Friday Facts #410 - Rocket turret & Target priorities
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Re: Friday Facts #410 - Rocket turret & Target priorities
Hmm one problem though:
Atomic bomb:
"Area of effect size: 35"
Rocket turret:
"Minimum range of 15, and a max range of 36 (improved +10% for each quality level)."
I' recommend bumping quality improvement stronger (given that biters targeted move towards your base) eg. max range 50 - making nuclear defence an actually viable option. Or maybe weaker nuclear rockets (intermediary between explosive rockets and atomic bombs) with AOE ~20?
Atomic bomb:
"Area of effect size: 35"
Rocket turret:
"Minimum range of 15, and a max range of 36 (improved +10% for each quality level)."
I' recommend bumping quality improvement stronger (given that biters targeted move towards your base) eg. max range 50 - making nuclear defence an actually viable option. Or maybe weaker nuclear rockets (intermediary between explosive rockets and atomic bombs) with AOE ~20?
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Re: Friday Facts #410 - Rocket turret & Target priorities
So... if we're gonna be making spoodertrons out of rocket turrets... does this mean rocket turrets have a fish in their recipe?
AUTOMATED FISHING?!?!!?
AUTOMATED FISHING?!?!!?
Re: Friday Facts #410 - Rocket turret & Target priorities
Ah nice. Finally approaching tower defense games. xD
Anyway I wonder how to properly set the target priority with circuit network.
Kinda needs some proximity sensor or the likes that can give you signals depending on what kind of enemies, asteroids etc are close so that you can make a dynamic decision on what to take out first.
Otherwise I wouldn't know why I would want to override a manually set list.
Anyway I wonder how to properly set the target priority with circuit network.
Kinda needs some proximity sensor or the likes that can give you signals depending on what kind of enemies, asteroids etc are close so that you can make a dynamic decision on what to take out first.
Otherwise I wouldn't know why I would want to override a manually set list.
Also alternate starts other than Nauvis confirmed. Kinda wasn't sure if we could start on one of the other planets before that. ^^Unlocked on one of the three initial planets.
Yea, I also assume it is to indicate which stats are improved with quality.
Re: Friday Facts #410 - Rocket turret & Target priorities
actually having the ability to set ignore targets in the artillery turret would be nice to have,
as for the most part i want the nests gone,
and unless i am going to visit a location,
i couldn't care less about the worms.
i mostly want the waves of biters (and spitters) to stop so my defenses can take a break.
this filter ability could also be useful in some custom scenarios as well, so perhaps a mod could add this functionality even if it's not in vanilla.
as for the most part i want the nests gone,
and unless i am going to visit a location,
i couldn't care less about the worms.
i mostly want the waves of biters (and spitters) to stop so my defenses can take a break.
this filter ability could also be useful in some custom scenarios as well, so perhaps a mod could add this functionality even if it's not in vanilla.
Re: Friday Facts #410 - Rocket turret & Target priorities
βi mostly want the waves of biters (and spitters) to stop so my defenses can take a breakβ
What do you mean with this?
You could time the insertion of an artillery shell.
What do you mean with this?
You could time the insertion of an artillery shell.
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Re: Friday Facts #410 - Rocket turret & Target priorities
I've always wished for target priorities in this game!
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It's not pathfinding.
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Hmm, I took this to mean one of the 3 after Nauvis, though clarification could be good here.
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Re: Friday Facts #410 - Rocket turret & Target priorities
True. It is not entirely clear what they mean.FuryoftheStars wrote: βFri May 10, 2024 1:01 pmHmm, I took this to mean one of the 3 after Nauvis, though clarification could be good here.
I for example take "initial planets" meaning... that you can start on them.
If you need space platforms and colonize an additional planet to get to the technology... well it would not be "initial" for me. It would then be rather "intermediate". ^^
Re: Friday Facts #410 - Rocket turret & Target priorities
> The artillery turret does not support the priorities/filters, due to the way the optimized artillery shooting logic works. This probably isn't a big problem because we should just kill everything anyway.
To save ammo I sometimes try really hard to keep the worms alive. I would love a toggle to only shoot spawners.
To save ammo I sometimes try really hard to keep the worms alive. I would love a toggle to only shoot spawners.
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Re: Friday Facts #410 - Rocket turret & Target priorities
Could we rename the rocket weapons to missiles? Just to avoid confusion with space-launched rockets.
Re: Friday Facts #410 - Rocket turret & Target priorities
I dont like the design. First, it looks like spidertron, the spidertron should feel unique. And its kinda cute, compared to militaristic design of machinegun turrets and laser turrets, which are essentialy just a weapon placed onto a turret. I understand that rocket tracking requires some kind of a brainwork, so maybe place a distinctly visible antenna on the weapon instead of the cute glowing eyes, or a radar dish.
Re: Friday Facts #410 - Rocket turret & Target priorities
Absolutely love new turrets and circuit connections!
One step we are missing in this regard is actually a detection device which would enable/disable turrets based on the presence of enemies in range. This would be absolutely awesome to handle idle turret power consumption!
