Friday Facts #91 - Being the evil guy
Friday Facts #91 - Being the evil guy
One must be an evil guy to avoid over-ambitious plans: https://www.factorio.com/blog/post/fff-91
Re: Friday Facts #91 - Being the evil guy
**can't stop smashing that F5 button!!!**
Edit : Nice to see that you take care of reporting some feature to keep the schedule on time (approximately of course), it's not a easy to take decision but it's needed (did i say i rly want to test 0.12 ? )
Optimization are welcome and 500 Mb less memory is huge ! Good job !
Nice last picture, this will be how all my map will look like.. I totally don't care (and not always a good idea) about pollution
Quick question, do all the work about multiplayer (latency hiding, desync...) is done or some feature are for 0.13 too ?
Edit : Nice to see that you take care of reporting some feature to keep the schedule on time (approximately of course), it's not a easy to take decision but it's needed (did i say i rly want to test 0.12 ? )
Optimization are welcome and 500 Mb less memory is huge ! Good job !
Nice last picture, this will be how all my map will look like.. I totally don't care (and not always a good idea) about pollution
Quick question, do all the work about multiplayer (latency hiding, desync...) is done or some feature are for 0.13 too ?
Last edited by Eirikaine on Fri Jun 19, 2015 8:08 pm, edited 1 time in total.
Interested by modding, multiplayer and often active on IRC
No native English speaker.
No native English speaker.
Re: Friday Facts #91 - Being the evil guy
I can only speak for myself, but I don't mind waiting if it means more sensor and logistic network stuff. Those are really important to me, and I have been really excited for those.
Re: Friday Facts #91 - Being the evil guy
Shame to hear about the set-backs,but honestly a good move to be the "bad guy" and move things along rather than try too much and end up with a messy release or a forever advancing release date that is never met (sometimes getting something out that is well done on a regular time scale is better than trying to push for some huge mega-update that takes weeks then months longer than planned).
Also with the forest effects I have to wonder if I'm the only one sitting here getting flashbacks of Ferngully and wondering just when the oil in our tanks is going to rise up and start trying to build a huge tree-cutting monstrosity (in other news any plans for a huge tree cutting "leveller" say with some huge buzzsaws and claws and such!*)
*I'm kinda serious, we can run them over in the tank but its wasteful and burning it with the flamethrower takes time - a nice automated or driven logging machine on the other hand....
Also with the forest effects I have to wonder if I'm the only one sitting here getting flashbacks of Ferngully and wondering just when the oil in our tanks is going to rise up and start trying to build a huge tree-cutting monstrosity (in other news any plans for a huge tree cutting "leveller" say with some huge buzzsaws and claws and such!*)
*I'm kinda serious, we can run them over in the tank but its wasteful and burning it with the flamethrower takes time - a nice automated or driven logging machine on the other hand....
- The Phoenixian
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Re: Friday Facts #91 - Being the evil guy
This right here is a big part of why I respect you guys as Devs.Don't get me wrong, 0.12 is still going to be the biggest release so far, but we really need to stay realistic and avoid over-ambiguous release plans.
The greatest gulf that we must leap is the gulf between each other's assumptions and conceptions. To argue fairly, we must reach consensus on the meanings and values of basic principles. -Thereisnosaurus
- JohnDowson
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Re: Friday Facts #91 - Being the evil guy
These trees looks like they're transparent.
Re: Friday Facts #91 - Being the evil guy
Ehhh, as long as the rest of the stuff makes it in, it'll be a release worth waiting for. Hope no other delays pop up!
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Re: Friday Facts #91 - Being the evil guy
Just one question : Could the combinator logic scripted ?
Re: Friday Facts #91 - Being the evil guy
They are using old shadows from when they had leaves so i guess that might be it? Or probably something else.JohnDowson wrote:These trees looks like they're transparent.
Re: Friday Facts #91 - Being the evil guy
No, the shadows are proper (Meaning every version has it's proper shadow).cpy wrote:They are using old shadows from when they had leaves so i guess that might be it? Or probably something else.JohnDowson wrote:These trees looks like they're transparent.
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Re: Friday Facts #91 - Being the evil guy
I would rather see a delay then this. This seems way to triple A's like. This is not like you guys. Even more so cutting out features. It's one to delay it or 2 to launch and delay the features and add them during the next few weeks. But to butcher out key things till 13. Lot of things were the only reason I stopped playing and was waiting on 12 to begin with
PS: Don't take me as a meanie. Just wanted to share how I feel. You guys are some the best devs I have seen around. But consider a delay we can all survive a wait.
