Friday Facts #386 - Vulcanus
- FactorioBot
- Factorio Staff
- Posts: 421
- Joined: Tue May 12, 2015 1:48 pm
Re: Friday Facts #386 - Vulcanus
Hell, YEAH! Finally!
News about new worlds from the space age! Can't wait to see more!
News about new worlds from the space age! Can't wait to see more!
Re: Friday Facts #386 - Vulcanus
This looks great, I really love the animated resources. So many more possibilities!
Re: Friday Facts #386 - Vulcanus
The hype keeps on growing! So much is being added in the expansion.
See the daily™ struggles with my Factory! https://www.twitch.tv/repetitivebeats
-
- Inserter
- Posts: 31
- Joined: Sat Aug 26, 2023 3:18 pm
- Contact:
Re: Friday Facts #386 - Vulcanus
That is, there will also be enemies on this hot and acid planet? Really sounds like a great place to start space travelIf I find a full circle crater I like to put turrets in the middle, like a little fort.
Re: Friday Facts #386 - Vulcanus
Jim Raynor wrote:Huh, lava and zerg. Two of my favorite things.
Let's do this.
Last edited by malecord on Fri Nov 24, 2023 12:41 pm, edited 1 time in total.
-
- Long Handed Inserter
- Posts: 52
- Joined: Sat Jun 01, 2019 10:50 pm
- Contact:
Re: Friday Facts #386 - Vulcanus
I really like that sulfuric acid is directly obtainable but I think sulfur itself should also be mineable, no?
The description literally reads "sulphur-stained rock covers a larger area." Which to me sounds like I should be able to obtain my yellow rocks here.
The description literally reads "sulphur-stained rock covers a larger area." Which to me sounds like I should be able to obtain my yellow rocks here.
Re: Friday Facts #386 - Vulcanus
The pretty new graphics raise a question: will the new planets look nicer than Nauvis? Just because you have more experience and more time to develop? In many games, areas and buildings and features added by expansions are more detailed and more fleshed out than in the original game. I wish you revisit the existing graphics as well and check if they could be improved and make it as detailed and sophisticated as the new graphics.
- SuperSandro2000
- Filter Inserter
- Posts: 742
- Joined: Sun Jan 12, 2014 3:54 am
- Contact:
Re: Friday Facts #386 - Vulcanus
> are difficult to build on until you get cliff explosives.
Or just turn stupid cliffs off. Good old times where you just the stupid rocks down with your pistol.
Or just turn stupid cliffs off. Good old times where you just the stupid rocks down with your pistol.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
-
- Inserter
- Posts: 31
- Joined: Sat Aug 26, 2023 3:18 pm
- Contact:
Re: Friday Facts #386 - Vulcanus
Now I understand why the cliff explosive are available so late in the expansion. The use of cliffs as labyrinths and mountains looks unusual, in contrast to the boring hills of Nauvis. Hopefully the cliff's collision-boxes will also become fairer so that players are less motivated to destroy "annoying" obstacles
Re: Friday Facts #386 - Vulcanus
Another very interesting FFF.
The new planet looks very good. The new resources also make you curious to mine, process and use them.
Will the maps of the new planets be as individually customizable by the player (resource deposits, resource diversity, terrain (cliffs, liquids, flora)) as those of Nauvis in version 1.1?
The new planet looks very good. The new resources also make you curious to mine, process and use them.
Will the maps of the new planets be as individually customizable by the player (resource deposits, resource diversity, terrain (cliffs, liquids, flora)) as those of Nauvis in version 1.1?
My Mods: Picklocks Fusion Power | Picklocks Inserter | Picklocks Lithium Polymer Accumulator | Picklocks rocket silo stats | Picklocks Set Inventory Filters | Picklocks QuickBar Import/Export | Picklocks Nauvis Cliff-Explosives
Re: Friday Facts #386 - Vulcanus
my guess and hope is that there is 2 kinds of cliff explosives:
- weak version for the soft rock-based cliffs present on Nauvis
- strong version for the hard rock-based cliffs present on Vulcanus
this way, getting rid of cliffs on Nauvis isn't postponed too much.
