Friday Facts #381 - Space Platforms

Regular reports on Factorio development.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 430
Joined: Tue May 12, 2015 1:48 pm

Friday Facts #381 - Space Platforms

Post by FactorioBot »

SnowZyDe
Inserter
Inserter
Posts: 44
Joined: Fri Sep 01, 2023 12:28 pm
Contact:

Re: Friday Facts #381 - Space Platforms

Post by SnowZyDe »

Omg
MassiveDynamic
Filter Inserter
Filter Inserter
Posts: 270
Joined: Sun Sep 16, 2018 10:44 pm
Contact:

Re: Friday Facts #381 - Space Platforms

Post by MassiveDynamic »

7:00 am have been waiting all week for this
Akronymus
Inserter
Inserter
Posts: 22
Joined: Sun Sep 07, 2014 7:33 am
Contact:

Re: Friday Facts #381 - Space Platforms

Post by Akronymus »

Disabling entities/buildings per surface has a lot of potential. I, for one, am really excited for it. Hopefully it is toggleable at runtime and not just at startup time. (Research x technology to unlock y on z surface, for mods)
Tooster
Long Handed Inserter
Long Handed Inserter
Posts: 89
Joined: Wed Mar 24, 2021 6:42 pm
Contact:

Re: Friday Facts #381 - Space Platforms

Post by Tooster »

Hmm... The surface texture of the platform seems a bit noisy and quite hard to look at. It's all blending into one mosaic with other entities on the platform due to all those small bits and pieces on the surface. It's pretty hard to tell where the entity begins and where it ends

Image
Look mom, I made a mod ^^ Barrel Stages
User avatar
Ghoulish
Filter Inserter
Filter Inserter
Posts: 468
Joined: Fri Oct 16, 2015 8:40 am

Re: Friday Facts #381 - Space Platforms

Post by Ghoulish »

Hype is building for 2.0, great stuff!
See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats
rojcowles
Burner Inserter
Burner Inserter
Posts: 9
Joined: Fri Apr 10, 2020 3:58 pm
Contact:

Re: Friday Facts #381 - Space Platforms

Post by rojcowles »

Tooster wrote: Fri Oct 20, 2023 11:14 am Hmm... The surface texture of the platform seems a bit noisy and quite hard to look at. It's all blending into one mosaic with other entities on the platform due to all those small bits and pieces on the surface. It's pretty hard to tell where the entity begins and where it ends

Image
Right! My first thought was that the platforms are made from 100% pure unadulterated greeble!

Greeble being semi-random stuff modelers tend to layer onto basic spaceship designs to give them visual interests, think pipes, hatches, rivets, antenna, decals, etc that don't necessarily have a function in the design.
Justderpingalong
Long Handed Inserter
Long Handed Inserter
Posts: 77
Joined: Wed Mar 08, 2017 3:34 pm
Contact:

Re: Friday Facts #381 - Space Platforms

Post by Justderpingalong »

They really did say 'thou shall not bot base in space' huh. LET THE SPAGHETTI COMMENCE!
NaurEnForven
Burner Inserter
Burner Inserter
Posts: 9
Joined: Fri May 03, 2019 5:29 pm
Contact:

Re: Friday Facts #381 - Space Platforms

Post by NaurEnForven »

Awesome stuff!
I am very curious about the details of the asteroids mechanics.
  • How is the number of asteroids determined, is it platform size related?
  • Is it possible that the turrets run out of ammo if only platform local production is used?
  • How many engines can I reliably run?
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Friday Facts #381 - Space Platforms

Post by kovarex »

NaurEnForven wrote: Fri Oct 20, 2023 11:24 am How is the number of asteroids determined, is it platform size related?
Its determined by the route (later game routes have more asteroids and a bigger ones). And also by speed, the faster you go, the more and faster asteroids you meet.
NaurEnForven wrote: Fri Oct 20, 2023 11:24 am Is it possible that the turrets run out of ammo if only platform local production is used?
Ofcourse, that is one of the ways you loose the platform.
NaurEnForven wrote: Fri Oct 20, 2023 11:24 am How many engines can I reliably run?
It depends on many factors, including productivity, size of the platform etc.
User avatar
fishycat
Filter Inserter
Filter Inserter
Posts: 315
Joined: Thu Apr 09, 2015 7:38 pm
Contact:

Re: Friday Facts #381 - Space Platforms

Post by fishycat »

The thrusters look so good, very well done! So far I loved every new fff, so excited for all the new stuff! :D
User avatar
WeirdConstructor
Long Handed Inserter
Long Handed Inserter
Posts: 60
Joined: Wed Aug 08, 2018 6:31 am
Contact:

Re: Friday Facts #381 - Space Platforms

Post by WeirdConstructor »

I love the whole concept. Just a few questions:
  • Do the costs for the rockets stay the same as in vanilla?
  • And how big is the inventory of the rockets?
Kyralessa
Filter Inserter
Filter Inserter
Posts: 586
Joined: Thu Sep 29, 2016 5:58 pm
Contact:

Re: Friday Facts #381 - Space Platforms

Post by Kyralessa »

I love it!

