I'll try to explain as best as I can:
I know that this is quite straightforward to understand and consequently play but adding a core feature of the expansion that relies on a "per chance" formula, it feels like you're moving away from what the "essence" of Factorio is.
This is because in vanilla if you plan something you know exactely what you're getting every single time, but with quality you're like "well.. we'll see".
Yes I know that it's affecting just the mid/lategame while in the endgame it's just an additional step (low quality -> recycle -> repeat until legendary quality) but it seems like it makes things longer to reach "just because" other than making it longer because you need more assemblers, outposts, smelters etc like in vanilla Factorio.
I hope this makes sense.
Ok it's optional to use quality modules (much like productivity and speed ones) but we all know that the real endgame is running a megabase.
Maybe I'm just too "afraid" of this big change and when I'll play the expansion it will be ok anyway but reading it on "paper" makes me feel a bit concerned.
Speaking of concerns, these are some I have about some entities not getting different bonuses other than health when they're of higher quality:
- BELTS
The obvious thing to ask here is "why not increasing the transport speed?"
Is it because they might mess up with planning and correct production ratios? If so why not giving the legendary belts a 100% bonus instead of 150%?
Is it because if you place different quality of the same type of belts near each other makes the whole thing mesmerizing (visually "disturbing")?
- PIPES
Why not increase the pipe throughput the higher the quality is?
Is it because it might be buggy if you plug in different quality pipes on the same line and/or is it because it's hard/long to code?
- RAILS
Why not increase the acceleration/deceleration/max speed of trains while on higher quality rails?
Same as for the pipes, will it make buggy/hard/long to code?
- CHESTS
Why not increasing the inventory by one slot for each quality type?
- LAMPS
What about increasing the brightness and/or the lighting radius of the lamp?
Factorio is a great game, the dev team is great and so is the community so even if I'm a bit "worried" about the expansion and the new things it will bring us, I know the final product is gonna be great anyway.
Thanks for the hard work!