Friday Facts #313 - Light at the end of the bug tunnel

Regular reports on Factorio development.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 421
Joined: Tue May 12, 2015 1:48 pm

Friday Facts #313 - Light at the end of the bug tunnel

Post by FactorioBot »


Nachie
Burner Inserter
Burner Inserter
Posts: 13
Joined: Fri Jul 08, 2016 2:15 pm
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by Nachie »

0.17.69?

Nice.

User avatar
Drury
Filter Inserter
Filter Inserter
Posts: 794
Joined: Tue Mar 25, 2014 8:01 pm
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by Drury »

What an odd angle in the PCGamesN article. Like devs announcing a break from bugfixing is some kind of negligence.

Good to know there's progress being made on the wretched fluids, and the bugs in general. Nice landfill redesign too, reminds me a bit of oldschool isometric games.

User avatar
Gergely
Filter Inserter
Filter Inserter
Posts: 616
Joined: Sun Apr 10, 2016 8:31 pm
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by Gergely »

This is probably why you shouldn't have admitted to the release of a game slowing you down. This loose approach to game development however does seem to be paying off, especially when smart people know exactly when to take a break.

User avatar
LotA
Fast Inserter
Fast Inserter
Posts: 117
Joined: Fri Oct 10, 2014 11:41 am
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by LotA »

I just read last week fff and this one in a row. 45° looks quite better indeed and it's lovely to see that devs acknowledged it right away and made it canon in just a week.

Factorio's development has slowed down a lot for 1 year, maybe even 2 but it's not a matter of wow classic or any other game for that matter.
It's just the 80/20 rule in conjunction with the incredibly high quality standard you are willing to provide with that big baby.

Quite the opposite to EA's (or any big company) philosophy of set agenda (whether the game is completed or not) and cash-grabbing techniques.

Love you <3

User avatar
Drury
Filter Inserter
Filter Inserter
Posts: 794
Joined: Tue Mar 25, 2014 8:01 pm
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by Drury »

Gergely wrote:
Fri Sep 20, 2019 12:39 pm
This is probably why you shouldn't have admitted it.
Because some out-of-the-loop journalists decide to put a spin on it? They'd find a way either way.
Gergely wrote:
Fri Sep 20, 2019 12:39 pm
This loose approach to game development however does seem to be paying off, especially when smart people know exactly when to take a break.
Agreed.

User avatar
Jon8RFC
Filter Inserter
Filter Inserter
Posts: 554
Joined: Tue May 10, 2016 3:39 pm
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by Jon8RFC »

Ahh, another crash graph...it's always interesting and fun to see numbers and data for things.
Image

blizgerg
Inserter
Inserter
Posts: 31
Joined: Thu Apr 28, 2016 11:18 pm
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by blizgerg »

Beautiful.

A bit saddening about the spin on that journal story but at least they have a link to the FFF in question and publicity is publicity as they say... if I didn't know about factory and read that article and followed the link I'd totally be sold on factory.

Serenity
Smart Inserter
Smart Inserter
Posts: 1016
Joined: Fri Apr 15, 2016 6:16 am
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by Serenity »

The 45° rotation feels off because nothing else in the game uses it. Everything else is normal isometric, so it looks very out place.

Though I still don't see why there is a grid at all. I like the dirt heaps and uneven surface. That's enough. But why would someone fill in stone/dirt and then take a machine and make a grid on the surface?

User avatar
LotA
Fast Inserter
Fast Inserter
Posts: 117
Joined: Fri Oct 10, 2014 11:41 am
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by LotA »

Serenity wrote:
Fri Sep 20, 2019 1:08 pm
But why would someone fill in stone/dirt and then take a machine and make a grid on the surface?
It's just a human thing
We do what we must because we can

Image

User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 2898
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by BlueTemplar »

Geocells ?
Image
Wikipedia wrote:Geogrids are used to prevent sliding on long and steep slopes during installation and use of a landfill capping system.
BobDiggity (mod-scenario-pack)

User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2904
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by darkfrei »

LotA wrote:
Fri Sep 20, 2019 1:36 pm
It's just a human thing
The landfill must be something like that.

TreefrogGreaken
Long Handed Inserter
Long Handed Inserter
Posts: 60
Joined: Thu May 04, 2017 12:07 pm
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by TreefrogGreaken »

This is a race between getting my mod to 0.7 or Factorio going 0.17 stable, its going to be close i think!

Guess its time to start working on those 1700+ Minor Issues right! ;)

Loewchen
Global Moderator
Global Moderator
Posts: 8969
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by Loewchen »

Serenity wrote:
Fri Sep 20, 2019 1:08 pm
But why would someone fill in stone/dirt and then take a machine and make a grid on the surface?
Erosion control

User avatar
Philip017
Filter Inserter
Filter Inserter
Posts: 360
Joined: Thu Sep 01, 2016 11:21 pm
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by Philip017 »

I'm glad you enjoyed your vacation and came back recharged, everyone deserves a vacation, even if the timing doesn't quite work out very well.

as for the landfill graphic, it does indeed look better, it would be nice if some other suggestions were added as well,
- like the ability to dig it back up if we needed to, aka water fill
- be able to place it under blueprints automatically, aka landfill everything
- have it turn to grass over time, i am not a big fan of the brown..
- add fertilizer to turn it to grass, perhaps add seeds to grow trees as well?

anyway thanks for making this game great!

LydianLights
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sun Oct 28, 2018 10:24 pm
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by LydianLights »

It's pretty hilarious what passes as """news""" on these clickbait journalism sites. Barely a paragraph worth of info trying to sensationalize the most irrelevant event. Pretty much the lowest effort possible. I mean, to give credit where credit is due, at least it wasn't just outright fabrication. It is something that technically did happen.

m.stitek
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Jul 09, 2019 4:08 pm
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by m.stitek »

What was the pub you were in yesterday? Anyway, glad to see so many bugs squished. Thank you.

Ethrel
Manual Inserter
Manual Inserter
Posts: 4
Joined: Mon Nov 03, 2014 6:56 am
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by Ethrel »

Long time member and lurker here with a couple cents to give...

I have worked in game dev. Spent two years of my life in the trenches. Sometimes, downtime is more important than getting those couple bugs fixed. That article put a pretty heavy slant on things, but I, for one, absolutely understand. The dev team is great, and I love the communication with the community. You guys are awesome, Wube.

Love you all, keep doing what you're doing.

User avatar
T-A-R
Fast Inserter
Fast Inserter
Posts: 172
Joined: Tue May 22, 2018 4:20 pm
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by T-A-R »

Serenity wrote:
Fri Sep 20, 2019 1:08 pm
The 45° rotation feels off because nothing else in the game uses it. Everything else is normal isometric, so it looks very out place.
How does diagonal rails and diagonal (hazard) concrete rows look on them?

Congrats on your priest levels:p
Last edited by T-A-R on Fri Sep 20, 2019 2:39 pm, edited 1 time in total.

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5246
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Friday Facts #313 - Light at the end of the bug tunnel

Post by Klonan »

m.stitek wrote:
Fri Sep 20, 2019 2:29 pm
What was the pub you were in yesterday? Anyway, glad to see so many bugs squished. Thank you.
Jama Steakhouse

Post Reply

Return to “News”