Friday facts #95 - 0.12 Release today
Re: Friday facts #95 - 0.12 Release today
My mods gets in the way of loading factorio. There should be a way to automatically disable offending mods so I can load factorio without having to delete my mod directory.
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Re: Friday facts #95 - 0.12 Release today
rename the mod directory or move it up a few folders (to the instal directory)kiba wrote:My mods gets in the way of loading factorio. There should be a way to automatically disable offending mods so I can load factorio without having to delete my mod directory.
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Re: Friday facts #95 - 0.12 Release today
Oh ma lord, today is my birthday, this is the second greatest present!
You guys are great!
You guys are great!
Re: Friday facts #95 - 0.12 Release today
ruh roh... the circuit system is pretty crap if we dont have the ability to switch power lines on and off based on all these new red/green network signals
any chance smart circuit mod or some kind of power switch mod has been made 0.12 compatible?
any chance smart circuit mod or some kind of power switch mod has been made 0.12 compatible?
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Re: Friday facts #95 - 0.12 Release today
you can turn off small pumps connected to the boilerstherapist wrote:ruh roh... the circuit system is pretty crap if we dont have the ability to switch power lines on and off based on all these new red/green network signals
any chance smart circuit mod or some kind of power switch mod has been made 0.12 compatible?
Re: Friday facts #95 - 0.12 Release today
I would need so many freaking boilers to separate the electrical networks of my factory, my defense grid, my mining and train system, non-essential production, etc.ratchetfreak wrote:you can turn off small pumps connected to the boilerstherapist wrote:ruh roh... the circuit system is pretty crap if we dont have the ability to switch power lines on and off based on all these new red/green network signals
any chance smart circuit mod or some kind of power switch mod has been made 0.12 compatible?
It is very useful to have an electric switch so for instance, your entire smelting center can turn itself off when the buffer chests become full. This cuts down on or totally removes all wasted electricity from idling equipment. There are so many freaking uses for these kind of switches, i hope someone mods one quick, also monitoring accumulator storage would be good, but I could wait for 0.13 if only the electrical switch were introduced.
EDIT: actually, I could use 1 centralized hot water storage and control the pumps to route "power" water around. still stinks considering I go all solars almost immediately
Re: Friday facts #95 - 0.12 Release today
"no new updates available" o.O
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Re: Friday facts #95 - 0.12 Release today
check the experimental check box in options->otherwwdragon wrote:"no new updates available" o.O
Re: Friday facts #95 - 0.12 Release today
Ah thanksratchetfreak wrote:check the experimental check box in options->otherwwdragon wrote:"no new updates available" o.O
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Re: Friday facts #95 - 0.12 Release today
awesome, guys, thank you very much Have a nice weekend, I know I will
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Re: Friday facts #95 - 0.12 Release today
For me it didn't work, but i have found the expermental Link that was a bit hidden(well at first glance )ratchetfreak wrote:check the experimental check box in options->otherwwdragon wrote:"no new updates available" o.O
https://www.factorio.com/download/experimental
Re: Friday facts #95 - 0.12 Release today
Well crap. Mine still doesn't work!Elite_Warrior wrote:For me it didn't work, but i have found the expermental Link that was a bit hidden(well at first glance )ratchetfreak wrote:check the experimental check box in options->otherwwdragon wrote:"no new updates available" o.O
https://www.factorio.com/download/experimental
Thanks for the link.
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Re: Friday facts #95 - 0.12 Release today
WHEEEEEEEEEEEEEEEEEEEEEE!!!!!
1 min left on download YAY !!!!!
Soon will be playing AWESOMENESS.
THANKS DEV'S YOU ROCK!
1 min left on download YAY !!!!!
Soon will be playing AWESOMENESS.
THANKS DEV'S YOU ROCK!
Have FUN!
WARNING Factorio
Re: Friday facts #95 - 0.12 Release today
No new updates on win x64.
Has it some relation to wrong direcotory path on win64 mentioned couple of posts before? Is it disabled intetionally?
Has it some relation to wrong direcotory path on win64 mentioned couple of posts before? Is it disabled intetionally?
Re: Friday facts #95 - 0.12 Release today
Had that to - just go grab the installer or zip.Arakasi wrote:No new updates on win x64.
Has it some relation to wrong direcotory path on win64 mentioned couple of posts before? Is it disabled intetionally?
Re: Friday facts #95 - 0.12 Release today
Some days it sucks to have to work. Will be on as soon as I get out of here.
Re: Friday facts #95 - 0.12 Release today
Windows automatic update is disabled for now due to an issue.Arakasi wrote:No new updates on win x64.
You will have to use the installer or zip for now.
Re: Friday facts #95 - 0.12 Release today
Thank You Devs, for all of the hard work and dedication that has gone into this game
One of these days I'm going to get enough time to get beyond only producing the third science pack.... I hate life, it gets in the way of playing Factorio.
One of these days I'm going to get enough time to get beyond only producing the third science pack.... I hate life, it gets in the way of playing Factorio.
PC | Intel i7 4770k | 2 x GTX 780 | 16GB RAM | 250GB Samsung 840 EVO SSD + 8TB of HDDs | Asus Xonar Essence ST | Sennheiser G4Me Zero headset | Logitech G15 v2
Re: Friday facts #95 - 0.12 Release today
Twinsen wrote:Windows automatic update is disabled for now due to an issue.Arakasi wrote:No new updates on win x64.
You will have to use the installer or zip for now.
Any idea when the automatic update will be fixed? Because I'm stuck with really crappy Internet for now and I don't want to download the whole client with 10kb/sec
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Re: Friday facts #95 - 0.12 Release today
YAY! Absolutly awesome. Can't wait to play!!!