PS: Don't take me as a meanie. Just wanted to share how I feel. You guys are some the best devs I have seen around. But consider a delay we can all survive a wait.
Re: Friday Facts #91 - Being the evil guy
Sucks that you are having to push features back, but at least you aren't dropping them. I do know myself and many others are very (im)patiently waiting for the 0.12 performance improvements. Really hard getting my 1 RDP / Min base going with the current model.
As always thanks for the update!!!
As always thanks for the update!!!
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Re: Friday Facts #91 - Being the evil guy
Hmmm, I stopped playing Factorio because I was waiting for all the cool things to come out so I could automate the factory. It's a huge letdown to be thinking about all the plans for the next base and the be told that it won't happen till 0.13. I would much rather wait a bit for this release rather than waiting for 0.13.
How long until 0.13?
What ever happened to tanker cars?
How long until 0.13?
What ever happened to tanker cars?
Re: Friday Facts #91 - Being the evil guy
Mh... I appreciate the honesty.
That said I can't deny I was looking forward to the logic curcuit expansion... but without sensors and stuff it's like buying a car without tires and having to wait another couple of months until they are shipped. So one can look at the car but not really drive it.
One will probably be able to do some things with combinators already but it's the sensors/switches people are looking forward too the most because whatever the combinators can do (altough more limited of course) is already posssible with some workarounds, but what the sensors/switches can do is mostly not possible yet, f.e. measuring storage tanks, switching off power-grids on/off in other conditions than just when accumulators run dry, etc.
So while I will definitely take a quick look at 0.12 I will probably wait for 0.13 instead to start over with a new map and serious playthrough. At least I wouldn't have minded if 0.12 is delayed another 2-4 weeks if it means that I won't have to wait another 2 months for 0.12 becoming stable and an additional 2 months for 0.13 development and with the further unexpected/unpredictable delays it probably won't happen until Christmas.
That said I can't deny I was looking forward to the logic curcuit expansion... but without sensors and stuff it's like buying a car without tires and having to wait another couple of months until they are shipped. So one can look at the car but not really drive it.
One will probably be able to do some things with combinators already but it's the sensors/switches people are looking forward too the most because whatever the combinators can do (altough more limited of course) is already posssible with some workarounds, but what the sensors/switches can do is mostly not possible yet, f.e. measuring storage tanks, switching off power-grids on/off in other conditions than just when accumulators run dry, etc.
So while I will definitely take a quick look at 0.12 I will probably wait for 0.13 instead to start over with a new map and serious playthrough. At least I wouldn't have minded if 0.12 is delayed another 2-4 weeks if it means that I won't have to wait another 2 months for 0.12 becoming stable and an additional 2 months for 0.13 development and with the further unexpected/unpredictable delays it probably won't happen until Christmas.
Last edited by MeduSalem on Fri Jun 19, 2015 9:19 pm, edited 2 times in total.
Re: Friday Facts #91 - Being the evil guy
Your (singular and collective) decisions on release times, plans etc. have served you very well so far and it looks like you are continuing to make the right choices. We may be impatient but we trust you :-)
- MasterBuilder
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Re: Friday Facts #91 - Being the evil guy
I, too, would rather wait an extra month or two for 0.12 to not have these features cut (delayed to 0.13 or whatever).
0.13 just seems like such a long ways away.
0.13 just seems like such a long ways away.
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.
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Re: Friday Facts #91 - Being the evil guy
Good move to confess the delay. I like it.
I also wait for the new features but take your time to make it right. Better wait a time then cut features out (like some AAAs do it).
I count on you .
I also wait for the new features but take your time to make it right. Better wait a time then cut features out (like some AAAs do it).
I count on you .
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Re: Friday Facts #91 - Being the evil guy
One one hand, I'm glad you're being practicle, but man I was really excited for trains being in the network. Well, here's to hoping .12 bugs dont evolve spitters.
Re: Friday Facts #91 - Being the evil guy
In my opinion smaller, more frequent updates are better then rare, big ones.
So I'm happy that you are preparing new update earlier, even without few features.
So I'm happy that you are preparing new update earlier, even without few features.
Re: Friday Facts #91 - Being the evil guy
Seems right to me, i mean the things aren't lost in someones drawer, they are just delayed.
And on the other Hand, they can be more refined in the next one.
IMO better have them delayed and work as intendet as squashed in and causing more trouble then worth it.
And on the other Hand, they can be more refined in the next one.
IMO better have them delayed and work as intendet as squashed in and causing more trouble then worth it.