderduene »

YAY! Absolutly awesome. Can't wait to play!!! :)
Post Reply

Return to “News”