And also second this:
One step we are missing in this regard is actually a detection device which would enable/disable turrets based on the presence of enemies in range. This would be absolutely awesome to handle idle turret power consumption!
And also second this:
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Re: Friday Facts #410 - Rocket turret & Target priorities
The fact that they didn't specify which one means it's definitely going to be Aquilo.Unlocked on one of the three initial planets.
Re: Friday Facts #410 - Rocket turret & Target priorities
I do think they mean "initial" for the expansion.MeduSalem wrote: βFri May 10, 2024 1:06 pmTrue. It is not entirely clear what they mean.FuryoftheStars wrote: βFri May 10, 2024 1:01 pmHmm, I took this to mean one of the 3 after Nauvis, though clarification could be good here.
I for example take "initial planets" meaning... that you can start on them.
If you need space platforms and colonize an additional planet to get to the technology... well it would not be "initial" for me. It would then be rather "intermediate". ^^
If I'm remembering correctly, sometime shortly after the first announcement they confirmed that you would always start on Nauvis, and when you went to space, you would have three "initial" planets to choose from, the order that you picked them would greatly impact your journey due to the unique technologies found on each. Then, after all three were visited, a "final" planet would become available. So Vulcanis, Fulgora are both of the initial three.
Rocket turret looks cool, glad to have more details and control over all turrets. We 1000% need new enemies besides asteroids in the expansion. Holding my breath until we get details!
Re: Friday Facts #410 - Rocket turret & Target priorities
Have we learned anything about Aquilo other than the name? I forgot they dropped the name, I forget where we learned that...ChefOfRamen wrote: βFri May 10, 2024 1:33 pmThe fact that they didn't specify which one means it's definitely going to be Aquilo.Unlocked on one of the three initial planets.
Military planet, hopefully?
Edit: typo
Last edited by mcmase on Fri May 10, 2024 1:57 pm, edited 1 time in total.
Re: Friday Facts #410 - Rocket turret & Target priorities
Yet another great Friday Facts.
I am seriously looking forward to 2.0.
Thank you for all your excellent work. I am sure the enjoyment your team gets from creating these enhancements will only (again) be exceeded by the enjoyment experienced by your players.
Thanks again !
I am seriously looking forward to 2.0.
Thank you for all your excellent work. I am sure the enjoyment your team gets from creating these enhancements will only (again) be exceeded by the enjoyment experienced by your players.
Thanks again !
Re: Friday Facts #410 - Rocket turret & Target priorities
May be so, I have no problem if we always have to start on Nauvis, even if some variety would be welcome. ^^mcmase wrote: βFri May 10, 2024 1:35 pmI do think they mean "initial" for the expansion.
If I'm remembering correctly, sometime shortly after the first announcement they confirmed that you would always start on Nauvis, and when you went to space, you would have three "initial" planets to choose from, the order that you picked them would greatly impact your journey due to the unique technologies found on each. Then, after all three were visited, a "final" planet would become available. So Vulcanis, Fulgora are both of the initial three.
That said if it is like that then calling the other 3 planets "initial" is.... simply put... the wrong terminology for it.
Because they simply aren't initial. They are not the start, beginning or origin of anything.
Instead they are the middle/intermediate part of the journey.
Nauvis is the initial planet; because you start/begin there.
Vulcanis, Fulgora, and the 3rd planet however are intermediate planets on the way to the final planet.
Anything else sounds misleading.
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Re: Friday Facts #410 - Rocket turret & Target priorities
Andross!? (lol)There is another part of the Space Age expansion where target filtering will play a crucial role, but that is for another week...
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Re: Friday Facts #410 - Rocket turret & Target priorities
It's visible in the music sheet in FFF-406. The name of the final planet is also visible, but it's hard to make out the exact spelling. (I've seen different people read it as Glebe, Gliebe, and Glieba)mcmase wrote: βFri May 10, 2024 1:36 pmHave we learned anything about Aquilo other than the name? I forgot they dropped the name, I forget where we learned that...ChefOfRamen wrote: βFri May 10, 2024 1:33 pmThe fact that they didn't specify which one means it's definitely going to be Aquilo.Unlocked on one of the three initial planets.
Military planet, hopefully?
Edit: typo
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Re: Friday Facts #410 - Rocket turret & Target priorities
I'd almost advocate for the reverse, if we're talking the weapon itself (and not the ammo; the ammo is likely the same/shared between the two).
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Re: Friday Facts #410 - Rocket turret & Target priorities
That's cool, I bet we're getting them on the green planet. But now I also want shotgun, discharge, and cannon turrets...
Could we get a circuit connection output for turrets that reads when they're active? You could use a drop in the ammo output to hack it together, but it wouldn't work for ammo-less turrets, and it would be nicer to just have it directly.
I mean, you get notifications for turrets engaging the enemy already. Why can they output that info to your personal UI, but not to the signal network?
Could we get a circuit connection output for turrets that reads when they're active? You could use a drop in the ammo output to hack it together, but it wouldn't work for ammo-less turrets, and it would be nicer to just have it directly.
I mean, you get notifications for turrets engaging the enemy already. Why can they output that info to your personal UI, but not to the signal network?