Friday Facts #433 - Liftoff Initiated
Re: Friday Facts #433 - Liftoff Initiated
Everyone is happy that you are finally close to the release, and I join them.
But for some reason no one notices that space age was made as a mod, not as a game mode, and replaces the standard sandbox.
I am sad that you abandoned the old sandbox, and I will look for options to return it, preserving the advantages of space age, because nothing is more exciting than seeing your entire huge base as a whole (and not switching between planets)
But for some reason no one notices that space age was made as a mod, not as a game mode, and replaces the standard sandbox.
I am sad that you abandoned the old sandbox, and I will look for options to return it, preserving the advantages of space age, because nothing is more exciting than seeing your entire huge base as a whole (and not switching between planets)
Re: Friday Facts #433 - Liftoff Initiated
Something something from the moment I understood the weakness of my flesh
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Re: Friday Facts #433 - Liftoff Initiated
Space Age is (or was, the last time they mentioned this) a bundle of mods, only one of which is Space Age proper: traveling to other planets and harnessing their resources. The other standalone parts of the expansion - elevated rails and quality modules are two they mentioned - are separate mods and can be activated with or without the Space Age mod.
All of the other things that aren't new content - things like the fluid rework, new circuit network options, new rail shapes, turret priorities - are available to everyone in 2.0, regardless of whether you're playing classic or space age.
Re: Friday Facts #433 - Liftoff Initiated
To all people who want them to "fix" the trailer
You do realise they can't ??
It is *out*
What do you mean "remove the narrator", "fix the camera" !??
You do realise they can't ??
It is *out*
What do you mean "remove the narrator", "fix the camera" !??
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Re: Friday Facts #433 - Liftoff Initiated
it stutters, they can fix it and re-upload it
Re: Friday Facts #433 - Liftoff Initiated
Eh, I like it. But I think it should require fuel. Those jets are clearly burning something. I NEED MY IMMERSION!
But then again, I havent played it yet, so it might be the right design decision.
I really love the trailer. The suspenseful music and cinematography is great. And the narrator just sells it. Amazing! I really look forward to booting up Space Age.
But then again, I havent played it yet, so it might be the right design decision.
I really love the trailer. The suspenseful music and cinematography is great. And the narrator just sells it. Amazing! I really look forward to booting up Space Age.
Re: Friday Facts #433 - Liftoff Initiated
Is there a countdown timer/video somewhere ?
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| M | (now 2000+ hours)
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Re: Friday Facts #433 - Liftoff Initiated
Good trailer, but, I kinda also prefer the style of the 2020 trailer someone linked. There were no words needed then, or now. Do you guys perhaps have a version of this trailer without the narration that you could release as well maybe? Then everyone can be happy.
Also the Mech Suit in the trailer looks a lot like the suits from the start of Final Fantasy 6, nice. Can we wear the Mech Suit while in a Spidertron still? I usually use a Spidertron specced to move around, and have my power armour set up to field construction bots.
Also the Mech Suit in the trailer looks a lot like the suits from the start of Final Fantasy 6, nice. Can we wear the Mech Suit while in a Spidertron still? I usually use a Spidertron specced to move around, and have my power armour set up to field construction bots.
Re: Friday Facts #433 - Liftoff Initiated
Train death avoidance - it's so much wanted and so cool feature!
For megabase building I usually play slightly modded Factorio, with a few QoL things: loaders, storehouses, water wells, and train invincibility.
For a new Space Age game I was planning to play vanilla again. But was always questioning myself: I can manage without loaders (like in old times) or replace store houses with some belt X*X mixers, but what to do with annoying accidental deaths to high speed trains?! New mech armor solves this problem completely!
For megabase building I usually play slightly modded Factorio, with a few QoL things: loaders, storehouses, water wells, and train invincibility.
For a new Space Age game I was planning to play vanilla again. But was always questioning myself: I can manage without loaders (like in old times) or replace store houses with some belt X*X mixers, but what to do with annoying accidental deaths to high speed trains?! New mech armor solves this problem completely!
Re: Friday Facts #433 - Liftoff Initiated
Just RAM usually enough. Bottleneck of tick processing is to iterate whole megabase belts, structures, bots and so on. Not a processing power.
I think you are too pessimistic. I expect that some teleport mod will be available soon, if you worry about travel problems and annoyance, during mega factory building.TheoMarque wrote: ↑Fri Oct 18, 2024 2:16 pm On one layer I can create Factory about 10k SPM with mods.
On 5 planets ... i can reach much smaller and less worth items.
At least I'm planning to build a new mega factory of at least several k SPM.
Re: Friday Facts #433 - Liftoff Initiated
BTW New Steam achievements are already there, just can't be completed yet, since the game client do not support them yet, until 2.0
Re: Friday Facts #433 - Liftoff Initiated
I'm curious to know how this will work with achievements, as they are usually disabled with mods.jamaicancastle wrote: ↑Fri Oct 18, 2024 7:09 pmSpace Age is (or was, the last time they mentioned this) a bundle of mods, only one of which is Space Age proper: traveling to other planets and harnessing their resources. The other standalone parts of the expansion - elevated rails and quality modules are two they mentioned - are separate mods and can be activated with or without the Space Age mod.
All of the other things that aren't new content - things like the fluid rework, new circuit network options, new rail shapes, turret priorities - are available to everyone in 2.0, regardless of whether you're playing classic or space age.
Re: Friday Facts #433 - Liftoff Initiated
Looks great, but my week-long embargo of social media wasn't fed enough! Can't wait til Monday and build my own factory and see for myself ^^
Very cool endgame armor, well done!!
Very cool endgame armor, well done!!
Re: Friday Facts #433 - Liftoff Initiated
I wouldn’t be surprised if there was a post-game tech for teleporters in Space Age tbh.Dixi wrote: ↑Fri Oct 18, 2024 8:29 pm […]I think you are too pessimistic. I expect that some teleport mod will be available soon, if you worry about travel problems and annoyance, during mega factory building.TheoMarque wrote: ↑Fri Oct 18, 2024 2:16 pm On one layer I can create Factory about 10k SPM with mods.
On 5 planets ... i can reach much smaller and less worth items.
At least I'm planning to build a new mega factory of at least several k SPM.
Hope there aren’t any spoilers in those achievements.
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Re: Friday Facts #433 - Liftoff Initiated
Wait, so, is this like a power armor from fallout, that you can just take off, or is this more like putting your brain into a robot body? Because if its the latter, taking the armor off, or not spawning with it after death gets complicated immersion wise......
Re: Friday Facts #433 - Liftoff Initiated
2 (two) major spoilers in achievements.
Promethium
tech wasn't seen in FFFs yet (well... it WAS seen but not called by its name yet). Nor was shattered planet
destination.Probably too much of a hassle to keep these Hidden (or at least without description) until release.
So... brace and don't look there yet.
Re: Friday Facts #433 - Liftoff Initiated
looks like a refrigerator...
refrigerneer
refrigerneer
Re: Friday Facts #433 - Liftoff Initiated
At this point i dont remember if they said anything about this but man i hope that even distribution is something backed in...
Re: Friday Facts #433 - Liftoff Initiated
This concerns me. Alongside other changes it makes the earlier statements about quality even harder to believe.The only difference was a 20% larger equipment grid over Power armor Mk2, but along with quality this felt well above adequate already.
This stops being true when combat equipment, and therefore enemies, are being balanced around quality. If it had to be added it should never have applied to equipment.It's also worth noting that while it's a lot of fun to play with quality, using it is completely optional. The expansion is balanced in a way that using quality can be beneficial, but it is reasonable to finish the game without touching quality at all.