Friday Facts #310 - Glowing Heat pipes
- FactorioBot
- Factorio Staff
- Posts: 409
- Joined: Tue May 12, 2015 1:48 pm
-
- Inserter
- Posts: 31
- Joined: Mon Jan 14, 2019 2:39 pm
- Contact:
Re: Friday Facts #310 - Glowing Heat pipes
WoW, I think it now will be a matter of time before someone makes a factorio mod that makes factorio like that.....
I am not sure if I should than be proud or disappointed when that happends.
I am not sure if I should than be proud or disappointed when that happends.
Re: Friday Facts #310 - Glowing Heat pipes
What does "leveling his priest" mean?
- TRUEpicness
- Long Handed Inserter
- Posts: 74
- Joined: Wed Aug 09, 2017 8:21 pm
- Contact:
Re: Friday Facts #310 - Glowing Heat pipes
Those glowing heat pipes look super nice.
Do they hurt you when you walk on them?
Do they hurt you when you walk on them?
1 more YouTube vid before bed *starts 24hr long vid*
Re: Friday Facts #310 - Glowing Heat pipes
Have fun guys, may your queues not be too long
![Image](https://forums.factorio.com/images/ext/4eac8847b28d654f348309d15b4a18ab.jpg)
And good job Ernestas, very nice bit of visual feedback on the heat pipes. Useful, immersive and pretty.
![Wink ;)](./images/smilies/icon_e_wink.gif)
![Image](https://forums.factorio.com/images/ext/4eac8847b28d654f348309d15b4a18ab.jpg)
And good job Ernestas, very nice bit of visual feedback on the heat pipes. Useful, immersive and pretty.
Re: Friday Facts #310 - Glowing Heat pipes
Gorgeous.
Thank you!
Re: Friday Facts #310 - Glowing Heat pipes
Those glowing heat pipes emanate something sinister and powerful.
Especially that night time picture really brings the "Forges of Isengard" from the LOTR trilogy into my mind...
Great work!
Especially that night time picture really brings the "Forges of Isengard" from the LOTR trilogy into my mind...
Great work!
Re: Friday Facts #310 - Glowing Heat pipes
I'm also on Pyrewood - alliance side, luckily no queues for us
...anymore at least, we shall see what happens during weekend.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: Friday Facts #310 - Glowing Heat pipes
very nice concept, but i'd say it's not visually perfect yet.
Especially i think it's too bright, and maybe the color tone could be slightly altered? dont know, maybe it's already perfect when it's darker.
kinda like this?
Especially i think it's too bright, and maybe the color tone could be slightly altered? dont know, maybe it's already perfect when it's darker.
kinda like this?
- Attachments
-
- pipes.jpg (186.49 KiB) Viewed 16509 times
Last edited by ownlyme on Fri Aug 30, 2019 11:39 am, edited 1 time in total.
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
- 5thHorseman
- Smart Inserter
- Posts: 1193
- Joined: Fri Jun 10, 2016 11:21 pm
- Contact:
Re: Friday Facts #310 - Glowing Heat pipes
Who?several of our top men have taken time off
Top. Men.
It is very nice, but is there a clear indicator of where the pipes go below the critical temperature?The glow intensity is proportional to the heat. Now the visualisation should be crystal clear.
- Unknow0059
- Long Handed Inserter
- Posts: 97
- Joined: Tue Aug 08, 2017 7:37 pm
- Contact:
Re: Friday Facts #310 - Glowing Heat pipes
I didn't even know Factorio had pipes that weren't the big, hunking fluid pipes, but that looks awesome.
- Unknow0059
- Long Handed Inserter
- Posts: 97
- Joined: Tue Aug 08, 2017 7:37 pm
- Contact:
Re: Friday Facts #310 - Glowing Heat pipes
He's got a character that's of the Priest class and he's leveling it up (level 1, level 2...) by getting experience points.
Re: Friday Facts #310 - Glowing Heat pipes
the heat-pipe prototype has a "minimum glow temperature", so I'm betting that would be set to the critical temperature.5thHorseman wrote: βFri Aug 30, 2019 11:31 amIt is very nice, but is there a clear indicator of where the pipes go below the critical temperature?
Re: Friday Facts #310 - Glowing Heat pipes
Showing cooler spots at the heatpipe joints and gradual heat increase away from them? That's a really nice touch.
![Image](http://jon8rfc.homeip.net/sigs/j.gif)
Re: Friday Facts #310 - Glowing Heat pipes
While it's pretty it somehow shows how much heat is dissipated without being userful as the heat pipe's thermal insulation is missing.
Re: Friday Facts #310 - Glowing Heat pipes
I'd contest that. The pipes may look intense against a dark background, but it's necessary so that they stand out in daylight as well.
More importantly, if you tone down the brightness, you're going to lose a lot of contrast between cold and hot pipes - which is the whole point of the feature.
Re: Friday Facts #310 - Glowing Heat pipes
Sun is hot and look how it glows! Hot things glow a lot!
Re: Friday Facts #310 - Glowing Heat pipes
That is so cool, yet touches so many 'thats wrong' buttons inside my head. Lol.
Re: Friday Facts #310 - Glowing Heat pipes
Well, this is so hot! Will you make unused reactor pipe stubs glow too? Or maybe insulate them visually to address the reason for them not glowing?