Except for one thing that seems a little weird: Building purely by ghost.

I can understand why the platform shouldn't have logistic bots, but why couldn't it have construction bots? It feels like a break in realism...OK, OK, I already know what you're thinking. :D

But normally building is (a) done by the engineer, or (b) done by a construction bot. It feels really weird to have building done by...magic?
IForgotMyName
Inserter
Inserter
Posts: 31
Joined: Sat Aug 26, 2023 3:18 pm
Contact:

Re: Friday Facts #381 - Space Platforms

Post by IForgotMyName »

The inventory of the space platform hub is limited, but so called cargo bays can be constructed next to the hub to increase the capacity.
For some reason I remembered Mindustry.
someone1337
Fast Inserter
Fast Inserter
Posts: 145
Joined: Wed Apr 26, 2017 11:29 pm
Contact:

Re: Friday Facts #381 - Space Platforms

Post by someone1337 »

Definitely add stats of "space pollution caused" (=items thrown overboard) maybe per item, like produced, used.
Last edited by someone1337 on Fri Oct 20, 2023 11:39 am, edited 2 times in total.
User avatar
CureSafaia
Inserter
Inserter
Posts: 22
Joined: Mon Jun 06, 2016 4:36 pm
Contact:

Re: Friday Facts #381 - Space Platforms

Post by CureSafaia »

Something I hate about SE is the tediousness of cross-surface transfer and even though I expected space age to be much streamlined, I am happy to see it.
This game is awesome
User avatar
firestar246
Inserter
Inserter
Posts: 29
Joined: Sun Feb 19, 2017 11:25 am
Contact:

Re: Friday Facts #381 - Space Platforms

Post by firestar246 »

Kyralessa wrote: Fri Oct 20, 2023 11:35 am I love it!

Except for one thing that seems a little weird: Building purely by ghost.

I can understand why the platform shouldn't have logistic bots, but why couldn't it have construction bots? It feels like a break in realism...OK, OK, I already know what you're thinking. :D

But normally building is (a) done by the engineer, or (b) done by a construction bot. It feels really weird to have building done by...magic?
I was a bit confused by this as well. Building is done purely by ghosts, but yet no bots? How does that work? Besides that, this all looks amazing.
For by grace are ye saved through faith, and that not of yourselves: it is the gift of God: Not of works, lest any man should boast. For the wages of sin is death; but the gift of God is eternal life through Jesus Christ our Lord.
User avatar
mexmer
Filter Inserter
Filter Inserter
Posts: 870
Joined: Wed Aug 03, 2016 2:00 pm
Contact:

Re: Friday Facts #381 - Space Platforms

Post by mexmer »

are we going now to have "trash wars in space" in multiplayer mode?

also what if bellow platform is planet without atmosphere, will not it make trashpile on planet surface?

so many questions with this.

on the other side, with that grab thing ... we can have trash(ure) hunt in space. :mrgreen:
cbass
Burner Inserter
Burner Inserter
Posts: 9
Joined: Tue Dec 01, 2020 8:15 pm
Contact:

Re: Friday Facts #381 - Space Platforms

Post by cbass »

Awesome FFF! Really looking forward to the Space Age expansion. Love the thoughtfulness and attention to detail to the general flow and progression that is being done.

One thing that I might have missed, is it possible to have multiple space platforms? I tried to find if it was explicitly called out. In the post, it does refer to "platforms", but will it be possible to have multiple platforms? I can imagine how useful it would be to have purpose-built platforms for different things (ie, to have a small but nimble transport platform and a massive giga-factory platform and maybe one in between?)

Thanks again for a great update!
User avatar
DanGio
Filter Inserter
Filter Inserter
Posts: 398
Joined: Sat May 10, 2014 6:22 pm
Contact:

Re: Friday Facts #381 - Space Platforms

Post by DanGio »

Kyralessa wrote: Fri Oct 20, 2023 11:35 am I love it!

Except for one thing that seems a little weird: Building purely by ghost.

I can understand why the platform shouldn't have logistic bots, but why couldn't it have construction bots? It feels like a break in realism...OK, OK, I already know what you're thinking. :D

But normally building is (a) done by the engineer, or (b) done by a construction bot. It feels really weird to have building done by...magic?
I was thinking about this too :
- If you don't have the material, can you still place ghosts on the platform ? -> yes, as it is stated in today's FFF
- If material gets delivered, does construction occurs immediatly ?
- If only a portion of material is delivered, how does the game chooses what to build ?
Post Reply

Return to “News”