I guess with the Thermal Vents it will be possible to install some kind of steam turbine to produce power? And/or probably condense Water?
- weak version for the soft rock-based cliffs present on Nauvis
- strong version for the hard rock-based cliffs present on Vulcanus
this way, getting rid of cliffs on Nauvis isn't postponed too much.
I guess with the Thermal Vents it will be possible to install some kind of steam turbine to produce power? And/or probably condense Water?
Re: Friday Facts #386 - Vulcanus
Very interesting and pretty! Although I must say I miss some cracks and other patterns to disturb the landscape.
There are some really interesting photos here to give an idea: https://en.wikipedia.org/wiki/Patterns_in_nature#Cracks
10/10 blog post as usual.
There are some really interesting photos here to give an idea: https://en.wikipedia.org/wiki/Patterns_in_nature#Cracks
10/10 blog post as usual.
Last edited by Xunie on Fri Nov 24, 2023 1:19 pm, edited 1 time in total.
-
- Manual Inserter
- Posts: 3
- Joined: Tue Mar 21, 2023 10:20 am
- Contact:
Re: Friday Facts #386 - Vulcanus
From the sound if it Fearghall poured a lot of time and effort into the art for Vulcanus and I must say, it was worth every last bit!
Very hype for the eventual release of 2.0 and the expansion!
Very hype for the eventual release of 2.0 and the expansion!
-
- Fast Inserter
- Posts: 235
- Joined: Sat Jul 09, 2016 11:43 am
- Contact:
Re: Friday Facts #386 - Vulcanus
The planet looks cool, and the terrain brings new challenges. Lava and mountains are rich in resources but challenging to tame, while plains are the best place to build outposts.
I think that this makes a great use of various terrain, and I hope that the challenge will not be trivialized too early by landfill and cliff explosives, or this planet would just be another Nauvis.
(I am still wondering if trees and cliffs can be revived, just like water/lava can be restored by deconstructing landfill)
I think that this makes a great use of various terrain, and I hope that the challenge will not be trivialized too early by landfill and cliff explosives, or this planet would just be another Nauvis.
(I am still wondering if trees and cliffs can be revived, just like water/lava can be restored by deconstructing landfill)
-
- Burner Inserter
- Posts: 14
- Joined: Sat Feb 05, 2022 12:22 pm
- Contact:
Re: Friday Facts #386 - Vulcanus
Will electricity be transmitted wirelessly?
Re: Friday Facts #386 - Vulcanus
i just wanted to say i love you all - fridays are exciting again
Re: Friday Facts #386 - Vulcanus
The landscape looks amazing!
I really hope it comes with some new enemies as well
I really hope it comes with some new enemies as well
-
- Manual Inserter
- Posts: 1
- Joined: Fri Nov 24, 2023 1:57 pm
- Contact:
Re: Friday Facts #386 - Vulcanus
Being also a dwarf fortress fan, would love to have the ability to contain, move, and channel lava and other liquids.
Any plans for terraforming controls that would allow us to channel the soil and let the fluids flow?
Would be fun to allow for emergent gameplay, like "open the lava floodgates to burn enemies to a crisp" instead of plain boring guns.
Could lead to even more fun if the player lets the lava in their facility and have things go boom!
Any plans for terraforming controls that would allow us to channel the soil and let the fluids flow?
Would be fun to allow for emergent gameplay, like "open the lava floodgates to burn enemies to a crisp" instead of plain boring guns.
Could lead to even more fun if the player lets the lava in their facility and have things go boom!
-
- Burner Inserter
- Posts: 14
- Joined: Sat Feb 05, 2022 12:22 pm
- Contact:
Re: Friday Facts #386 - Vulcanus
This is very good sci-fi.